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Open beta completely ruined by premades, griefing must stop


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#181 ferranis

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Posted 31 October 2012 - 12:56 PM

The devs are rolling out the changes next week, what a wasted work if there isnt a problem in 99% of all games. You cant weasle out of that, you already lost sir.

Enjoy your last week stomping pubs.

#182 Kunae

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Posted 31 October 2012 - 12:57 PM

:D

#183 Kurcide

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Posted 31 October 2012 - 12:58 PM

View Postpaladin yst, on 31 October 2012 - 01:25 AM, said:

What a way to welcome new players to the game by making them unable to earn cbills while the worthless premade grief new players all their way to the release date and beyond.

Not much point gearing up when the next match u went into is full of premade and say hi to 100k repair bills.

So when can we expect griefing to stop or is this just premade online?

By the time this game hit release, this griefers would already be fully module'd and loaded, once again thanks to griefing

ps. to those [REDACTED] who want premade proof

eg.
superboy vs noob dragon
giantmole vs nova dragon
hercul3z vs giant dragon
y3llowcow vs baby dragon
heromonk3y vs cute dragon
etc etc...

Dont need a brain to know which group is premade. Also if u see the 6-8 ppl focus fire on one when when its in the midst of combat, its obvious.



Just do some reading and you would know that soon this won't be an issue.

#184 Felicitatem Parco

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Posted 31 October 2012 - 01:00 PM

The Hunchback 4G generates ~$46,000 repair bills for when you expend 3 tons of AC/20 ammo and then get totaly annihilated on the field (lose both side torsos, then CT).

That's guaranteed profit, right there.

Edited by Prosperity Park, 31 October 2012 - 01:00 PM.


#185 Cirran

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Posted 31 October 2012 - 01:01 PM

I am curious what level of growth does MWO need to stay viable? That is the bottom line for the game. Yes this is Open Beta. Ahh, but in the Free to Play buisness Open Beta means the game is 99% complete, stable and will be going to "Realeased" status in a matter of weeks. MWO does not seem to meet this preconcieved notion of Open Beta. A rather large group of folks who play Free to Play will show up try the game and walk away for various reasons, stability, matchmaking, raging player base (premades and pug players), lack of ingame tool tips, lack of content ect ect ect ect. With so many Free to Play games out there, you get one chance to get this right.
To the die hards who say we dont need new players or they had better learn to play the "right" way or get the flock out. I say we need fresh blood that is engaged and sucked in right from the start. That in MWO starts with the feeling I have a chance at having fun playing this game. As an example of what I mean, look at the word "team". Premade fans feel that means join a group of friends, or strangers on headset, coordinate game play, make a strategic and tactical plan of battle, and have fun. Pug fans feel that means hey look two teams of evenly matched players (skills, mech, ability ect) try to kill each other. Dont need to have some guy I dont know yacking in my ear to play, no fuss no muss.
Who's right the Premade Fan or the Pug Fan? I say both are right, the devisive squabbleing between both sides will hurt the game worse then the game play will. Help the new players out, keep organized teams away from pugs. Both get what the type of game they want.
Of course this is my .02 cent opinion and it is no better or worse then anyone elses.

Cirran

#186 DoRkZiLLaa

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Posted 31 October 2012 - 01:07 PM

View PostBigbaddaboom, on 31 October 2012 - 01:45 AM, said:


you just suggested getting in a premade.. WTF?


To be blunt: NO SH#T, SHERLOCK. Gameplay completely based around you teaming up with people=Obvious solution is to find some friends. While I admit that in your case (and whiners like you), that may be difficult, you MIGHT be able to find someone else as bad as you to commiserate with. Seriously, so many times I see the people screaming PREMADEPREAMADEPREMADE loudest are the ones that ran the **** out ahead of the group and got picked. Sound familiar? Your two options are to play better (l2p, if you will), or find a group.

View PostCirran, on 31 October 2012 - 01:01 PM, said:

