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MWO will not include VOIP: A Mistake?


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#421 CobraFive

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Posted 28 May 2012 - 01:32 PM

I understand it won't be there at launch but please please please include it eventually.

It isn't about clans and groups, its about PUGs (Random/Matchmade teams). A clan, a group of friends, or recurring teammates will use a third party solution of course, even a small group can use Skype if they don't have a server. but for random groups, in-game VOIP is a huge feature. A single player on voice can co-ordinate an otherwise un-coordinated team a lot more then you'd think, and its far (faaaaar) more effective then text. It is also inaccurate to say that casual players won't be using the service. This is totally untrue, and playing any online shooter for even a few matches is enough to show it.

There are plenty of examples of this. Global Agenda springs to mind as a game I've played recently but any of the valve games (like CS), or any competitive shooter at all really...

The idea that the entire online PC gaming community is screaming children is grossly inaccurate and an argument barely worth responding to...

Moreover its a lot more fun to just talk with people and have fun while you play. DoD:S and Natural Selection and TF2 (especially TF2) are games I can think of off the top of my head where the servers I chose to play on were based on what players were there on their mic at the time.

The online gaming scene has changed a lot since mechwarrior's heyday and VOIP isn't really just a "neat feature". I understand the somewhat limited scope of MWO and that some things might not be technically possible but please don't underestimate the importance of this feature to something just organized teams use.

#422 Clay Pigeon

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Posted 28 May 2012 - 02:01 PM

Rudimentary squad/lance voip really is needed if this game will have pubbing.

Edited by Clay Pigeon, 28 May 2012 - 02:01 PM.


#423 Ozium

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Posted 28 May 2012 - 02:11 PM

the games with built in voip seem to shuned in favor of 3rd party ones, so why spend time/money ?
plus it can be a PITA in middle of match to try and mute some teamate who decides to blast polka music while you fighting for your life !!

and for text chat? i useally ignore it lol, as plan to join a clan and use ts-vent ...

#424 Tryg

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Posted 28 May 2012 - 02:15 PM

View PostOzium, on 28 May 2012 - 02:11 PM, said:

the games with built in voip seem to shuned in favor of 3rd party ones, so why spend time/money ?
plus it can be a PITA in middle of match to try and mute some teamate who decides to blast polka music while you fighting for your life !!

and for text chat? i useally ignore it lol, as plan to join a clan and use ts-vent ...


So instead of bringing up a player list and muting him, in the use of a third-party program you'll need to alt-tab out, select the offender and remove him that way? That's more effective? Or is it your intention to not allow public players into your unit channel? If that is the case, this is the precise scenario being discussed suggesting in-game voip is needed by players who aren't in dedicated units.

#425 Sassori

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Posted 28 May 2012 - 02:26 PM

View PostHandy, on 28 May 2012 - 11:06 AM, said:

Mumble is like 10 mbs
Ventrilo is close to 30mb
Teamspeak is like 25mbs..

Is it really that big of a deal?


Getting people to install and properly configure for a server can be a royal pain in the rear. It should be an option available for people to use from the get go built into the game.

I am not part of a unit. I am a House MechWarrior beholden to more than C-Bills. Why should I have to host my own server and give it out to a bunch of people which then adds in extra layers of annoyance just to PLAY THE GAME? It should be built into it, if you don't want to use it, then don't, but that doesn't mean it shouldn't be there.

Built in VOIP worked fine for me in EVE, it would work fine in MW:O and be a great asset to facillitate communication. Which isn't always about yelling orders, or rampaging trolls etc.

To those people who say they'll use Text? Have fun dying when your scout is trying to type that you guys are being flanked but their mech gets shot out from under them cuz they are TYPING rather than oh, I dunno, playing the game? Surviving? It needs to be in the game.

#426 Rhodes

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Posted 28 May 2012 - 02:28 PM

For all the attempt at making this game as immersive as possible, not having VOIP is a huge mistake. HUGE mistake. oh well...

