Streak Jenners
#21
Posted 02 November 2012 - 07:51 AM
LRMS are no skillers all you have to do is lock on and fire from 1000m away
with streaks you have to get into the action while getting shot at
I dont wanna here that bs about streaks is a no skill weapon, its skill staying alive while you trying to kill some one else at 270m or closer
LRM boats just stay in the back out of harms way and fire away!
but i do agree that streaks are op specially on a 6 missle slot cata but not on the 4 slot a big difference if u ask me thats why i pack a erlarge laser just in case
#22
Posted 02 November 2012 - 07:53 AM
#23
Posted 02 November 2012 - 07:57 AM
What happened to the 6-energy slot Jenner? Why is the D-Jenner more popular?
The rule for a scout must be: as many SSRMs as possible.
#24
Posted 02 November 2012 - 08:04 AM
Comguard, on 02 November 2012 - 07:57 AM, said:
What happened to the 6-energy slot Jenner? Why is the D-Jenner more popular?
The rule for a scout must be: as many SSRMs as possible.
Right now it seems to be the rule for any mech other than LRM boat.
#25
Posted 02 November 2012 - 08:08 AM
Comguard, on 02 November 2012 - 07:57 AM, said:
What happened to the 6-energy slot Jenner? Why is the D-Jenner more popular?
The rule for a scout must be: as many SSRMs as possible.
Only because hit detection is broken. Half the time we shoot at something with lasers it takes no damage, so we all switched to using the D and 2xSSRM2.
Prior to the last patch, with few exceptions, the 6xSLAS F was what you saw people running once they had some experience under their belts. You didn't see streak Jenners on most teams. Even founders didn't run the D.
See my earlier post; as soon as lasers actually hit things again, we'll happily switch back to the (better) Jenner-F especially now that he have DHS; we are running 2xMPLAS + 3xSLAS or 6xSPLAS on the F.
Edited by Lin Shai, 02 November 2012 - 08:10 AM.
#26
Posted 02 November 2012 - 08:18 AM
Just want to point out that a dual Gauss K2 kills in 4 seconds with a mediochre pilot and 4xSSRM2 takes 60 seconds or more to kill.
Now if Lag were a major issue, then weak locking missiles could be considered, problematic, though still not unbalancing. Since Lag is not an issue in MWO if the Devs listen to the SSRM-whiners then they have to nerf all the Ballistic weapons as well since they are much more powerful and require less skill in many ways than SSRMs.
SSRMs take 3-4 seconds to lock, and lose the lock in about 2-3. It's much harder to lock on to Light 'mechs, often miss Light 'mechs, even though the SSRMs main purpose is anti-Light 'mech. SSRMs don't dumbfire, so must have lock.
Now the proposed Nerf to SSRMs, to make them inaccurate, seems like they will be turning SSRMs into short range LRM 2's. I suggest, no nerf at all, but if you must, have them home in on the mech section under the reticle when they are fired. That way they remain accurate, require aiming, and require missile-lock. That is balanced and allows SSRMs to remain accurate.
But I have to say that I am ROFL so hard my sides hurt at the absurdity that the Devs would consider nerfing SSRMs, but not Gausscats, Gauss Rifles, AC20's, and UAC5's which kill much faster and don't miss at SSRM2 range either. ha-ha!
Edited by Lightfoot, 02 November 2012 - 08:21 AM.
#27
Posted 02 November 2012 - 08:23 AM
Comguard, on 02 November 2012 - 07:50 AM, said:
Against the Commando the Jenner has the advantage of way more armor, so you can take the Commando out convetionally before he kills you. Jenners are even harder to hit.
Personally I wouldn't use a scout without streaks, otherwise you give yourself an unnecessary disadvantage when fighting other scouts. I don't blame it to the players, I blame it to the state of the game. When I'm in my streak-Jenner the first thing I do is hunting down scouts. The now common raven with its laser armament and unguided SRMs has no chance against a Streakjenner. The only thing that's dangerous is...another Streakjenner. Or a Trollmando.
