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MWO will not include VOIP: A Mistake?
#81
Posted 05 April 2012 - 11:39 AM
If it is a solo game (arena) then you don't need to talk.
Since its a team game... teams will win... teams will train... find a team... get TS or other...teams will be talking... you will get your mech kicked if you are not on a team that plays together.
VOIP... waste of time for in game... developers made the right choice.
Also, solo people will not follow your directions just because you are the one talking the loudest... why would they follow you?
#82
Posted 05 April 2012 - 11:41 AM
malik the mad, on 05 April 2012 - 11:35 AM, said:
Of course that's what it should be.
I think many folks here are letting their past experiences get the better of them. Yes, voice chat sucked hard in games like Crysis or WoW, where its EXTREMELY low quality.
But recent games like Dota 2 show just how high quality the voice chat can be. I would argue it might even be BETTER quality than the big 3. Its also simple as hell to use. Press a button and speak. Some guy being a jerk? Mute him. Easy as pie, and none of this ridiculous "unmuting approval". In fact, basically all of Valve's games have all had flawless VOIP.
Honestly, not having VOIP isn't just a bad move, but its seriously unfair to pub players. They might be good players, but playing in a team without access to voice chat, while everyone else does, is just a serious downfall. They get to communicate with each other, discuss tactics, and report information quickly and easily, and the pub gets...nothing. Quiet. I doubt that most organized players will even take the time to type to the one or two pubs they might have in order to tell them. Wouldn't it just make you love the game so much to die to a mech that they knew was there, but didn't tell you because it was too much of a hassle to type it all out?
As far as I'm concerned, for an extremely team oriented game like this, VOIP is pretty much required.
#83
Posted 05 April 2012 - 11:43 AM
#84
Posted 05 April 2012 - 11:45 AM
Duncan Carlyle, on 05 April 2012 - 11:39 AM, said:
If it is a solo game (arena) then you don't need to talk.
Since its a team game... teams will win... teams will train... find a team... get TS or other...teams will be talking... you will get your mech kicked if you are not on a team that plays together.
VOIP... waste of time for in game... developers made the right choice.
Also, solo people will not follow your directions just because you are the one talking the loudest... why would they follow you?
So if I'm not in an organised team you suggest I and many others should not play. This attitude is why I quit playing MW4 M. Seems it will probably make me not bother with this. Along with all the othere necomers that it needs to survive. This attitude will cause this game to fail.
#85
Posted 05 April 2012 - 11:51 AM
Prosperity Park, on 05 April 2012 - 11:28 AM, said:
Why are you playing a game with gigantic walking tanks? Is it for the realism?
You Play to play sir.. you roleplay driving your mech sim, I hope you're enjoying it your way.
I play to win, with our regiment, I drive a mech sim and meta game the roleplay after, with training , action reports, regimental meetings, tactical and strategic planning with the other officers in our regiment. At least 20 solid guys and another 80 or so people who have joined our ranks with varying attendance, and THE GAME HASN'T LAUNCHED YET!
In short, I play because I can hang out with friends, who want to leave your mech a smoldering pile of rubble as bad as I do...WHY ELSE would we play a combat game? You want to hold hands and sing around camp fires.. I recommend "The Sims", otherwise you best get on the ball. See ya under the reticle mate.
Edited by Vexgrave Lars, 05 April 2012 - 11:54 AM.
#86
Posted 05 April 2012 - 11:57 AM
#87
Posted 05 April 2012 - 11:58 AM
Duncan Carlyle, on 05 April 2012 - 11:39 AM, said:
As someone who has led hundreds of pubbies to victory in League of Legends (no in-game voice) and Dota (excellent in-game voice that I was hoping MWO would emulate), I can say its because you give HONESTY, FAIR strategies and tactics. Seriously, if you haven't played those two games, I don't think you understand just how hard it can be to get a team of 5 strangers to work together towards a common goal. You have to work DAMN hard to get ANYBODY to listen, but if you are fair, you make sense, and you aren't a total jerk (you do have to get pretty pushy, sometimes, because some people would rather stand in the jungle and farm creeps for 50 minutes instead of ending the game at 20 minutes), then the team will follow your lead.
However, if nobody speaks up, I've seen teams lose as early as 15 minutes because no one worked together or even attempted to get communications going. Nobody says a word, so everybody loses.