I am curious what level of growth does MWO need to stay viable? That is the bottom line for the game. Yes this is Open Beta. Ahh, but in the Free to Play buisness Open Beta means the game is 99% complete, stable and will be going to "Realeased" status in a matter of weeks. MWO does not seem to meet this preconcieved notion of Open Beta. A rather large group of folks who play Free to Play will show up try the game and walk away for various reasons, stability, matchmaking, raging player base (premades and pug players), lack of ingame tool tips, lack of content ect ect ect ect. With so many Free to Play games out there, you get one chance to get this right.
To the die hards who say we dont need new players or they had better learn to play the "right" way or get the flock out. I say we need fresh blood that is engaged and sucked in right from the start. That in MWO starts with the feeling I have a chance at having fun playing this game. As an example of what I mean, look at the word "team". Premade fans feel that means join a group of friends, or strangers on headset, coordinate game play, make a strategic and tactical plan of battle, and have fun. Pug fans feel that means hey look two teams of evenly matched players (skills, mech, ability ect) try to kill each other. Dont need to have some guy I dont know yacking in my ear to play, no fuss no muss.
Who's right the Premade Fan or the Pug Fan? I say both are right, the devisive squabbleing between both sides will hurt the game worse then the game play will. Help the new players out, keep organized teams away from pugs. Both get what the type of game they want.
Of course this is my .02 cent opinion and it is no better or worse then anyone elses.

Cirran

In response you you, your $.02 is redundant, the dev's have stated explicitly that the end matchmaking system will work exactly in that manner.

#187 Greyfyl

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Posted 31 October 2012 - 01:08 PM

View PostCirran, on 31 October 2012 - 01:01 PM, said:

Who's right the Premade Fan or the Pug Fan? I say both are right, the devisive squabbleing between both sides will hurt the game worse then the game play will. Help the new players out, keep organized teams away from pugs. Both get what the type of game they want.
Cirran


I agree with you 100% - but I will add...which group benefits from the current lack of a MM system and which one suffers? The premade players are reaping the benefits of beating up on pugs that often have unskilled new players in trial mechs.

For this game to last both types of players have to be satisfied with whatever matchmaking system is put in place. Unfortunately the attitude of most posters defending premades comes across as elitist and selfish.

#188 NeImporte

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Posted 31 October 2012 - 01:08 PM

View Postpaladin yst, on 31 October 2012 - 01:25 AM, said:

What a way to welcome new players to the game by making them unable to earn cbills while the worthless premade grief new players all their way to the release date and beyond.

Not much point gearing up when the next match u went into is full of premade and say hi to 100k repair bills.

So when can we expect griefing to stop or is this just premade online?

By the time this game hit release, this griefers would already be fully module'd and loaded, once again thanks to griefing

ps. to those [REDACTED] who want premade proof

eg.
superboy vs noob dragon
giantmole vs nova dragon
hercul3z vs giant dragon
y3llowcow vs baby dragon
heromonk3y vs cute dragon
etc etc...

Dont need a brain to know which group is premade. Also if u see the 6-8 ppl focus fire on one when when its in the midst of combat, its obvious.


I'm sure 7k other people have told you this - but GET ON COMMS and make your own premade. There are multiple threads showing you how. This isn't SOLO ONLINE - this is a team game. If you want to continue to drop solo, expect to get facerolled.

#189 Felicitatem Parco

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Posted 31 October 2012 - 01:11 PM

View PostNeImporte, on 31 October 2012 - 01:08 PM, said:


I'm sure 7k other people have told you this - but GET ON COMMS and make your own premade. There are multiple threads showing you how. This isn't SOLO ONLINE - this is a team game. If you want to continue to drop solo, expect to get facerolled.

.. or use text chat, agree to follow the team's lead, and wait-it-out until C3 gets integrated to the point where random players are automatically grouped over VoIP.

#190 Greyfyl

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Posted 31 October 2012 - 01:11 PM

View PostNeImporte, on 31 October 2012 - 01:08 PM, said:


I'm sure 7k other people have told you this - but GET ON COMMS and make your own premade. There are multiple threads showing you how. This isn't SOLO ONLINE - this is a team game. If you want to continue to drop solo, expect to get facerolled.


And you need to get through your thick skulls that this game needs to have the ability to have people drop solo if it is going to survive in a competitive F2P market.

#191 Sagoth

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Posted 31 October 2012 - 01:15 PM

View PostGreyfyl, on 31 October 2012 - 01:11 PM, said:


And you need to get through your thick skulls that this game needs to have the ability to have people drop solo if it is going to survive in a competitive F2P market.


You can go solo but you need to cooperate with people in battlefield. That can't be so hard can it?

#192 xxx WreckinBallRaj xxx

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Posted 31 October 2012 - 01:19 PM

View PostUltrabeast, on 31 October 2012 - 06:30 AM, said:


This is true given the average number of players and those on TS/other voice servers.


That may have been true pre-Open Beta but now premades are plowing this game for permanent bank rewards.

#193 Agent of Change

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Posted 31 October 2012 - 01:53 PM

View PostGreyfyl, on 31 October 2012 - 01:11 PM, said:


And you need to get through your thick skulls that this game needs to have the ability to have people drop solo if it is going to survive in a competitive F2P market.