#427 GrayPanther

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Posted 28 May 2012 - 02:32 PM

Well that would make ECM less of an advantage. I would expect that if my lance mates suddenly went dark then the found a ECM capable unit.

#428 Rot Wulf

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Posted 28 May 2012 - 02:39 PM

View PostMaddMaxx, on 28 May 2012 - 01:29 PM, said:


Just out of morbid curiosity, how long does a standard LOTRO Dungeon run last?


15 minutes to several hours depending on the instance, longer if there are many wipes.


View PostChristopher Dayson, on 28 May 2012 - 02:26 PM, said:


Getting people to install and properly configure for a server can be a royal pain in the rear. It should be an option available for people to use from the get go built into the game.

I am not part of a unit. I am a House MechWarrior beholden to more than C-Bills. Why should I have to host my own server and give it out to a bunch of people which then adds in extra layers of annoyance just to PLAY THE GAME? It should be built into it, if you don't want to use it, then don't, but that doesn't mean it shouldn't be there.

Built in VOIP worked fine for me in EVE, it would work fine in MW:O and be a great asset to facillitate communication. Which isn't always about yelling orders, or rampaging trolls etc.

To those people who say they'll use Text? Have fun dying when your scout is trying to type that you guys are being flanked but their mech gets shot out from under them cuz they are TYPING rather than oh, I dunno, playing the game? Surviving? It needs to be in the game.


QFT

#429 Evernigh

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Posted 28 May 2012 - 02:41 PM

Well gents i couldn't be bothered reading through twenty odd pages of this on a mobile so its a pain but i noticed ngng being mentioned on the first page now i also noticed a fair few users on the ts posting on here shame for not mentioning that its free for every one to use even if your just five players they can sort you out a room a pw it so u don't get disturbed so for those small guys who can get one sorted for their group im personal looking forward to getting a match against one of the other clans on their and after the match popping down and going through the fight chatting the usual bs and having a laugh something witch u can't do with voip i know it dosnt solve every problem but we trying to help where we can. Sorry if this was already meantioned.

#430 Morai

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Posted 28 May 2012 - 02:41 PM

Voip is nice but EVERY single game I have seen that has intergrated VOIP is totally terrible. Serious groups will use TS servers. So if you want that level of serious, join a clan or merc corp. I know I will.

#431 Jonas

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Posted 28 May 2012 - 02:46 PM

I would prefer voice chat in the game. I dont have Team speak or any of the others. and lets say its a 12 on 12 match, 4 people have team speak 5 have another then 3 have something else now we are stuck trying to talk to each other with 3 different chat systems. Communications wins wars the lack of can cost you. and if you are using joysticks then you not even touching the Keyboard.

#432 Rhodes

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Posted 28 May 2012 - 02:50 PM

I used to be in a mechwarrior clan, we used teamspeak, it was amazing. I will most likely try and join a clan with this game. But I have NO friends in the game anymore and will be playing as a complete stranger.

I think that ingame VOIP is a great idea for drawing new players into the battletech universe. If you want to draw in a new crowd, why not make it as easy as possible?
It's a feature that should be in a game in order to promote good gameplay. Without it, i fear this game will be a better looking Mechwarrior 4...

Playing in a team with VOIP is plain fun, and without this feature people may not be exposed to this aspect of battle. SERIOUS gamers are already here, in the forums. But honestly, the whole static cutting in and out idea sounds AWESOME. And you want immersion? Think of being a scout and then running up on a lance of Atlases with ECM on. Voice over goes dark...your whole team doesn't know what to think. That sounds exciting. With Teamspeak? "hey guys just got raped by all these atlases over this ridge, but they have weak legs so just leg them all..."

Iono, I think they should add it later definitely...

