Make ammo explosions vary on amount of localized ammo
#1
Posted 05 April 2012 - 11:38 AM
#2
Posted 05 April 2012 - 11:57 AM
Chris
#3
Posted 05 April 2012 - 02:52 PM
#4
Posted 05 April 2012 - 02:54 PM
1 ton of machine gun ammunition (200 bursts): 400 damage
1 ton of LRM ammunition (120 missiles): 120 damage
1 ton of SRM 6 ammunition (90 total missiles, don't ask me why): 180 damage
1 ton of SRM 2 or 4 ammunition (100 missiles) : 200 damage
1 ton of AC/2 ammunition (45 bursts/shots): 90 damage
1 ton of AC/5, AC/10, AC/20 ammunition (bursts/shots varies): 100 damage
Gauss Rifle (weapon itself, only results from a hit to the weapon itself): 20 Damage
All damage from ammuntion explosions is Internal (ignores armor) and transfers to the next section's internal structure (arms and legs to side torsos, side torsos to center torso) if a location is destroyed by the ammunition explosion, unless C.A.S.E. is present then just the section the ammunition explosion happened in is affected (C.A.S.E. can only be mounted in torso sections, an explosion that happens in an arm will thus stop only after destroying the arm and associated side torso if C.A.S.E. is present in that side torso section or all the damage is accounted for).
Edited by HIemfire, 05 April 2012 - 02:57 PM.
#5
Posted 05 April 2012 - 05:22 PM
OhGilPin, on 05 April 2012 - 11:55 AM, said:
120 damage on a TAC (through armor critical which is a table top rule) is nothing to laugh at. Especially being as 100 ton mechs, the largest mechs we have available at this time, have a combined internal structure for their entire torso (both sides and center) of 73 points (52 for one side torso and center combined). Well within what one ammunition crit can eliminate.
#6
Posted 05 April 2012 - 05:31 PM
#7
Posted 05 April 2012 - 06:07 PM
#8
Posted 05 April 2012 - 10:43 PM
I don't really see any reason to change it, especially if they plan on introducing/allowing CASE.
#9
Posted 06 April 2012 - 01:18 AM
HIemfire, on 05 April 2012 - 02:54 PM, said:
1 ton of AC/5, AC/10, AC/20 ammunition (bursts/shots varies): 100 damage
This feels wrong. I think in MWO explosion of 1 ton of MG ammo should do only a fraction of damage of 1 ton of large-bore AC ammo, regardless of what TT rules state.
#10
Posted 06 April 2012 - 06:26 AM
Siilk, on 06 April 2012 - 01:18 AM, said:
This feels wrong. I think in MWO explosion of 1 ton of MG ammo should do only a fraction of damage of 1 ton of large-bore AC ammo, regardless of what TT rules state.
Agreed. I don't really understand the TT rules in this case -- I mean machine guns don't even have a warhead, so they're calculating the damage from exploding propellant?
On top of that, why would a high velocity AC2 round "explode" in the ammo bay for 2 damage? This round is likely doing a lot more damage just from kinetic impact than it is from any sort of explosion.
LRMs... well those seem to be a pretty good mix of explosive propellant and explosive warheads. But, the warheads are less likely to pop than the propellant, especially if you consider "arming" rules for LRMs.
I see a lot of room to fudge TT rules ammo explosions, and I hope the devs choose to do so.
#11
Posted 06 April 2012 - 06:54 AM
Angelicon, on 06 April 2012 - 06:26 AM, said:
Well, if all the propellant in 100 missiles blows up, it's a good bet we'll have warheads exploding as a secondary explosion. Machine guns, though, are a whole different story: in CBT they are not only useless - they are plain dangerous. If devs fix the 400 damage issue, that would only be good.
As a side note, i'd like to see ammunition dumping implemented.
#14
Posted 09 April 2012 - 02:30 PM
Edited by canned wolf, 09 April 2012 - 02:30 PM.
#15
Posted 10 April 2012 - 08:53 AM
If the Dev's stick to TT for ammo explosions I hope they use the level three rules instead of the standard rules otherwise all of the ammo toting mechs are in for some nasty game ending explosions especially at company level games with 12 v 12 and the ability to concentrate fire onto a single mech from more than four mechs at a time. Ever seen what happens to a medium or light mech when 4 or more LRM Boat armed mechs concentrate fire on to it. Its a one round kill and with so many LRM missiles hitting its a crit fest.
chris
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