Latency of 200+
#1
Posted 31 October 2012 - 12:40 PM
I'm wondering, are others in the oceanic region experiencing similar latencies?
I'm assuming the game is server-player based. Fortunately, the slow moving nature of mechs helps hide the latency most of the time but I am still seeing a fair bit of warping from time to time.
270 seems pretty damn high for an MMO, and would be completely unplayable in a standard FPS game. Are devs looking at addressing this at all, or is it something we folk overseas are just going to have to deal with?
Any chance of regional servers in the future?
I'd set up a server to run out of my own home if that'd help!
#2
Posted 31 October 2012 - 12:58 PM
As for regional servers, they have mentioned a European one, but haven't heard anything about an Oceanic.
Edited by Relic1701, 31 October 2012 - 12:59 PM.
#3
Posted 31 October 2012 - 01:07 PM
Edited by StunningJewFace, 31 October 2012 - 01:07 PM.
#4
Posted 31 October 2012 - 01:07 PM
kind of like F9 key for FPS
#6
Posted 31 October 2012 - 01:11 PM
High Five for 12-27ms on avg!!!
#7
Posted 31 October 2012 - 01:15 PM
StunningJewFace, on 31 October 2012 - 01:07 PM, said:
The game servers are in the US (Atlanta). You can use netstat to see where your client is connected, then look up the IP address
Edited by Lin Shai, 31 October 2012 - 01:16 PM.
#9
Posted 31 October 2012 - 01:24 PM
#10
Posted 31 October 2012 - 01:29 PM
#11
Posted 31 October 2012 - 01:29 PM
Lin Shai, on 31 October 2012 - 01:15 PM, said:
The game servers are in the US (Atlanta). You can use netstat to see where your client is connected, then look up the IP address
That's interesting. I'm a few hundred miles from Atlanta and still regularly hit 60-80 ping. Which seems high to me. Canada makes more sense.
Edited by crabcakes66, 31 October 2012 - 01:30 PM.
#12
Posted 31 October 2012 - 01:41 PM
#13
Posted 31 October 2012 - 02:09 PM
#14
Posted 31 October 2012 - 02:10 PM
#15
Posted 31 October 2012 - 02:22 PM
wait what
an AUSTRALIAN
complaining about 200 ms ping
... OP's a troll, australians dont complain about ping
ever.
its why australia breeds better gamers when we get no ping, because we get really good at lead shotting, that when we get no lag, we destroy things.
but yeah, australians aren't allowed to complain about lag, thats saved for koreans that get any ping higher then 30.
#16
Posted 31 October 2012 - 02:53 PM
Bluten, on 31 October 2012 - 02:09 PM, said:
No, really ... IP Addresses don't lie.
TCP 172.16.1.102:50184 70.42.29.74:45461 ESTABLISHED
The client connects to 70.42.29.74 on port 45461
http://www.ip-adress...ois/70.42.29.74
(Scroll down to map)
And my ping is lower than yours and I'm in CO. Your route and number of hops is more important than physical distance.
Edited by Lin Shai, 31 October 2012 - 02:55 PM.
#17
Posted 31 October 2012 - 02:55 PM
Lin Shai, on 31 October 2012 - 02:53 PM, said:
No, really ... IP Addresses don't lie.
TCP 172.16.1.102:50184 70.42.29.74:45461 ESTABLISHED
The client connects to 70.42.29.74 on port 45461
http://www.ip-adress...ois/70.42.29.74
And my ping is lower than yours and I'm in CO. Your route and number of hops is more important than physical distance.
How did you get that IP Address? You are right about route/hops but there's no way someone across country could be faster than a guy around the block because those things would NEVER be higher with the way our internet ISPs work.
#18
Posted 31 October 2012 - 03:10 PM
As for oceanic servers, I'm all for it but being in the IT industry myself, I will say this. Our datacentres are overpriced when compared with the rest of the world (aren't most things a little costly in Aust anyway?) and we are also running short of storage space in DCs. I don't know if it will be a worthwhile investment for PGI to start hosting servers here, especially dedicated ones.
#19
Posted 31 October 2012 - 03:16 PM
Bluten, on 31 October 2012 - 02:55 PM, said:
How did you get that IP Address? You are right about route/hops but there's no way someone across country could be faster than a guy around the block because those things would NEVER be higher with the way our internet ISPs work.
See my first post. Fire up the game, use netstat, see where your client connects. The TCP port is listed in a customer service reply here
As for networking ... do you realize how bad some cable and telco networks are? And that a non tier 1 datacenter doesn't have peering agreements with every backbone, meaning your route may have to cross two even in the same city? And a long haul fiber backbone is going to add only a few ms of latency?
Tracerouting to that IP shows the same latency I see in-game; < 60ms (Specifically, ~ 52ms to the border router where they're filtering ICMP).
Edited by Lin Shai, 31 October 2012 - 03:25 PM.
#20
Posted 31 October 2012 - 03:21 PM
DarkraiOfDoom, on 31 October 2012 - 02:22 PM, said:
wait what
an AUSTRALIAN
complaining about 200 ms ping
... OP's a troll, australians dont complain about ping
ever.
its why australia breeds better gamers when we get no ping, because we get really good at lead shotting, that when we get no lag, we destroy things.
but yeah, australians aren't allowed to complain about lag, thats saved for koreans that get any ping higher then 30.
yea so very un Australian of him, lynch mob time?
Edited by Frollet, 31 October 2012 - 03:21 PM.
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