Emily Weiston, on 07 April 2012 - 01:43 AM, said:
In MW4, the mouse had a much higher advantage over joysticks. Joystick movement wasn't as fluid as the mouse. I'm using a CH Combatstick, and it's a great stick, but it's definately as good at snap on aiming as a mouse. However, this seems to be a moot point considering MWO has two reticles that need to converge to the center in order to fire where you aimed at. The unfair advantage over the mouse can also be fixed if mechs have a set torso speed twist... We'll see.
If anything, the opposite was true. I became good with both the mouse and the joystick but used the joystick for most of my time playing the game. Due to its precision, the mouse will always have the advantage but the floating reticule in MW3 made the disparity greater. The fixed reticule system in MW4 actually brought mouse and joystick closer to parity. This is not only because of the fixed reticule itself but also the acceleration mechanics; they were really clumsy. Trying to settle a very precise shot was difficult in MW4 because the sensitivity was low when moving the crosshair/reticule short distances but as soon as you started trying to aim somewhere too far off or track a fast moving target, it accelerated dramatically. For minor adjustments, I often just flicked my wrist a bit in order to twist my torso a nudge instead of trying to clumsily move the crosshair over another area and risk being at the mercy of the awful crosshair/reticule acceleration.
The trick to making in difficult shots in MW4 with both the mouse and joystick was not to try and actively track your intended target area like the CT. What you had to do was lead ahead of what you were aiming at and as your weapons recycled, you basically slowed your tracking speed and let the target's CT move into your crosshair and as long as your timing was good (and your aim of course), you could make the shot.
VeiledMalice, on 06 April 2012 - 03:50 PM, said:
Joystick users are, by default, at something of a disadvantage versus mouse users because of the inherent speed and precision of the mouse. Aiming and firing are both faster and smoother because you get to use your fingers (fine manipulators) instead of your entire hand (gross manipulator).
Now, I'm not coming down on joystick controls, there are people out there that can rock that control platform, but you need to realize that while playing up the "simulation" aspects of Mechwarrior, while a noble pursuit, you are sacrificing quality of control.
This. If you prefer to use the joystick you just have to take it for granted that you're going to be at a disadvantage against the mouse. This is similar in vein to the FFP vs 3PV argument; people want to use FFP but at the same time don't want to be at the disadvantage against people who would rather use 3PV. In this instance, the prevalence of and preference for the mouse obviously precludes the option of excluding it as a control scheme lol. Though with the way some people on these forums think, I genuinely would not be surprised if I saw a few people suggesting that this game should be joystick-only /facepalm.
Edited by GaussDragon, 07 April 2012 - 12:03 PM.