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MWO will not include VOIP: A Mistake?


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#181 MonkeyDCecil

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Posted 05 April 2012 - 06:52 PM

View PostKudzu, on 05 April 2012 - 09:18 AM, said:

This is the exact reason that even if they had it I (and many others) would just turn it off.


And that makes you a jerk Kudzu. What if he is the Commander for the map? You going to just mute him. What if he is really good at it?
Muting someone just because they want good team work. I am glade you wont be on my teams. Give people a chance be for you mute them.
If you don't work for the team, no one will want to play with you. I know I wouldn't.

#182 Hartsblade

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Posted 05 April 2012 - 07:05 PM

Wow, my brain hurts after reading all 9 pages.

There is already a community TS server hosted by NGNG here:

s9.gameservers.com:9144

This is the same server that MWLL players have been using for some time, and groups hoping to form Merc Corps in MWO have already established a presence by having their own channels added by the NGNG staff.

edit: funky formatting

Edited by Hartsblade, 05 April 2012 - 07:06 PM.


#183 Tannhauser Gate

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Posted 05 April 2012 - 07:38 PM

Because in game voip could do alot more than 3rd party voip if its well done. I certainly understand the logic for not wasting resources reinventing the wheel and making just another comm app for MWO. It would have to be convincingly exceptional to draw people away from their TS3 servers. Such as making it part of the sound experience of the game with all the cool effects and features while also not interferring with team communication... a tall order.

If they dont do it for whatever reason, I can live without it. Im just a proponent of maximizing the experience.

#184 Lightfoot

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Posted 05 April 2012 - 07:58 PM

MWO will be fine with 3rd party comms. Text works better with MechWarrior than other games also. Haven't seen MWO run yet, but in MechWarrior you usually have teammates follow a pre-arranged tactic, then what happens next depends on their judgements and skills.

However, some quick-key general commands like, "Enemy 'Mechs at my position.", might help when not everyone can be on voice comms.

#185 Damocles

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Posted 05 April 2012 - 07:59 PM

Already set up my unit to use Mumble. so...why have the devs waste resource coding a VOIP?

#186 Taelon Zero

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Posted 05 April 2012 - 08:27 PM

I'd be happy with just a simple ingame VOIP, often found TS isnt any better, if anything worse as you need to know and get on the channels, after all that, turn it off as others on the channel are doing something different and go back to using ingame VOIP

#187 Gammera

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Posted 05 April 2012 - 08:49 PM

Always used teamspeak in MWL anyway.

#188 Jaegerwolf

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Posted 05 April 2012 - 09:06 PM

Just a note regarding text chat: What about those that use joysticks? Going back and forth from keyboard to the stick can become an issue if you need to type anything more then a few keystrokes, even worse if you're in the middle of a firefight. I wouldn't base how things worked in previous MW games, as from what I understand this one is going to be a bit more hectic in terms of action.

#189 Aegis Kleais

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Posted 05 April 2012 - 09:09 PM

View PostJaegerwolf, on 05 April 2012 - 09:06 PM, said:

Just a note regarding text chat: What about those that use joysticks? Going back and forth from keyboard to the stick can become an issue if you need to type anything more then a few keystrokes, even worse if you're in the middle of a firefight. I wouldn't base how things worked in previous MW games, as from what I understand this one is going to be a bit more hectic in terms of action.

No matter what controller you use, the keyboard has to be used for custom messages. It's where the keys with letters that form words are. However I recently made a suggestion where you can map keys to user-defined messages so that you can map something like "Tangos spotted!" by pressing a button, so you don't have to take your hands of the controller.

It's not as dynamic, but it's very time efficient.

#190 Titus Pullo XIII

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Posted 05 April 2012 - 10:15 PM

Nothing like fumbling with the keyboard while you're desperately trying to warn your team. Good times!

#191 Dickie Mckraut

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Posted 05 April 2012 - 10:47 PM

With my random amount for gaming time joining a merc group does not seem fair to them. so for me the lone wolf voip ingame would work out better then trying to find out what third party service the rest of my mates are using,or if they will even let me join there channel? If it is only text chat i am not sure i would be able to read all there commands in the middle of a fire fight,and i apologize in advance to whoever has to depend on my typing skills in a firefight let alone in the forum.

#192 Karyudo ds

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Posted 05 April 2012 - 10:57 PM

View PostDamocles, on 05 April 2012 - 07:59 PM, said:

Already set up my unit to use Mumble. so...why have the devs waste resource coding a VOIP?


Not sure if you're aware but most of us aren't in your unit...

View PostAegis Kleais™, on 05 April 2012 - 09:09 PM, said:

No matter what controller you use, the keyboard has to be used for custom messages. It's where the keys with letters that form words are. However I recently made a suggestion where you can map keys to user-defined messages so that you can map something like "Tangos spotted!" by pressing a button, so you don't have to take your hands of the controller.

It's not as dynamic, but it's very time efficient.