Still, many people seem to have misconceptions about what a GOOD built-in VOIP does:
A good VOIP has a mute button, this means the "screaming 12 year old" excuse is out the window
A good VOIP has crystal clear quality (see Dota 2, Team Fortress 2, etc)
A good VOIP is available to every player
A good VOIP does not change based upon in-game effects (if it does, then people will leave and use third party VOIP. Yes, Prosperity Park, I would love if everyone did use an immerse VOIP system, but it will never, ever happen)
Essentially, a good VOIP does one thing, and one thing only: Allow clear communication (And a mute buton). That is it. That is all it SHOULD do. Having VOIP (Dota 2) and not having it (League of Legends, soon to be MWO) is like day and night. The speed and ease of use to communicate should be mandatory in a team-based game like Dota or MWO. Not having built in VOIP throws many players under the bus, and lets pre-formed teams dominate the landscape. Yes, just what I wanted, another Mechwarrior 4. Its absolutely awful to be put with 4 other players in League of Legends and never have them speak because they're all on a team together. You get no information at all. It feels like you're on your own, and it makes you not want to communicate either, because you doubt they're even listening or would give you the time of day to respond. You might as well be in a sensory deprivation chamber.
If a developer is reading, I urge you to reconsider. Go play some dota 2 (I've got 2 keys left if you want any!). Just see how good their built-in VOIP is, and just how many players use it.
#88
Posted 05 April 2012 - 12:05 PM
But in the end, we're just gamers here. We're not MechWarriors. So expect a lot of trolling and QQ nerdraging over the lines. Perhaps a blacklist feature should be added as well...
#89
Posted 05 April 2012 - 12:11 PM
FallguySoldier, on 05 April 2012 - 12:05 PM, said:
Most games with chat (both in-match and out) have an 'ignore' button. When ignored, you can't see any of their chat, whether they're messaging you, talking in a chat channel, talking in-game, trying to invite you to a party, or whatever.
#90
Posted 05 April 2012 - 12:12 PM
That said... It isnt going to make or break my MWO experience. It would just improve it.
#91
Posted 05 April 2012 - 12:14 PM
Orzorn, on 05 April 2012 - 12:11 PM, said:
Lol I know.
I was just implying the fact that no one's going to quote-on-quote "roleplay" their role as a MechWarrior. Mostly everyone's going to just go in there and talk normally about random stuff, instead of actually being focused on the missions at hand. Well, that's fine too, but you know how it is... People are going to compare this game to WoW and stuff of that nature. People just tend to do or say things that breaks immersion, you know? Lol.
#92
Posted 05 April 2012 - 12:19 PM
FallguySoldier, on 05 April 2012 - 12:14 PM, said:
Lol I know.
I was just implying the fact that no one's going to quote-on-quote "roleplay" their role as a MechWarrior. Mostly everyone's going to just go in there and talk normally about random stuff, instead of actually being focused on the missions at hand. Well, that's fine too, but you know how it is... People are going to compare this game to WoW and stuff of that nature. People just tend to do or say things that breaks immersion, you know? Lol.
Sorry I had to give such an answer, but it seems to me that a lot of folks here still play older games, and thus haven't experiences what new games have to offer in terms of user features.
Anyways, yeah, I never expected most people to 'roleplay'. However, I'm not sure what you mean about "talking randomly". Most people who use the built-in VOIP in Dota 2 are constantly relaying important information. Missing heroes, where the runes are spawning, what items they're getting, if they need help, if they need a gank, if they are ganking, etc.
I know that if Dota 2 did not have the VOIP it does, I would have to say that my play would be reduced by nearly half. It helps immensely to have other people constantly giving information and speaking, because it gives you a great idea of what's coming. If no one says a thing, then it's like being in a pitch black darkness.
#93
Posted 05 April 2012 - 12:26 PM
@Orzom Dude, give it a rest. VOIP does add SOME co-ordination to team-based games (I refuse to use DOTA 2 as an example, it's just a reskin of the garbage mod from Warcraft). I also know that a team can function just as effectively without ANY advanced communications. Hell, my LoL team once went through a whole hour-long match (and we were all on TS) and the most anyone said in one go was "mia ___" or "push ___", and both phrases can be typed in under 5 seconds (I've also done this with full pub teams, although it's slightly harder to pull off). Is VOIP necessary? No. Is it useful? Yes. Does it NEED to be included in MW:O? Nope. Would it be nice to have just in case? Sure.
