Posted 05 January 2013 - 09:47 AM
Personally, I like the idea of giving players the option to use the ultra acs (hoping that there will also be ultra ac2s, ac10s and ac20s introduced soon, similar to the hope that more streak SRM variants will be introduced soon) in ultra or regular mode. If they choose to implement "ultra mode" during the match and the cannons jam, then the weapon/s may as well be jammed for the rest of the match. However, the chance of jamming should be fairly low (either 5% in general or, in my opinion a better solution, linked to the general heat buildup during firing - resulting in a higher jamming likelihood at higher mech heat buildup - so that those use ultra acs in "ultra mode" will not dare to fire anything else (like lasers, PPCs, missiles, etc.) at the the same time, limiting the heat buildup and damage output).
I would also suggest the same approach for the upcoming implementation of the MASC system (that is likely to be introduced with the Flea mech), giving the mech pilot the option to go into "MASC mode" and associating this either with a general fail percentage of, say, also 5% or the mechs heat buildup (taking a high risk of freezing the mechs legs for good and automatically dropping the mech to the ground for good during a match, when firing weapons in "MASC mode" that cause the mechs heat to increase further).
Naturally, all macro-related gaps should be closed by the developers (during the Beta and subsequently), so that cheaters cannot have an advantage over those choosing a fairplay approach in MWO.