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MWO will not include VOIP: A Mistake?


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#141 Orzorn

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Posted 05 April 2012 - 02:32 PM

View PostVictor Morson, on 05 April 2012 - 02:26 PM, said:

Anyway I'm glad it's on the radar. I think it's extremely important. The voice quality doesn't need to be stellar nor do the features need to be robust (Even a "Talk to team" vs "talk to lance" button would be an unneeded luxary) - just an assignable push to talk key and an option to mute it - but having something in place I'd say is really, really important.

Well said. I think your point about Left 4 Dead was a great one. I played Left 4 Dead, and that game absolutely, 100% requires you to keep moving. Voice chat just is not feasible in that game. If you stop to type, you get grabbed by a smoker and die.

You also said something that I had failed to mention: meeting players. Being able to talk to people really helps you connect, understand them, and see how good of players they might be.

I understand this game is going to be the Minimum Viable Product when it releases, but I do sincerely hope the devs get a built in VOIP up and running. I think, like Prosperity Park said, I will play the Beta without any sort of third party programs. If I play the game and find that I have a difficult time communicating, I will make this known.

#142 Calx

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Posted 05 April 2012 - 02:33 PM

Would you say it was a mistake for League of Legends to not include in-game voip? Just the concept of that is giving me a tumor.

#143 pesco

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Posted 05 April 2012 - 02:35 PM

View PostAwesome0n3, on 05 April 2012 - 02:09 PM, said:

It's pronounced "core," not "corpse." It has nothing to do with a corporation and it doesn't sound anything like it either. Think Marine Corps.


Nope. From the FAQ:

Quote

Q. Will players have the ability to form their own custom clans in MechWarrior® Online™?

A. We're trying to be careful with the naming of some features in MechWarrior® Online™ and "clans" is one of them. Players will be able to form their own customized Mercenary Corporations (Merc Corps for short). These operate in the same way that the term clan refers to in other first person shooters. A better way of thinking about Merc Corps is as a "guild". Within the guild you can create Lances("parties") and join matches in that manner.


#144 Saint of Sinners

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Posted 05 April 2012 - 02:35 PM

View PostGarth Erlam, on 05 April 2012 - 09:33 AM, said:

Keep in mind there's also text chat - which honestly I use about as much as verbal.


Yeah, but not everybody is 'practiced' at typing with only one hand... :mellow:

Edited by Saint of Sinners, 05 April 2012 - 02:36 PM.


#145 Tannhauser Gate

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Posted 05 April 2012 - 02:37 PM

I can hold up Megan Fox'es swimsuit poster with one hand no problem.

Edited by LakeDaemon, 05 April 2012 - 02:38 PM.


#146 Orzorn

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Posted 05 April 2012 - 02:39 PM

View PostCalx, on 05 April 2012 - 02:33 PM, said:

Would you say it was a mistake for League of Legends to not include in-game voip? Just the concept of that is giving me a tumor.

Yes. League of Legends claims to be the most team-oriented MOBA (that is, Multiplayer Online Battle Arena, a term that League of Legends coined to describe the genre of games like Dota, HoN, and LoL) to date, yet it lacks VOIP. I tell you, as I said earlier, I brought MANY teams to victory in that game, and that requires some serious communication abilities. At least LoL trained me to type twice as fast as I had before! :mellow:

The people I play with made due by using Skype, but Dota 2's VOIP is a breathe of fresh air. I see so many people talking about "myself and my team, my team, my team" blah blah, but what about the ACTUAL team? You and your friends aren't the whole team, and the pubs can be just as important as anyone else. Being able to easily communicate with them, and have them communicate with you, is what makes me love the VOIP in Dota 2 so much. It really does make a big difference.

Edited by Orzorn, 05 April 2012 - 02:40 PM.


#147 Nexus Trimean

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Posted 05 April 2012 - 02:44 PM

I'm Tending to agree with Orzorn, To be fair to the Odd players out, and the lone wolves, Really need some form of Voice communication. Yes, the Dedicated Groups will have it, but hopefully they will be willing to use it when they are deployed with Any other forces, In small team games it really is an invaluable tool to have.