VGS. Period. A key for voice, subject, line, and VOIP is irrelevant because I can yelp out that I'm grabbing the flag and someone needs to protect me after disrupting enemy defenses. Possibly faster then I could actually say it and the German guy on the team hears it and can understand it perfectly.

#193 Fooooo

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Posted 05 April 2012 - 11:18 PM

View PostKaryudo-ds, on 05 April 2012 - 10:57 PM, said:

VGS. Period. A key for voice, subject, line, and VOIP is irrelevant because I can yelp out that I'm grabbing the flag and someone needs to protect me after disrupting enemy defenses. Possibly faster then I could actually say it and the German guy on the team hears it and can understand it perfectly.


Yeah, most of the good FPS's also have a great context menu or commo rose. I dont really like the commo rose way of blocking my view, but the systems in tribes and ET / Quake wars are excellent and allow you to go menu or commo rose style.

A key to access the voice commands and then numbers to select context then the command.

v55!

#194 Murphy Skjebnesvanger

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Posted 05 April 2012 - 11:29 PM

Does anyone else think that it's sad that the developers don't want to implement an interesting concept into the game because they figure too many people will cheat to get around it? I realize that they are probably right, and I guess that's what makes it the most depressing. It would have been an amazing game play aspect, to be able to eves drop on the enemies com channels or even scramble them, but it probably isn't going to happen. This is literally why we can't have nice things....

#195 StandingCow

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Posted 05 April 2012 - 11:29 PM

View PostMonkeyDCecil, on 05 April 2012 - 06:52 PM, said:


And that makes you a jerk Kudzu. What if he is the Commander for the map? You going to just mute him. What if he is really good at it?
Muting someone just because they want good team work. I am glade you wont be on my teams. Give people a chance be for you mute them.
If you don't work for the team, no one will want to play with you. I know I wouldn't.


There are other ways (that I am not sure are in game?) for commanders to give orders, see the BF2 or BF3 style of commanders/squad leaders. You put your redical on who you want to attack and through an onscreen menu select attack this target, or whatever the order may be.

Maybe have the option for commanders to set waypoints.

Edited by StandingCow, 05 April 2012 - 11:30 PM.


#196 William Petersen

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Posted 05 April 2012 - 11:43 PM

I must have missed a memo somewhere, *** is "VOIP"? By which I mean, naturally, what specifically does it abbreviate. I'm not so dense that I can't surmise a contextual meaning from the thread.

#197 StandingCow

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Posted 05 April 2012 - 11:45 PM

View PostWilliam Petersen, on 05 April 2012 - 11:43 PM, said:

I must have missed a memo somewhere, *** is "VOIP"? By which I mean, naturally, what specifically does it abbreviate. I'm not so dense that I can't surmise a contextual meaning from the thread.


Voice over IP... so voice chat in games in this case.

Edited by StandingCow, 05 April 2012 - 11:46 PM.


#198 Felicitatem Parco

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Posted 06 April 2012 - 12:26 AM

I want everyone to consider that we have over 70,000 registered forum users.


How many channels are on those TS3 servers that we're supposed to use? They'll probably be over-capacity before the Beta ends, so we might as well start deciding who's gonna pony up the cash for the server you'll be using.

Edited by Prosperity Park, 06 April 2012 - 12:29 AM.


#199 Victor Morson

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Posted 06 April 2012 - 12:52 AM

View PostHartsblade, on 05 April 2012 - 07:05 PM, said:

Wow, my brain hurts after reading all 9 pages.

There is already a community TS server hosted by NGNG here:

s9.gameservers.com:9144

This is the same server that MWLL players have been using for some time, and groups hoping to form Merc Corps in MWO have already established a presence by having their own channels added by the NGNG staff.


That works fine.. for a game the scale of MWLL. MWO will have a magnitude more players just by it's nature and no single Team Speak server is even remotely going to cut it.

To put it in perspective for you, MWLL has about 200 or so active players and MWO has passed the 60,000 sign up mark. This is not going to work.

View PostProsperity Park, on 06 April 2012 - 12:26 AM, said:

I want everyone to consider that we have over 70,000 registered forum users.


How many channels are on those TS3 servers that we're supposed to use? They'll probably be over-capacity before the Beta ends, so we might as well start deciding who's gonna pony up the cash for the server you'll be using.


Looks like I was beaten to this point, but it is a damned good one. Also remember, we're dealing with a large population of casual fans, far more than MWLL - we're not going to have people file onto TS servers (or even necessarily HAVE TS), then join their team appropriate channel. This stuff needs to be locked and integrated for it to work outside of per-established, organized teams.

Edited by Victor Morson, 06 April 2012 - 12:55 AM.


#200 Titus Pullo XIII

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Posted 06 April 2012 - 12:54 AM

View PostProsperity Park, on 06 April 2012 - 12:26 AM, said:

How many channels are on those TS3 servers that we're supposed to use? They'll probably be over-capacity before the Beta ends, so we might as well start deciding who's gonna pony up the cash for the server you'll be using.


I do not think Teamspeak means what you think it means.





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