ISN News Flash
#1
Posted 07 April 2012 - 08:00 AM
#2
Posted 07 April 2012 - 08:01 AM
The D variant of the Centurion is the first of many upgrades using Star League technology. The chassis was re-engineered to use Endo Steel construction techniques. Next the power plant was changed from the standard engine to an extra light engine. In the process the maximum speed was increased to 97.2 km/h. Finally, the weapons were upgraded. The Autocannon/10 was upgraded to an LB-X Autocannon/10 and an Artemis IV fire control system was added to the LRM launcher. The two Medium Lasers were retained.
#3
Posted 07 April 2012 - 08:02 AM
The old Dragon is feeling a little more lonely now.
#4
Posted 07 April 2012 - 08:02 AM
#5
Posted 07 April 2012 - 08:03 AM
Edited by Prosperity Park, 07 April 2012 - 08:03 AM.
#6
Posted 07 April 2012 - 08:31 AM
Edited by Tha'han Ma'at, 07 April 2012 - 08:32 AM.
#7
Posted 07 April 2012 - 08:46 AM
#8
Posted 07 April 2012 - 08:49 AM
#9
Posted 07 April 2012 - 08:55 AM
MitchellTyner, on 07 April 2012 - 08:46 AM, said:
An Inner Sphere XL engine takes up 12 critical spaces - 6 in the center torso and three in each side torso. When an engine takes three critical hits, it ceases to function. Destruction of a torso location counts as a critical hit against any engine spaces in that location, so destruction of a side-torso on an IS XL-equipped 'mech means it ceases to function.
It's why I don't like XL engines in ammo-dependent 'mechs, personally. Even with CASE an ammo crit means you're toast.
#10
Posted 07 April 2012 - 09:58 AM
eXtra Light engines are only useful to offensive units; Defending units cannot afford to sacrifice their staying-power for speed.
Edited by Prosperity Park, 07 April 2012 - 09:59 AM.
#11
Posted 07 April 2012 - 10:08 AM
#12
Posted 07 April 2012 - 11:03 AM
#13
Posted 07 April 2012 - 11:14 AM
#14
Posted 07 April 2012 - 11:25 AM
4 tons of ammo in the right torso. There's a CASE there also, but it's unsure how that will play out in game. In TT rules, that torso would still be toast if you hit the ammo-making the XL engine toast-making the mech toast. Near misses on thtat location might hit the arm, which holds the nasty. Taking out the ammo, even if the CASE protects the rest of the mech, reduces it's firepower to...ignore status. Now WHERE will I aim?
Remonds me of the Grand Dragon upgrade also. It gets an XL and the AC turns to a PPC. I might downgrade the engine once I've got a Grand and accept a bit slower mech in order to keep it's survival level up. It's still fast for a heavy (till clans show up)
They've said that there won't be faction specific mechs, but that there might be faction varied pricing. So a Feddie could get one of these puppies for cheap, but if they want a Grand Dragon, they're gonna have to bring a dump truck by the bank Vice Versa for me.. (At least I'm hoping that's how it works)
Edited by verybad, 07 April 2012 - 11:26 AM.
#15
Posted 07 April 2012 - 12:12 PM
I also do not like the LB-X ACs, because a shotgun effect was just to increase your chance to get a crit in a stripped area of armor or a head shot/CT Crit (roll snake-eyes or box cars). Pretty much in TT you rolled like the LRM 10 to see how many actually hit, but rolled for a location for every point of damage. Thus it was rare to actually do 10 points of damage (average 7) but you really increased the chance to hit an area stripped of armor or the above rolls.
I suppose it is 11 tons/6 Crits vs 12 tons/7 Crits for the standard AC 10 (and of course the Clan LB-X is 10 tons/5 Crits... your the best FASA). I would just never use the buck-shot option.
#16
Posted 07 April 2012 - 03:39 PM
#17
Posted 07 April 2012 - 07:14 PM
#18
Posted 08 April 2012 - 12:14 AM
EDIT: oops guess I was 1 post too late. lol.
Edited by Matthew Ace, 08 April 2012 - 12:15 AM.
#19
Posted 09 April 2012 - 08:12 AM
#20
Posted 09 April 2012 - 08:48 AM
Pvt Dancer, on 07 April 2012 - 12:12 PM, said:
I suppose it is 11 tons/6 Crits vs 12 tons/7 Crits for the standard AC 10 (and of course the Clan LB-X is 10 tons/5 Crits... your the best FASA). I would just never use the buck-shot option.
OR... Just load a ton of slugs and a ton of shot & you now have a equivalent direct-fire PPC (without the heat) & a crit-seeking LRM10 (for the cost of 1 ton).
Edited by GrimJim, 09 April 2012 - 08:48 AM.
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