#148 CeeKay Boques

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Posted 05 April 2012 - 02:44 PM

View PostLakeDaemon, on 05 April 2012 - 02:30 PM, said:


Thanks. I was naturally drawn to guy who was set aflame and flailing madly.


LakeDaemon. Naturally drawn to flamers. Noted.

Not that there's anything wrong with that. :mellow:

#149 Tannhauser Gate

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Posted 05 April 2012 - 02:47 PM

I even wrote "I was naturally drawn to the flaming guy" then I decided that was a bad idea. LOL

#150 Halfinax

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Posted 05 April 2012 - 02:49 PM

I can understand VOIP not being in at launch. I'm not sure how much or how difficult that coding is, especially with all the features PGI wanted to incorporate, but I do hope that the get in-game VOIP eventually, but it's not a high priority for me. I think PGI is right in that most organized groups are going to already have 3rd party VOIP services, and let's be honest if you aren't an organized group generally you use text if you communicate at all within your team.

#151 Victor Morson

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Posted 05 April 2012 - 02:50 PM

View Postpesco, on 05 April 2012 - 02:35 PM, said:

Nope. From the FAQ:


I have to admit, MechWarrior is the game that made me stopped referring to online gaming Clans as Clans but as "units." It gets really confusing, really fast, in the context of the BTU.

#152 Orzorn

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Posted 05 April 2012 - 02:52 PM

View PostHalfinax, on 05 April 2012 - 02:49 PM, said:

let's be honest if you aren't an organized group generally you use text if you communicate at all within your team.

Is that only because pubbers are so used to being forced into text-only due to lack of VOIP (or good VOIP), or is it some quality about pubbers that makes them more drawn to text instead of voice?

Just some food for thought.

#153 Rayge

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Posted 05 April 2012 - 03:00 PM

I actually do have a problem with this. Saying that everyone is going to have a TS or vent or mumble server already is clearly false. What not having integrated VOIP does is make 'pubstomping' groups even more potent than team composed of 'solo queues.' It widens the gap between groups of players that know each other and groups of players that don't.

It creates a game enviornment where players say 'if I can't play with friends, I can't play at all.'

#154 Halfinax

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Posted 05 April 2012 - 03:10 PM

View PostOrzorn, on 05 April 2012 - 02:52 PM, said:

Is that only because pubbers are so used to being forced into text-only due to lack of VOIP (or good VOIP), or is it some quality about pubbers that makes them more drawn to text instead of voice?

Just some food for thought.


Neither in my experience. It's just talking to strangers is hard, and doing so when you have anonymity is more conducive to just doing your own thing especially if you know what to do from the word go. I could be wrong, but I've rarely played a team based FPS as either a pub or an organized team and heard the built in VOIP used often by pubs regardless of whether or not the organized group is using it. I generally have separate buttons set for my VOIP service and the in-game VOIP as a result of this phenomenon.

#155 Tannhauser Gate

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Posted 05 April 2012 - 03:17 PM

The option of text or voip is important. If people want to do either or both then its only a positive thing for the community.

#156 Garth Erlam

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Posted 05 April 2012 - 03:22 PM

View PostArchtus, on 05 April 2012 - 01:40 PM, said:

@Garth: From DDO, where my most experience comes from. Pretty much every run, with the occasional(<6% overall) player that doesn't listen/has VoIP disabled/Does his own thing. As expansive of maps as y'all seem to be doing[possibly too much speculation on the forum's part], there is going to be plenty of chance for the players who run light/scouts to fan out and call back with a target acquisition. If I have to worry about stopping to type, having little to no response time in case I am spotted, just to say: "T Atlas F4" or "T CTPLT Z2", and then get moving again.

I come from a competitive Counter-Strike background, and I can tell you that I do know what you're saying, but even in a game that didn't have 'throttle' (IE. you can always move forward/backward) we still used text chat. Why?
Press T -> SHORT A
vs.
Press Alt -> say "Short a!"

