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LRMs are way overpowered


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#41 masterstranger

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Posted 02 November 2012 - 12:34 AM

You want a challange and yet you wont accept the challange of using cover and moving in to engage the LRM boats at close range?

Go play hawken if you want hand-eye coordination to be the main challange in the game, not tactics, and stealth, and working as a team. My team and i have dealt with several enemy teams comprising of 3-4-5 LRM boats, and we do it sometimes without a casualty.

The fun in this game is all about tactics and positioning not running and gunning, I'm new here and i understand that point already, something that is obviously too complicated for you.

And for your information mate, i am a full-time gamer, all i do is game, i play everything from minecraft to PS2, to warz, to hawken, to Euro-truck simulator to Farming simulator to Xcom, and those are just the games i have installed right now....

I've played every MMO thats ever been released, from WoW to EQ2, Eve,Warhammer online to games i can't even pronounce, I've played blacklight retribution. I play games, its what i do, its all i do. So before you start calling someone a gamer or not, realise not every game is CoD, where individual skill and amazing reflexes are all that js required (Along with using only OP weapons and zerging towards the enemey)

If you've played it, i have, and i probably got more enjoyment out of every single game on the list. You're just upset because you can't solo a match, and you can't handle having to think beyond "Run Run Run click, oh lookey here, im the winrar!" :)

#42 CHWarpath

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Posted 02 November 2012 - 12:38 AM

View PostWhite Bear 84, on 01 November 2012 - 10:02 PM, said:

LRM's are cool, but i cant remember the last time they killed me.. ..then again my team usually works fast to take out the scout, all had AMS and didnt sit out in the open like a stunned duck..

..they are only as powerful as you let them be. True story.


Maybe you should actually play the game before commenting. I'm still astounded how many of you are commenting but not playing this game. LRMs will hit you over buildings, hills, walls, over other mechs, in the open, it simply doesn't matter. Its lame to use on someone and lame to receive.

View PostSean von Steinike, on 02 November 2012 - 12:32 AM, said:

-Yawn- Let's see, out-ranged by many weapons, slower in flight than fast moving mechs, expensive, mitigated by AMS. Nope, not overpowered. Morons will continue think they are though. 1 LRM boat vs just about anything will be a dead LRM boat. Oh, but it's a team game you say and a bunch of LRM shooters are hitting you at same time, not just one. Well duh, a bunch of mechs of any sort hitting you is going to hurt.


I can assure you that I do more damage then you per game any day of the week on my darkest hour. Why? because you support skilless weapons aka you are bad at games. Anybody thinking an AMS is stopping missile spam, is sitting back every game actually trying to missile spam lol. Of course your lame Cat gets owned when a mech closes in. Your all LRM mech you were spamming with does garbage damage up close and you will be firing those missiles close like the baddie you are while I core you in under 10 seconds.

#43 Captain Wolfsburg

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Posted 02 November 2012 - 12:40 AM

View PostSean von Steinike, on 02 November 2012 - 12:32 AM, said:

-Yawn- Let's see, out-ranged by many weapons, slower in flight than fast moving mechs, expensive, mitigated by AMS. Nope, not overpowered. Morons will continue think they are though. 1 LRM boat vs just about anything will be a dead LRM boat. Oh, but it's a team game you say and a bunch of LRM shooters are hitting you at same time, not just one. Well duh, a bunch of mechs of any sort hitting you is going to hurt.



When everyone in the game is opting for LRM heavy strategies, there's obviously a problem. Light mechs can outrun them to an extent, but they also can't be knocked over any more so spotters are harder to stop. The whole strategy is broken and is being exploited to no end by people who know they can get easy kills. The general scenario ends up as A) LRM team encounters PUGs with prebuilds/no-LRMs and tears them appart, or LRM team encounters LRM team, both of them hide, and stalemate until someone is dumb enough to move. Meanwhile light mechs can spot, cap, and run right into enemy mechs without a care in the world, because if anyone even thinks about moving, they'll have more LRMs dropped on their head than Kerensky can count.

#44 CHWarpath

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Posted 02 November 2012 - 12:41 AM

View Postmasterstranger, on 02 November 2012 - 12:34 AM, said:

You want a challange and yet you wont accept the challange of using cover and moving in to engage the LRM boats at close range?

