PUT COLLISIONS BACK IN
#1
Posted 30 October 2012 - 08:21 PM
#2
Posted 30 October 2012 - 08:25 PM
#3
Posted 30 October 2012 - 08:42 PM
Quxudica, on 30 October 2012 - 08:25 PM, said:
I had the same reaction as the op first, but removing collisions really did just make streaks a necessity and oh boy are they mean. I'd like collisions to be back later on, but they shouldn't be anything like the way they were.
#4
Posted 30 October 2012 - 08:44 PM
#5
Posted 30 October 2012 - 08:45 PM
#6
Posted 30 October 2012 - 08:57 PM
#9
Posted 30 October 2012 - 09:11 PM
#10
Posted 30 October 2012 - 09:27 PM
#11
Posted 30 October 2012 - 09:32 PM
I'm telling you an assault should be able to knock down a "CANKER SORE" light mech like an adult knocking over a 6 year old kid.
Even a medium should be able to trip a light mech, it would be like a Senior in High School punking a middle schooler, and seeing as how "CANKER SORE" lights are all the same size within each variant, then it makes sense...
.
#1. Commando = Squish
#2. Jenner = "hey don't take my lunch money!"..... Then Squish
.
It's not an assualts fault that a "CANKER SORE" light mech pilot can't steer to save his life, because that's "EXACTLY" what the "CANKER SORE" light mechs are supposed to do, (avoid getting hit with weapons), and if they can't even manage to steer out of the way of a slow lumbering assault, then it's their fault, and they have no business piloting the fastest, most agile Mechs in the game... PERIOD.. Don't punish the slow guys because lack luster "CANKER SORE" light pilots can't use the mech for it's intended role, that's not good...
Edited by Odins Fist, 30 October 2012 - 09:35 PM.
#12
Posted 30 October 2012 - 09:41 PM
#14
Posted 30 October 2012 - 09:56 PM
#15
Posted 30 October 2012 - 10:21 PM
And knockdowns were horribly broken, an eyesore, and way too binary in implementation.
I miss that element of pilot skill but the game is better off without them until they are made to work correctly.
#17
Posted 30 October 2012 - 11:09 PM
Paul Inouye, on 30 October 2012 - 08:57 PM, said:
Paul.. seriously .. light mechs with xl engine are covert by such a large lagshield that ive to lead 2 or 3 mech lengths to hit them. this is just insane right now.
so YES BRING BACK KNOCK DOWN:
remember the day the lagshield was gone.
#18
Posted 30 October 2012 - 11:25 PM
Paul Inouye, on 30 October 2012 - 08:57 PM, said:
I give that a 10/10 for trolling, but a 3 for actually being constructive.
Seriously, tackling was one of the things that kept lights from being insanely good. We're getting back to the era of "Streaks or go home" for how much fire a light draws now before going down, simply because they can go through a target instead of being forced around them. I've been seeing (and had it done) where the scouts are literally hiding under heavy/assault enemy 'Mechs and being able to clip through them to constantly backshot the target.
The cure was worse than the disease, and an excellent way to troll the userbase.
#20
Posted 30 October 2012 - 11:32 PM
wanderer, on 30 October 2012 - 11:25 PM, said:
The cure was worse than the disease, and an excellent way to troll the userbase.
so he double trolled lol
well put wanderer
Edited by Hot Rod, 30 October 2012 - 11:32 PM.
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