Volthorne, on 02 November 2012 - 08:23 AM, said:
Were any of you actually around in early June when LRMs:
- Went over EVERYTHING
- Went through EVERYTHING that wasn't a Mech
- Did 1.4 damage
- Had a range of 640M
No? Let me tell you something: despite BOTH bugs that *should* have made them OP, you had to rain down MINIMUM 1000 missiles to actually kill something other than an Atlas (at the time, Atlas was taking 9001% more headshot damage than it currently is). Don't even f***ing complain about LRMS when you haven't been around long enough to properly judge the state of a weapon system.
In comparison, LRMs now:
- Collide with almost EVERYTHING they can at the first possible opportunity
- Have a launch angle that limits the *good* spots to set up an LRM boat
- Are the only weapon with a hard-counter that is non-environmental (AMS)
- Deal 2 damage
- Have a range of 1000M
Actually, I have been in the game that long.
The way LRMs were before is how they SHOULD be. People just aren't getting this, but LRMs are NOT kill weapons. They're fire support weapons. They do damage, soften armor, but rarely (and I mean RARELY) should get kills.
When this game was still in the discussion stage and role warfare was being tossed around, I assumed fire support would also be a role and EXP and C-bills would be awarded for offering support fire or covering fire for teammates using TAG, NARC, or just target spotting. Too many people missed this concept and seem to think that LRMs should be higher power to compete with other main weapons. THIS SHOULD NOT BE THE CASE AS PER TABLE-TOP STANDARDS!
If fire support were implemented properly into role warfare, we wouldn't need them to be OP because people who did their job properly by offering sufficient fire support and not worrying about bloody kills would be getting points for just that, while the brawlers and work-horses out there Did their bloody job correctly!
Missiles should be rewarding, but not just because they kill things, but because they assist the team.
This game is meant to be a total warfare experience, not a death-match (even though that's how the game mode is set up currently). PGI needs to focus more on role warfare and how to reward players and get their focus away from this ridiculous notion that kills are everything. They're not, and they won't be. In the end, victory will be available through more than just superior firepower.
Bottom line-
- Missiles are FIRE SUPPORT not KILL weapons and ARE OP as of right now.
- People need to focus on ROLE WARFARE and quit worrying about how many bloody kills they have!