Go play hawken if you want hand-eye coordination to be the main challange in the game, not tactics, and stealth, and working as a team. My team and i have dealt with several enemy teams comprising of 3-4-5 LRM boats, and we do it sometimes without a casualty.

The fun in this game is all about tactics and positioning not running and gunning, I'm new here and i understand that point already, something that is obviously too complicated for you.

And for your information mate, i am a full-time gamer, all i do is game, i play everything from minecraft to PS2, to warz, to hawken, to Euro-truck simulator to Farming simulator to Xcom, and those are just the games i have installed right now....

I've played every MMO thats ever been released, from WoW to EQ2, Eve,Warhammer online to games i can't even pronounce, I've played blacklight retribution. I play games, its what i do, its all i do. So before you start calling someone a gamer or not, realise not every game is CoD, where individual skill and amazing reflexes are all that js required (Along with using only OP weapons and zerging towards the enemey)

If you've played it, i have, and i probably got more enjoyment out of every single game on the list. You're just upset because you can't solo a match, and you can't handle having to think beyond "Run Run Run click, oh lookey here, im the winrar!" :)


I can tell you are bad at games. No good gamer would ever support OP weapons and would never support skilless weapons like lock missiles. Get out of your cat and go play the game. Your going to have to learn to aim sooner or later, because they are going to get nerfed through the floor as people uninstall and they put in the "Why are you leaving block" that will be on the website "LRM's". Hawken? are you serious. A glorified console game.

#45 masterstranger

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Posted 02 November 2012 - 12:41 AM

View PostCHWarpath, on 02 November 2012 - 12:38 AM, said:


Maybe you should actually play the game before commenting. I'm still astounded how many of you are commenting but not playing this game. LRMs will hit you over buildings, hills, walls, over other mechs, in the open, it simply doesn't matter. Its lame to use on someone and lame to receive.



I can assure you that I do more damage then you per game any day of the week on my darkest hour. Why? because you support skilless weapons aka you are bad at games. Anybody thinking an AMS is stopping missile spam, is sitting back every game actually trying to missile spam lol. Of course your lame Cat gets owned when a mech closes in. Your all LRM mech you were spamming with does garbage damage up close and you will be firing those missiles close like the baddie you are while I core you in under 10 seconds.



I am playing the game, 4-5 hours a day at least to be exact. How the heck do you think im not? You're just simply wrong about so many things you're saying its not even funny. Notice how you're posting 3 times for everyone else whose posting once? Warpath, i think you're just on a warpath to have an arguement.

#46 Sean von Steinike

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Posted 02 November 2012 - 12:42 AM

View PostCHWarpath, on 02 November 2012 - 12:38 AM, said:


Maybe you should actually play the game before commenting. I'm still astounded how many of you are commenting but not playing this game. LRMs will hit you over buildings, hills, walls, over other mechs, in the open, it simply doesn't matter. Its lame to use on someone and lame to receive.



I can assure you that I do more damage then you per game any day of the week on my darkest hour. Why? because you support skilless weapons aka you are bad at games. Anybody thinking an AMS is stopping missile spam, is sitting back every game actually trying to missile spam lol. Of course your lame Cat gets owned when a mech closes in. Your all LRM mech you were spamming with does garbage damage up close and you will be firing those missiles close like the baddie you are while I core you in under 10 seconds.

I don't own a Cat (or any heavy/assault). I don't use LRMs normally either since they are not really much of a weapon for the lights and mediums I use. And you make my point nicely, LRMs are not OP.

#47 CHWarpath

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Posted 02 November 2012 - 12:45 AM

View PostCHWarpath, on 02 November 2012 - 12:38 AM, said:


Maybe you should actually play the game before commenting. I'm still astounded how many of you are commenting but not playing this game. LRMs will hit you over buildings, hills, walls, over other mechs, in the open, it simply doesn't matter. Its lame to use on someone and lame to receive.



