Posted 03 November 2012 - 01:00 PM
I think the system is pretty good the way it is. If they put in a fix I would like them to set it so that, say for the first 30 seconds, if a teammate shoots another teammate then they have the right to "self defense" and can retaliate without penalty. This will allow those attacked to take out the TKer without a penalty, but later, in combat, not have issues with friendly fire, which should be included as it's just a matter of realism. if you walk between a friendly firing away, and the enemy he is raining down hell on, then you will come out smoking and glowing hot. I find it funny when ppl complain about friendly fire. Not having friendly fire is pure fantasy, and I like a challenge, part of combat is picking your firing line as well as watching your own butt.
To avoid issues with friendly fire, time your shots, if your farther back, see a friendly mech moving towards your line of fire, only fire if your weapons finish cycle b4 the firendly gets in line, or hold your fire till they have passed. Often what I do is quickly switch targets and fire off a volley/burst at another enemy that I have a clear line at until the line to my primary target clears. Some of the friendly fire issue is the person getting hit, but allot of it is the person firing. if you are farther back then you can see the friendly mech coming. if they are in close and brawling with a target then they likely don't see you, as of yet I have not found the "eye's in the back of the head" button in MWO. When in combat don't focus so much on your individual hits/kills as much as on team work and putting as much DPS as possible into an enemy, while minimizing the damage you do to friendlies.
Back to the Team Kill ppl and griefers, I stand by my earlier statement of a self defense mechanic at the start. if that can't be made to work then leave the system alone. I haven't got allot of issues with TK or those types of griefers.