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MWO will not include VOIP: A Mistake?
#421
Posted 28 May 2012 - 01:32 PM
It isn't about clans and groups, its about PUGs (Random/Matchmade teams). A clan, a group of friends, or recurring teammates will use a third party solution of course, even a small group can use Skype if they don't have a server. but for random groups, in-game VOIP is a huge feature. A single player on voice can co-ordinate an otherwise un-coordinated team a lot more then you'd think, and its far (faaaaar) more effective then text. It is also inaccurate to say that casual players won't be using the service. This is totally untrue, and playing any online shooter for even a few matches is enough to show it.
There are plenty of examples of this. Global Agenda springs to mind as a game I've played recently but any of the valve games (like CS), or any competitive shooter at all really...
The idea that the entire online PC gaming community is screaming children is grossly inaccurate and an argument barely worth responding to...
Moreover its a lot more fun to just talk with people and have fun while you play. DoD:S and Natural Selection and TF2 (especially TF2) are games I can think of off the top of my head where the servers I chose to play on were based on what players were there on their mic at the time.
The online gaming scene has changed a lot since mechwarrior's heyday and VOIP isn't really just a "neat feature". I understand the somewhat limited scope of MWO and that some things might not be technically possible but please don't underestimate the importance of this feature to something just organized teams use.
#422
Posted 28 May 2012 - 02:01 PM
Edited by Clay Pigeon, 28 May 2012 - 02:01 PM.
#423
Posted 28 May 2012 - 02:11 PM
plus it can be a PITA in middle of match to try and mute some teamate who decides to blast polka music while you fighting for your life !!
and for text chat? i useally ignore it lol, as plan to join a clan and use ts-vent ...
#424
Posted 28 May 2012 - 02:15 PM
Ozium, on 28 May 2012 - 02:11 PM, said:
plus it can be a PITA in middle of match to try and mute some teamate who decides to blast polka music while you fighting for your life !!
and for text chat? i useally ignore it lol, as plan to join a clan and use ts-vent ...
So instead of bringing up a player list and muting him, in the use of a third-party program you'll need to alt-tab out, select the offender and remove him that way? That's more effective? Or is it your intention to not allow public players into your unit channel? If that is the case, this is the precise scenario being discussed suggesting in-game voip is needed by players who aren't in dedicated units.
#425
Posted 28 May 2012 - 02:26 PM
Handy, on 28 May 2012 - 11:06 AM, said:
Ventrilo is close to 30mb
Teamspeak is like 25mbs..
Is it really that big of a deal?
Getting people to install and properly configure for a server can be a royal pain in the rear. It should be an option available for people to use from the get go built into the game.
I am not part of a unit. I am a House MechWarrior beholden to more than C-Bills. Why should I have to host my own server and give it out to a bunch of people which then adds in extra layers of annoyance just to PLAY THE GAME? It should be built into it, if you don't want to use it, then don't, but that doesn't mean it shouldn't be there.
Built in VOIP worked fine for me in EVE, it would work fine in MW:O and be a great asset to facillitate communication. Which isn't always about yelling orders, or rampaging trolls etc.
To those people who say they'll use Text? Have fun dying when your scout is trying to type that you guys are being flanked but their mech gets shot out from under them cuz they are TYPING rather than oh, I dunno, playing the game? Surviving? It needs to be in the game.
#426
Posted 28 May 2012 - 02:28 PM
#427
Posted 28 May 2012 - 02:32 PM
#428
Posted 28 May 2012 - 02:39 PM
MaddMaxx, on 28 May 2012 - 01:29 PM, said:
Just out of morbid curiosity, how long does a standard LOTRO Dungeon run last?
15 minutes to several hours depending on the instance, longer if there are many wipes.
Christopher Dayson, on 28 May 2012 - 02:26 PM, said:
Getting people to install and properly configure for a server can be a royal pain in the rear. It should be an option available for people to use from the get go built into the game.
I am not part of a unit. I am a House MechWarrior beholden to more than C-Bills. Why should I have to host my own server and give it out to a bunch of people which then adds in extra layers of annoyance just to PLAY THE GAME? It should be built into it, if you don't want to use it, then don't, but that doesn't mean it shouldn't be there.