I can assure you that I do more damage then you per game any day of the week on my darkest hour. Why? because you support skilless weapons aka you are bad at games. Anybody thinking an AMS is stopping missile spam, is sitting back every game actually trying to missile spam lol. Of course your lame Cat gets owned when a mech closes in. Your all LRM mech you were spamming with does garbage damage up close and you will be firing those missiles close like the baddie you are while I core you in under 10 seconds.


Actually, if this community keeps up, I will be having my 30 guys load up streak and LRM cats to make a point. They will come back begging to make it stop and I should just sit there and defend such a skilless position. I already have guys pumping out 900-1000 damage with skilled weapons. Give us missiles and its gonna get silly.

#48 Captain Wolfsburg

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Posted 02 November 2012 - 12:48 AM

View PostCHWarpath, on 02 November 2012 - 12:45 AM, said:


Actually, if this community keeps up, I will be having my 30 guys load up streak and LRM cats to make a point. They will come back begging to make it stop and I should just sit there and defend such a skilless position. I already have guys pumping out 900-1000 damage with skilled weapons. Give us missiles and its gonna get silly.


Hey, I'd be happy to join you on that little venture. I've got a founders cata. Can't boat like an A1, but I'm sure a couple of LRM20s with your crew would suffice.

Someone needs to record some battle footage comparing teams that are LRM heavy with teams with combined arms to finally end this argument. Do this the smart way instead of just going back and forth on a forum thread.

#49 masterstranger

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Posted 02 November 2012 - 01:11 AM

View PostCHWarpath, on 02 November 2012 - 12:41 AM, said:


I can tell you are bad at games. No good gamer would ever support OP weapons and would never support skilless weapons like lock missiles. Get out of your cat and go play the game. Your going to have to learn to aim sooner or later, because they are going to get nerfed through the floor as people uninstall and they put in the "Why are you leaving block" that will be on the website "LRM's". Hawken? are you serious. A glorified console game.



I don't even pilot a cat, i pilot a dragon, learn to read previous posts my friend. And im bad a games because i have a differing opinion to your own? Really now, man, you're a great psychic, up there with Patrick James from the mentalist if you can extrapolate all that from a couple of forum posts.. My hat goes off to you. Go ahead, use nothing but LRMs, get as many guys as you want and have nothing but LRMs in your groups, i garuntee you will be cut down by any team that is co-ordianted and knows what they are doing. Like i said, my team have come up against 5 or more cats LRM boating, and we have won handily, by taking out there scouts and anyone who could target lock us for the boats first and then approaching and engaging at close range.

You are quite frankly rude and very very aggresive. I have simply stated my point using examples i have had in the game over the past few days, and you have done nothing but attack me personally, my skills, my intellect. You wont win an arguement that way. I am no expert on this game, i made that clear, a couple of times in fact, but since i have been playing in an organised group i have found Missiles to not be OP at all, in my experience of them. You're view is clearly different, but you just keep saying it takes no skill to fire missles. Again, i disagree, i think there is some skill involved (IE, not standing too close to the terrain in front to give your missiles time to clear it, knowing your ranges ((Not shooting at something 1300+ meters away, or withing 200M)), Listening for targets to be called, cycling your lock to them and firing)

If you play in random groups with no communication, trying to Lone Wolf it all the way, then LRMs will be your worst enemy, Play in a team, communicate and approach the battle logically (IE: Take out the enemy spotters, move quickly from cover to cover, attacking LRM boats at close range) you wont have a problem with them, i don't and im a complete noob at this game/universe.

You're just ignorant of any contridicting evidence, I could mention the time that an enemy gaussapult picked off 2 out of 3 of our support using a hill as cover and sniping our core out, ducking back down before our missiles (the ones you call op) could hit, and having them blow hamlessly into the mountainside. But you'd just scream "GAUSS RIFLES DON'T TAKE ANY SKILL, YOU ARE BAD AT GAMES!!!!!"

As to you coreing me out in 10 seconds if you got within 200 meters, well yeah, probably, easily... But thats what my teammates are for, to keep you guys off me, provide me with time to relocate. These skills you talk about that you have, and no one else could possibly match... Record some Vids, go on, show us these amazing reflexes you talk about, with amazing hand eye co-ordination.