Edited by Volthorne, 05 April 2012 - 12:27 PM.
#94
Posted 05 April 2012 - 12:34 PM
1) I am personally against all form of Voice Chat in any Game I play. For alot of reasons I wont even start discussing in this Thread.
2) I do believe that 3rd Party Programs should not be allowed with MWO. Partly because CryEngine 3 has been hacked so much with Crysis I would strongly advise against permitting any 3rd Party Programs in this game. Most 3rd Party Programs CAN confer an unfair adventage to those who uses them compared to those who dont.
3) I can understand the Tactical/Cannon need of a VOIP in game, so I would be able to deal with an IG VOIP in MWO. Why ? Because IF we have a VOIP thats In Game, the game could Mute you when you Shutdown, whenever you are affected by ECM or once your Mech gets destroyed (kill-cam/spectate).
#95
Posted 05 April 2012 - 12:42 PM
Volthorne, on 05 April 2012 - 12:26 PM, said:
I'll just say that it seems that you don't play on the same level of competition as me. Both in League of Legends and Dota 2 (which is quite possibly the best reskin I've ever played, thank you very much), we would have people constantly communicating.
I'm sorry that that your experience hasn't been better. I just know that, at the ELO I was in League of Legends, and currently am at in Dota, we communicate constantly.
#96
Posted 05 April 2012 - 12:45 PM
Jason Phoenix, on 05 April 2012 - 12:34 PM, said:
1) I am personally against all form of Voice Chat in any Game I play. For alot of reasons I wont even start discussing in this Thread.
2) I do believe that 3rd Party Programs should not be allowed with MWO. Partly because CryEngine 3 has been hacked so much with Crysis I would strongly advise against permitting any 3rd Party Programs in this game. Most 3rd Party Programs CAN confer an unfair adventage to those who uses them compared to those who dont.
3) I can understand the Tactical/Cannon need of a VOIP in game, so I would be able to deal with an IG VOIP in MWO. Why ? Because IF we have a VOIP thats In Game, the game could Mute you when you Shutdown, whenever you are affected by ECM or once your Mech gets destroyed (kill-cam/spectate).
Try typing larger, I still can't see the self-conflicting points in your post.
#98
Posted 05 April 2012 - 12:53 PM
Bryan Ekman, on 05 April 2012 - 10:11 AM, said:
Yes and no. I mean if I want to play with a friend or two, yeah we'll set up VOIP. Though I think it's rather old school to rely on an external program for it (though I guess that's great if the game crashes). On the other hand if I just jump on solo with a pick up team...no VOIP at all. I could use chat and you might be right, casual users might not care about it but the other people like me in that situation have to stop and type and if they find like minded people find some out of game solution to talk.
I'm not saying it's huge, but it would be nice.
Cochise, on 05 April 2012 - 10:59 AM, said:
It's not a question of cost. If we both randomly end up in a game together which one of us is going to alt-tab to set one of those up assuming we even come up with the idea at all? If it's not built into the game many people are likely to ignore it completely unless someone is very vocal about it.
#99
Posted 05 April 2012 - 12:54 PM
Orzorn, on 05 April 2012 - 12:42 PM, said:
I'm sorry that that your experience hasn't been better. I just know that, at the ELO I was in League of Legends, and currently am at in Dota, we communicate constantly.
My experience in LoL has been great, for as much as I've played. I never really got into ELO for reasons which should be pretty obvious if you try and solo queue, and none of my team was on when I wanted to do a full party. It's not that I don't LIKE communications, it's that a good team doesn't need much. A few words from a long-time teammate can convey as much as a full report from someone you don't even know.
If you've played the original Dota (which was an unbalanced piece of junk) you'll understand my hostility towards Dota 2. I was planning on trying it at somepoint to see if Valve rebalanced it or if it's still unbalanced as hell.
#100
Posted 05 April 2012 - 12:55 PM
Orzorn, on 05 April 2012 - 12:42 PM, said:
I'm sorry that that your experience hasn't been better. I just know that, at the ELO I was in League of Legends, and currently am at in Dota, we communicate constantly.
Who's "we"? Sounds like friends you know. Sure they're pubbies? If they are, do you have 100% participation in the VOIP?
Are you going to be ok only having one or two people join you in VOIP or will that be frustrating for a player of your caliber?
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