CHWarpath, on 02 November 2012 - 12:21 AM, said:
Were you ever in the military? You strike me as the guy who wasn't. I was and it was not fun. Video games are supposed to be fun. Why don't we just ad entrenching tools so we can dig our own latrines while we are at it, heck while your at it lets sell some baby wipes with mech credits for those days you can't take showers in your mech?
Now that we have that covered, a "game" is usually fair, balanced, and about eye hand coordination/strategy. Have you ever even been in sports? Games are fun, war is not. I hope you are taking notes.
Yes, actually, I was in the military. I spent four years in the U.S. Army. And yeah, the vast majority of it is complete and total *** (especially if you were assigned to air defense unit, which was the red-headed stepchild of the combat arms branches, but that's a whole other story). And yeah, games are fun - when you're winning. It's a rare game - or person - that enjoys playing when they're losing. That, if you're really honest with yourself, is a huge portion of a lot of these "X is OP" threads. Someone gets reamed a bunch of times by a particular weapon system/tactic/fitting and then it's to the forums screaming about how it needs to be nerfed.
But here's something I would have you take a note of: I already explained two good ways of how to counter LRM spam, namely AMS and getting into close range. LRMs don't detonate if they hit within 100 meters or so. And here's a couple more that I've seen work: LRMs don't track speedy 'Mechs well. And - this one should be familiar to you - break line of sight to the enemy whenever possible, and hug those hills and cliffs as a way of taking cover.
And finally, instead of just complaining about how LRMs are OP, how about trying to be creative and make a suggestion to how they might be fixed? ROF drop, tracking decrease, heat increase, damage decrease... this is, after all, Open Beta, not release. I find it amazing how many people forget that.
Oh, and if you think LRMs are OP now - consider that you're playing with an armor value double that which you'd have on tabletop. Just think about that for a minute.