It's the same amount of time, plus you can lose valuable audio feedback, even if it's only slightly quieter. Not to mention we just made very quick acronyms: 3SA was 'three enemies, short A.' BB was 'bomb at B'. Sure you can say it aloud, but it's not any faster, and it prohibits good audio feedback. We had rules: Only the lead talks on vent, VERY brief if at all, and at the end of a MR 12 match he'd probably have said six sentences, but we'd have typed out six paragraphs.

I'm not saying VOIP is unnecessary for organizing tactics, I'm saying if you're in a public group chances are the other people won't listen (because why should they, really), or will have everyone muted, or will be swearing constantly, etc.

The amount of overhead and support just for this feature is far larger than you might realise - and hell, it takes all of what, five minutes to set up vent for the first time? I used to use it in my CS clan, a friends CS clan, and a random servers vent. It's not intrusive, it's extremely easy to use, and it's one of many options. In-game is a lot of work to reinvent the wheel for people who already have four wheels.

#157 Lethal Sting

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Posted 05 April 2012 - 03:31 PM

Read about 4 pages in... these are what I'm picking out/at.

View PostNexus Trimean, on 05 April 2012 - 09:29 AM, said:

Not having VOIP is fine, A lot of players will disable the in game chat if they have there own vent/mumble/teamspeak/skype server. It does discourage Team play on a Match basis, But it encourages you to run with a known Group more consistently. Most of the time The in game voice is not up to the quality of a third party solution that people are already used to.


That's a double edge sword. Most groups want to grow. What if you and another buddy go out and pub, and find some REALLY great team players you want to play with again? VOIP would make it much easier to say "Hey man, you're really good, you ever thought of playing with like minded players?" I guess you will just have to wait until you die and/or the match ends?

View Postpursang, on 05 April 2012 - 09:39 AM, said:

And besides that, dedicated VOIP programs like Ventrillo or TeamSpeak almost always perform better then anything a developer can put in thier game.



BF2/2142 had a great sounding VOIP. But yes, I understand as to what you are getting at.

#158 Dirk Le Daring

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Posted 05 April 2012 - 03:40 PM

View PostBryan Ekman, on 05 April 2012 - 09:41 AM, said:

We always weigh what is of the most value to the consumer. While VOIP is a reasonable value, a high quality MWO VOIP solution was not feasible for launch. We have a backlog of features, VOIP being one of them. Post launch, we plan to revisit VOIP and see what we can come up with.

This is good to read. I am keen on the idea of in-game voice. My friends are too. We know nothing about 3rd party voice apps, will not use them for various reasons, (being old and not good at getting such things to work :mellow: ). I think VOIP in-game would be a huge strength. I do understand what you have said about the effort/time/expense to implement such a thing. However I am not flaming the team over this issue, just trying to let you know we would like to see VOIP. So I am glad that you have not completly abandoned the idea. Just thought I'd add this to help show support for a feature <_<

#159 Orzorn

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Posted 05 April 2012 - 03:42 PM

View PostGarth Erlam, on 05 April 2012 - 03:22 PM, said:

I'm not saying VOIP is unnecessary for organizing tactics, I'm saying if you're in a public group chances are the other people won't listen (because why should they, really), or will have everyone muted, or will be swearing constantly, etc.


Garth, if you don't have Dota 2 yet, I'll give you a key.

Hell, I'll play some games with you.

Voice chat is integral to that game for me. In my honest opinion, for a team game that can potentially involve tons of information and lots of strategies or tactics, voice is extremely important. Like has been said, not everyone has a server, or not everyone has a third party program, or wants to use one. I suppose I'm repeating myself here from everything that's already been said. I understand developing VOIP can be a lot of work, but I think if anyone has the proof to show its worth it, its Valve.

#160 Treekin

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Posted 05 April 2012 - 03:46 PM

I think that you are right. I doubt any one i know will be playing this, so the fact that I will once again have to be typing in the middle of combat is immensly annoying. Give us VOIP, but take away the ingame scramblers or hacking. Give us the CHOICE to communicate our way. Stop thinking for us just because you don't want to do one more thing. Stop being lazy. Power to the players.





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