Built in VOIP worked fine for me in EVE, it would work fine in MW:O and be a great asset to facillitate communication. Which isn't always about yelling orders, or rampaging trolls etc.
To those people who say they'll use Text? Have fun dying when your scout is trying to type that you guys are being flanked but their mech gets shot out from under them cuz they are TYPING rather than oh, I dunno, playing the game? Surviving? It needs to be in the game.
QFT
#429
Posted 28 May 2012 - 02:41 PM
#430
Posted 28 May 2012 - 02:41 PM
#431
Posted 28 May 2012 - 02:46 PM
#432
Posted 28 May 2012 - 02:50 PM
I think that ingame VOIP is a great idea for drawing new players into the battletech universe. If you want to draw in a new crowd, why not make it as easy as possible?
It's a feature that should be in a game in order to promote good gameplay. Without it, i fear this game will be a better looking Mechwarrior 4...
Playing in a team with VOIP is plain fun, and without this feature people may not be exposed to this aspect of battle. SERIOUS gamers are already here, in the forums. But honestly, the whole static cutting in and out idea sounds AWESOME. And you want immersion? Think of being a scout and then running up on a lance of Atlases with ECM on. Voice over goes dark...your whole team doesn't know what to think. That sounds exciting. With Teamspeak? "hey guys just got raped by all these atlases over this ridge, but they have weak legs so just leg them all..."
Iono, I think they should add it later definitely...
#433
Posted 28 May 2012 - 02:52 PM
Tryg, on 28 May 2012 - 02:15 PM, said:
So instead of bringing up a player list and muting him, in the use of a third-party program you'll need to alt-tab out, select the offender and remove him that way? That's more effective? Or is it your intention to not allow public players into your unit channel? If that is the case, this is the precise scenario being discussed suggesting in-game voip is needed by players who aren't in dedicated units.
was refering to mute some random in a pubby as your not going to always be in clan matches.
and no would not let random pubby's onto our TS server lol...
i am not saying that built in voip is worthless because it can be usefull if done right, it's just not useally worth the time and cost aspect to the game companies to do it.
#434
Posted 28 May 2012 - 03:06 PM
That being said, I think there's a lot of things that factor in to why I don't find it overly important. Command roles will allow commanders to communicate with their team via the battle map in certain ways. Lots of data is shared among team members (such as scout info on enemy mechs), so there are ways for you to see what they might otherwise have to tell. I also hope there's a system for in-game text communication macros with simple messages, such as:
Help!
Danger!/Incoming!
On my way!
Hopefully they could even tag your position so your teammates know where the person communicating is at. Now I know these will never bring communication quite to the level you get in voice-chat, but there's a level of give and take. All that said, if the Devs get lots of mechs into the game, lots of fun maps and game-types finished and have nothing else pressing to do? Yeah, in-game VOIP would be sweet.
#435
Posted 28 May 2012 - 03:49 PM
#436
Posted 28 May 2012 - 04:20 PM
The question is will we have time before the match starts to find out what VOIP our pug team is using or will there be arguments if its all pugs about which to use and then get the server info and then all get into the same channel?
Yes we have all seen crappy VOIP in other games and my personal preference it always to use Vent or TS but built in VIOP with the ability to mute obnoxious players is important as a fast and ***** prof way to make sure you can communicate with a team of people who don’t know each other and just got randomly dumped into a combat unit.
I can understand why they have not included it but I think it will be a detriment.
As an alternative maybe there could be official TS or Vent servers? At least then people could be pre-logged in and just need to pick the right channel?
Edited by Arioch, 28 May 2012 - 04:21 PM.
#437
Posted 28 May 2012 - 04:24 PM
I mean common filtering out real profanity is one thing but this is over kill and its easily bypassed if you want to take the time.
just silly
#438
Posted 28 May 2012 - 04:29 PM
Garth Erlam, on 05 April 2012 - 09:33 AM, said:
In random matches I will only be in Vent with my friends. I do not want to hear 3 or 6 people demand everyone listen to them because they have the command ability or better at it and want it transferred to them. Or listen to a bunch of teen agers arguing about tactics.
#439
Posted 28 May 2012 - 04:51 PM
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