If you find games like CoD more fun than tactically approaching a battle, go play it, run around quick-scoping and declaring your the best, screaming "COME AT ME BRO" the whole time. When you're ready to actually team up with someone and play something of a war simulator, come back and learn to play this game properly.

#50 Lawler

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Posted 02 November 2012 - 01:29 AM

View PostApostal, on 01 November 2012 - 02:52 PM, said:


Then Armor has to be returned to normal values... and you know what will happen, the same thing... LRM's eating you alive. The damage was buffed to account for alot of lost packages mid-flight as before we didn't have splash loss on terrain, we didn't have such drastic lock-on at longrange... but a good recon pilot, or strike unit can light up what they want for the LRM's.


Your arguement doesn't hold water. You claim missiles were boosted to compensate for the armor doubling, but no other weapon in the game has seen a 100% increase in base damage done as the LoLRMs have.

If you're trying to argue rate of fire increase, again, the LoLRM has also had its rate of fire increased.

So not only has the LoLRM seen a 100% damage boost, but also a rate of fire increase of roughly the same percentage (I believe LoLRMs fire every 4.75 seconds currently).

Every other weapon In the game suffered a straight damage NERF by doubling the armor values except for the LRM. The cyclic times on weapons somewhat mitigates this, but so does chain firing multiple LRM launchers to shorten flight down times. Not only this, but they have considerably lower heat and weight requirements when compared to ANY OTHER WEAPON.

#51 DogmeatX

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Posted 02 November 2012 - 02:05 AM

The tutorial video seems to imply you can power off and lose lock. This is fine, except it doesn't seem to work? it would be better if you could power off and LRMs in the air lose lock on you and fly along last vector... exception would be if you power back up and the enemy re-targets you in which case the missiles in the air re-acquire lock.

It's really not very enjoyable when you realise there's not much of a counter to it if you want to avoid cowering behind a rock all the time and basically getting pinned down (AMS notwithstanding)

Edited by DogmeatX, 02 November 2012 - 02:11 AM.


#52 Sean von Steinike

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Posted 02 November 2012 - 02:14 AM

View PostDogmeatX, on 02 November 2012 - 02:05 AM, said:

The tutorial video seems to imply you can power off and lose lock. This is fine, except it doesn't seem to work? it would be better if you could power off and LRMs in the air lose lock on you and fly along last vector... exception would be if you power back up and the enemy re-targets you in which case the missiles in the air re-acquire lock.

It's really not very enjoyable when you realise there's not much of a counter to it if you want to avoid cowering behind a rock all the time and basically getting pinned down (AMS notwithstanding)

It does work still as far as I can tell....but you could still be hit with TAG or NARC and the missiles will track.

#53 Lawler

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Posted 02 November 2012 - 02:31 AM

View PostCHWarpath, on 02 November 2012 - 12:45 AM, said:


Actually, if this community keeps up, I will be having my 30 guys load up streak and LRM cats to make a point. They will come back begging to make it stop and I should just sit there and defend such a skilless position. I already have guys pumping out 900-1000 damage with skilled weapons. Give us missiles and its gonna get silly.


Teams are already loading up on LoLRMs and streaks to roflestomp pugs. There were several forum posts about it in the closed beta just before the launch of open. And this is what we see now.

#54 Marineballer

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Posted 02 November 2012 - 02:56 AM

You are right Sean, but LRM's do twice damage as they should.
I think a reduce of damage to 1.3-1.4 would be acceptable and a good rebalancing.

Great work, devs. Thanks for that.

Regards, Marine

#55 MercilessTRADER

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Posted 02 November 2012 - 05:26 AM

They better fix this when next patch comes out... I dont have a snipe scope, my anti missle does liittle ( should do more) threres no chafe, or a radar jam... UNBALANCED is the word here... And theres ways to increase LRM accuracy..lol Give us a sniper scope so we can at least shoot accurately at these boats from over 1000!!!