You can drop solo, you can make a profit on it, you are also making it harder on yourself. for the umpteenth time the game was designed around team play, no one is stopping you from playing solo but it is not the easiest way to play by design.

And to reiterate another point that has been flogged to death - there are hundreds of games both single and multiplayer that encourage and are focused on soloing, I can't count more than a couple that encourage or are built around team play to the extent that MW:O is. In that way this is a new idea... I can't understand why people can't wrap their heads around that.

#194 NeImporte

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Posted 31 October 2012 - 02:07 PM

View PostMazgazine1, on 31 October 2012 - 06:19 AM, said:

Maybe if this game had a LOBBY like most other multiplyer games, it would be easier to coordinate. Also we need to be picking our mechs AFTER we join not before. So we can see what roles need to be filled.

The biggest problem this game has - NO IN GAME VOICE CHAT.


C3 - in game voice chat.
Teamspeak - out of game voice chat

The developers have supported and endorsed BOTH. Use it as they intended.

#195 Valron

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Posted 31 October 2012 - 02:23 PM

I love how this premade argument is so overblown. Yes there are premades who will absolutely trounce a group of uncoordinated pugs, but by far this is the minority. Someone(i wish i could find the post) counted the number of players on the official teamspeak and doubled that for groups using their own comms, and using the current online players to determine that your odds of facing a premade was around 5%. That means out of 8 drops you had a 1/20 chance of finding a premade on the other side.

This info was gathered in closed beta before they vanished the player count so this number has obviously changed, but given we have hit open beta i think the chance of finding a premade on the other team is even less.

The issue is the one life to live aspect of the game(I am not complaining about it). Each team has 8 mechs, if you have someone run off and die right at the start you have lost 12.5% of your combat strength. Obviously this number can fluctuate based on chasis and loadout, but your team would still have a large hurdle to overcome to bring the odds back in your favor. I believe this is the reason why so many matches are 8-0, 8,2 , etc.

Everyone needs to take a deep breath relax the devs are working on matchmaking. However i still say the best way to do matchmaking is to match premade vs premade and let pugs fill in the empty slots, but this is not the path the devs have chosen so both sides have to suck it up and deal with it.

#196 Sporklift

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Posted 31 October 2012 - 02:35 PM

This topic is Booooooring....

So when they finally make it pug vs. pug only and you regularly get rolled 8-0 anyway what are you going to say then?

#197 Valron

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Posted 31 October 2012 - 02:41 PM

View PostSporklift, on 31 October 2012 - 02:35 PM, said:

This topic is Booooooring....

So when they finally make it pug vs. pug only and you regularly get rolled 8-0 anyway what are you going to say then?


its kind of like blaming koreans for losing in starcraft........except the threat of koreans in starcraft is real lol

#198 NeImporte

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Posted 31 October 2012 - 02:46 PM

View PostSevaradan, on 31 October 2012 - 09:44 AM, said:

IMO its a non issue, I started playing during open beta. I died ALOT, so instead of crying about "trial mechs sucking" or premades to excuse my poor performance I read the forums and deathcam'd other players and learned how to suck less.

It takes less than a day to get a jenner K, and it makes money even solo in a defeat.

Because PPL are smart enough to shoot at stuff other people are shooting at doesn't make it a premade, it just means the players have common sense.



If you notice, 95% of the people who die early DON'T learn by watching deathcam, and DON'T ask questions in chat to get better... they ragequit, go get another trial mech, and run face first into another drop. Or they come here to complain about premades in a game the the devs have said from the beginning was a TEAM game.

Slow your roll, stop worrying about c-bills, and WATCH the people still alive - you just may learn something.

#199 DraigUK

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Posted 31 October 2012 - 02:53 PM

A dev says its a very minor, bordering on being a non-issue except in the heads of puggers.
Puggers call him a liar, naturally. Because a dev doesn't play the same game they do and have all the stats they don't.
Puggers claim to be a massive majority.
Then claim to meet a premade every game.

The reason they lose 10 times in a row becomes obvious in 5 seconds flat. No brain = pain.

#200 elbloom

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Posted 31 October 2012 - 02:55 PM

The fact the devs are changing the MM should tell you premade defenders that your arguments have lost the wind in its sails.

nonetheless you are still blabbering on the same old drivel. last but not least you won´t hopefully be able to roflstomp noob players trying to learn the game after 6.nov.
You will play a nice game against founders. founder against founder. not like in it´s current state : founder pre against PUG ;)

oh i´ll enjoy that day :P :D Maybe I´ll throw a party !

Edited by elbloom, 31 October 2012 - 02:55 PM.






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