Hunchback variants
#1
Posted 01 November 2012 - 10:40 AM
HBK-4SP
HBK-4J
HBK-4H
The idea of a brawling DPS machine launching twin SRM-6s in the SP backed by 4 Medium lasers sounds great, though longer range support and ballistics of the 4J seems pretty good to as a support artillery with 5 Medium lasers for defense and wading into the thick of it when the time comes (versatility the key there).
Last the 4H with its AC-10 supported with 4 medium lasers looks pretty badass too, though that shoulder cannon becomes a big target.
Its this or I role centurion CN9-A or AL...though they don't seem as cool as the HBK line.
Also, soooo missed talking battletech talk...thank you Pirhana for bringing back Mechwarrior to the PC
#2
Posted 01 November 2012 - 10:53 AM
#3
Posted 01 November 2012 - 10:58 AM
I would get the HBK-4SP first though. Its a real solid mech, with lots of ways to configure it.
The cents are ok mechs, but the hunches are just a little bit better.
#4
Posted 01 November 2012 - 11:00 AM
Most people will tell you that the 4SP is the best hunch, and they're probably right. It's good out of the box, and flexible in its hardpoints. The only thing it lacks is ballistic hardpoints, so if you want to play with those, you will need to look elsewhere.
#5
Posted 01 November 2012 - 11:29 AM
#6
Posted 01 November 2012 - 11:45 AM
Cstriker, on 01 November 2012 - 11:29 AM, said:
I typically grouped the arm lasers by arm. This allowed me to stagger fire when needed, alpha easily without making an extra weapon group, and fire a single arm when required (such as when I was peaking around a corner).
#7
Posted 01 November 2012 - 02:23 PM
#8
Posted 01 November 2012 - 03:46 PM
Which HBK would you recomend to get next as I've almost maxed my current mech?
#9
Posted 01 November 2012 - 05:45 PM
Edited by Ranzear, 01 November 2012 - 05:59 PM.
#10
Posted 01 November 2012 - 06:02 PM
Ranzear, on 01 November 2012 - 05:45 PM, said:
There are 3 or 4 SP builds over here: http://www.mechspecs...hp?21-Hunchback
Check 'em out if you want variety.
#11
Posted 01 November 2012 - 08:33 PM
Lemme know how it turns out if you decides to try that.
#12
Posted 01 November 2012 - 09:08 PM
Maybe not ideal. But it's fun to play with
Edited by pflasterstein, 01 November 2012 - 09:11 PM.
#13
Posted 01 November 2012 - 11:01 PM
I did spectate someone using 3XAC2. Rate of fire looks awesome, but not sure how much damage was actually being done. :\
#14
Posted 02 November 2012 - 03:21 AM
HBK-4SP
CPT-K2
CPT-C1
So, now to outfit my HBK. I did get an AMS for it, but I did notice that with the 4 Mlas....omg this thing builds heat fast!!! Anyt suggestions that make this thing run a bit cooler? I don't like the sound of the "Shrike" 4Sp...those Small las x4 feels like it would be a bit weak. Though swaping 2 mediums for a large seems like a good option though too.
Also, would it be better to rock MPulse Las or just regular Las?
Any other upgrades or changes I should make on my 4SP?
Edited by Cstriker, 02 November 2012 - 03:28 AM.
#15
Posted 02 November 2012 - 05:52 AM
Cstriker, on 02 November 2012 - 03:21 AM, said:
HBK-4SP
CPT-K2
CPT-C1
So, now to outfit my HBK. I did get an AMS for it, but I did notice that with the 4 Mlas....omg this thing builds heat fast!!! Anyt suggestions that make this thing run a bit cooler? I don't like the sound of the "Shrike" 4Sp...those Small las x4 feels like it would be a bit weak. Though swaping 2 mediums for a large seems like a good option though too.
Also, would it be better to rock MPulse Las or just regular Las?
Any other upgrades or changes I should make on my 4SP?
Don't fire all the ML's at the same time have each arm set to a different weapon group. The stock 4SP is actually probably the best HBK to start out on. You can switch out the SRM6's to SSRM2 as your taste dictates. I have seen people going the "Shrike" as well but I feel like the 4 SL under perform.
To put M. PL's you would probably have to go XL engine and endo steel to have enough weight. Endosteel alone might be enough though.
#16
Posted 02 November 2012 - 06:01 AM
Cstriker, on 02 November 2012 - 03:21 AM, said:
Double heatsinks fix that quite nicely. Also dont forget to unlock coolrun in the pilot tree.
#17
Posted 02 November 2012 - 06:55 AM
#18
Posted 02 November 2012 - 09:09 AM
Edited by LaserAngel, 02 November 2012 - 09:27 AM.
#19
Posted 02 November 2012 - 09:52 AM
Also, kick two points of armor from your front torsos to your rear. The Hunchback presents a pretty large profile back there that scouts get all over, so 25% more butt protection is great because any decent player coming at you from the front is gonna try to delimb a 4SP unlike the other Hunchies. Don't shave your head armor either, that thing is a huge target sticking out when you don't have the shoulder cannon.
Still working up the cash, but soon I'll be able to shave two points of leg armor, drop two sinks, and upgrade to a 245 rating engine and be going about 79.4kph too. I'll lose a tenth off my heat efficiency when I take the sinks out of the arms, but I'll have a much easier time keeping to my optimal range.
So all-told, once I make the engine change and drop two sinks.
4SP with Endo/DoubleSinks
4x MPLAS
2x SSRM2 (100 ammo)
AMS (1000 ammo)
Trivial armor shaving (one point off each leg)
STD 245 engine (79.4kph)
50 tons
34 firepower
1.33 Heat efficiency
320 armor
#20
Posted 02 November 2012 - 10:12 AM
Ranzear, on 02 November 2012 - 09:52 AM, said:
Also, kick two points of armor from your front torsos to your rear. The Hunchback presents a pretty large profile back there that scouts get all over, so 25% more butt protection is great because any decent player coming at you from the front is gonna try to delimb a 4SP unlike the other Hunchies. Don't shave your head armor either, that thing is a huge target sticking out when you don't have the shoulder cannon.
Still working up the cash, but soon I'll be able to shave two points of leg armor, drop two sinks, and upgrade to a 245 rating engine and be going about 79.4kph too. I'll lose a tenth off my heat efficiency when I take the sinks out of the arms, but I'll have a much easier time keeping to my optimal range.
So all-told, once I make the engine change and drop two sinks.
4SP with Endo/DoubleSinks
4x MPLAS
2x SSRM2 (100 ammo)
AMS (1000 ammo)
Trivial armor shaving (one point off each leg)
STD 245 engine (79.4kph)
50 tons
34 firepower
1.33 Heat efficiency
320 armor
Are you grouping or chain firing the SSRM2's? Cuz I've had a bunch of problems with damage showing up with streaks on my Cat A1.
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