#56 Korobug

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Posted 02 November 2012 - 05:32 AM

My premades rarely have a missile boat, usually just a mech or two with LRM's for supporting fire and to disrupt enemy LRM's. We're mostly built up with direct fire ballistics or lasers and we win alot of matches without a casualty. The missile boats are easy, we just send one or two (we usually have at least two) scouts out to harrass their LRM boats, watch them flail and cry to their team, and then everything goes wrong for the enemies from there. There are alot of tricks to stop LRM's from being successful, theirs nothing wrong with them. Once you learn the safer areas of the maps and how to reach the other end from their with minimal damage you'll have a much easier time fighting them.

One thing I will admit, in pugs they are terrifying. But if you have a team composed of halfway competent mechwarriors then you shouldn't have too much trouble dealing with them, a nerf would make them useless in premade matches.

#57 Chris P Cream

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Posted 02 November 2012 - 05:39 AM

Hey guys i have a petition set up here to change lrms to howitzer cannons please sign it say you agree before its to late. Howitzers are manually aimed and have and arcing shot when they hit near the target they to splash damage and directs do critical hits its way more fair check out some chromehounds howitzer videos also that game there was no such thing as lrms just they just had a version of streak 2 and u could have a hound with 3 streak 2s or the infamous 16 glitch hound that helped ruin the game..

#58 Korobug

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Posted 02 November 2012 - 05:42 AM

View PostChris P Cream, on 02 November 2012 - 05:39 AM, said:

Hey guys i have a petition set up here to change lrms to howitzer cannons please sign it say you agree before its to late. Howitzers are manually aimed and have and arcing shot when they hit near the target they to splash damage and directs do critical hits its way more fair check out some chromehounds howitzer videos also that game there was no such thing as lrms just they just had a version of streak 2 and u could have a hound with 3 streak 2s or the infamous 16 glitch hound that helped ruin the game..

They're not going to completely remove something from the game. Besides, some of those artillery got ridiculous, look at MW4. If you landed a shot with whatever the massive artillery piece was called the enemy was just dead. One shot, dead.

#59 XvDraxvX

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Posted 02 November 2012 - 07:58 AM

View PostCHWarpath, on 02 November 2012 - 12:25 AM, said:



You are also mistaken. Real gamers like myself do not use LRM's. I have had some champion fights where I have scored 3 and 4 kills back to back when I should have been killed. I have had those fights interrupted and or my opponent was interrupted by missile spam by some baddie sitting back at his base click at the red thingy. If you think that is fun for the players or the receiver I suspect you are not a real gamer or just simply bad at games. Positioning and landing your shots is challenging, not clicking the red thingy on the screen over and over.


Your pathetic, someone gives a counter opinion and your answer is "your not good at games"? really????

I have been playing since closed beta and before founders access LRM's have gone through Many changes and they are Not OP. They are a weapon just like any other weapon they have a strength and a weakness.

The strength is a indirect fire weapon that provides good splash dmg to help strip armor for assaults and other mechs. This allows your front line mechs to supply the killing blow.

The downside? They have Counters, Terrain, AMS, AMS Grouping and sharing, Fast Mechs, Most LRM Supports have low amounts of armor, or slow engines, Some have low amounts of ammo.

The total picture is that they are fine. Like the front page of the website says under "what is Mechwarrior?" This is a TACTICAL MECH SIM, not call of duty or a twitch shooter. If you don't like it go play COD or Hawken. But don't belittle people because you feel superior, after all you're the one crying about scary Missiles.

Every poll placed up here by people like you HAS CLEARLY STATED that the community as a whole does not agree with you. Its normally around a 75%+ majority who agree LRM's are fine.

#60 Ciel Noir

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Posted 02 November 2012 - 08:19 AM

I play as either a scout or support...

I believe that a scout can easily be the counter for an LRM boat but only if the team works together. Distracting a support mech for only a little while can mean life to a lot of your mates.

Granted, yes, playing as an LRM boat does not take a lot of skill. But, in my opinion, it is almost useless unless there is team cohesion. How many PUGs have I been in where I have wasted loads and loads of ammo only to spread damage across the enemy team.

As a balance to the complaints though. Maybe making the missiles do more damage with the aid of NARC and TAGs assisting it might work. If you want a reason why that would be viable... how about something like, "Missile warheads know the precise moment in which they have to detonate to acheive maximum damage with the aid of these."

Edited by Ciel Noir, 02 November 2012 - 08:27 AM.






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