#433 Ozium

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Posted 28 May 2012 - 02:52 PM

View PostTryg, on 28 May 2012 - 02:15 PM, said:


So instead of bringing up a player list and muting him, in the use of a third-party program you'll need to alt-tab out, select the offender and remove him that way? That's more effective? Or is it your intention to not allow public players into your unit channel? If that is the case, this is the precise scenario being discussed suggesting in-game voip is needed by players who aren't in dedicated units.


was refering to mute some random in a pubby as your not going to always be in clan matches.
and no would not let random pubby's onto our TS server lol...

i am not saying that built in voip is worthless because it can be usefull if done right, it's just not useally worth the time and cost aspect to the game companies to do it.

#434 Gauge

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Posted 28 May 2012 - 03:06 PM

I'm with PGI on this one, at least for now. I feel like there's other things that are a priority over in-game VOIP. I recognize it would be very useful in some situations, but the cost and time required outweigh the benefits in my eyes.

That being said, I think there's a lot of things that factor in to why I don't find it overly important. Command roles will allow commanders to communicate with their team via the battle map in certain ways. Lots of data is shared among team members (such as scout info on enemy mechs), so there are ways for you to see what they might otherwise have to tell. I also hope there's a system for in-game text communication macros with simple messages, such as:

Help!
Danger!/Incoming!
On my way!

Hopefully they could even tag your position so your teammates know where the person communicating is at. Now I know these will never bring communication quite to the level you get in voice-chat, but there's a level of give and take. All that said, if the Devs get lots of mechs into the game, lots of fun maps and game-types finished and have nothing else pressing to do? Yeah, in-game VOIP would be sweet.

#435 Vanguard319

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Posted 28 May 2012 - 03:49 PM

I actually have two VOIPs on my laptop, Mumble and Teamspeak, so I'm not too upset. Comm-jamming would have been a good idea, but they decided against it when they realized people could bypass it through a 3rd party VOIP. As for assuming everyone has one on thier gaming rig, I doubt you could have a legitimate rig without haveing at least one.

#436 Arioch

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Posted 28 May 2012 - 04:20 PM

Its not a huge deal for those of us with multiple VOIPs already installed.

The question is will we have time before the match starts to find out what VOIP our pug team is using or will there be arguments if its all pugs about which to use and then get the server info and then all get into the same channel?

Yes we have all seen crappy VOIP in other games and my personal preference it always to use Vent or TS but built in VIOP with the ability to mute obnoxious players is important as a fast and ***** prof way to make sure you can communicate with a team of people who don’t know each other and just got randomly dumped into a combat unit.

I can understand why they have not included it but I think it will be a detriment.

As an alternative maybe there could be official TS or Vent servers? At least then people could be pre-logged in and just need to pick the right channel?

Edited by Arioch, 28 May 2012 - 04:21 PM.


#437 Arioch

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Posted 28 May 2012 - 04:24 PM

P.S. Im really tired of such simple words as id iot and cr ap and po rn getting ***************ed out by the message board.

I mean common filtering out real profanity is one thing but this is over kill and its easily bypassed if you want to take the time.

just silly

#438 Skylarr

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Posted 28 May 2012 - 04:29 PM

View PostGarth Erlam, on 05 April 2012 - 09:33 AM, said:

Keep in mind there's also text chat - which honestly I use about as much as verbal.



In random matches I will only be in Vent with my friends. I do not want to hear 3 or 6 people demand everyone listen to them because they have the command ability or better at it and want it transferred to them. Or listen to a bunch of teen agers arguing about tactics.

#439 Wiley Coyote

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Posted 28 May 2012 - 04:51 PM

I, for one, would like to see in-game VOIP implemented down the road. I would like to join a clan/unit sometime (once I work the rust off my piloting skills and see how much time I am willing to devote to this game) and would use whatever they use (TS, Ventrilo, etc). For now, though, being a single joining a group of puggers, this would really help out. Especially in the recon role I want to play. As long as there's a quick way to mute people, I'm all for it being added.

#440 Kittygrinder

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Posted 28 May 2012 - 04:59 PM

This is why id rather not have VOIP for pick up games, and why id rather we use 3rd party apps for voice chat.

Id rather not have to hear the elitist jerk that thinks everything is serious.





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