SSRMs need a serious fix, but we all know how long it takes PGI to implement changes.
This.
I love the Jenner F, but nowadays if I go without streak SRM other lights will massacre me. Which still happens if I level the F or K variant. And the other side f that coin is: I must dispatch enemy scouts quickly and the best tool for the ob are ssrm. Why must I sometimes spare my precious time with hunting ssrm lights? Because they scout and tag so the enemy support can play with one hand on their balls and a beer in the other, facerolling their keyboards for LRM spam.
Trolling the boards about how OP the streak Jenner D is or that we Jenner pilots do not need skills, shows only that you have never tried to play a light streak mech hunting other lights. Sure, most Ravens are canonfodder but streak commandos or Jenner will giive you hell. And if thats not bad enough, since last week in closed beta we could see the ssrm rise in every mech. Streak Cats were a normal sight on the battlefield. But Centurions, Hunchbacks and even Atlas mechs that stockpile as much ssrm as possible?
That said, something must be fixed with the ssrm or the game in general so we can choose the other variants again. But before that I would rather see
-matchmaker phase#1
-penality for AFK players/suicide trials or the Alt#f4 disconnect people that quickly levae the match seconds before their mech blows up. Damn statistic fashists.
-----Red Dox
#28
Posted 02 November 2012 - 08:23 AM
Vlad Ward, on 01 November 2012 - 09:28 PM, said:
Has to be a joke thread.
Not skill of a single pilot, no, I really hope that would be a joke rather than an honest assessment.
Skill in terms of group coordination and discipline, getting a lock to be held and the LRMs then promptly delivered - more difficult;
More difficult is not the same thing as hard.
#29
Posted 02 November 2012 - 08:25 AM
See I have a problem w/ you saying that both those things are overpowered for a couple reasons:
1.) We don't have a whole lot of choice as far as 'Mechs are concerned.. so yeah the Jenner is OP now.. sure. But, that doesn't prevent the commando or raven from shining in their own right.. you know... differen't hardpoints!?
2.) A light 'Mech can be killed so easily, it's like paper compared to even a cicada... and it's tonnage doesn't allow for the whole wonderful selection of weapons either.. WE DON'T do THAT much damage, although we can if we keep our lasers in your butt, since the lasers is what provides the large portion of damage, especially when talking about bigger 'mechs.
3.) It does take skill... you're running at a topspeed of 150, although if you're a decent pilot you're always slowing down and speeding up... constantly aware of you surroundings just like any other situation using the terrain to your advantage... and you still have to keep your corsairs on the enemy to kill 'em... I mean really how much more skill could you need? Oh.. I know how to point and hold a laser or ballistic? Me too...
There's a couple other points but I'm not going to get into that much,
I think... you... the original poster... have been out piloted too many times.
even the SSRM cata is crap, although you hope not to run into one by yourself, just like the jenner...
What's to stop a Jenner from using two regular SRM4's? What's to stop a Jenner from using two LRM5's?
... I switch it up on a regular basis, including the JR-F x6 SPL
If you want to start a thread about what is overpowered in this game... make it run speed.
OH AND FINALLY, I understand they're fixing the ' always aim for the torso ' function of SSRMs right....
But what is to stop me from takin a couple more steps ahead or behind you to make sure that missile hits where I want it to...
i swear...
Edited by M4NTiC0R3X, 02 November 2012 - 08:37 AM.
#30
Posted 02 November 2012 - 08:26 AM
#31
Posted 02 November 2012 - 08:28 AM
But yes as some people have pointed out they will rework the spread of the SSRM to be less friendly with the CT and a bit more random.. call it a nerf or a tweak (i am inclined to the later... they will still do the same damage... they will just be a little bit less O/C about where they hit.)
#32
Posted 02 November 2012 - 08:49 AM
It's just that when I run away like the scared little girl that I am, and you start shooting someone else... I'm sorry, I do sincerely apologize for turning around and shooting your rear center torso and coring you.
It's very childish of me, it takes no skill, and I'm shamelessly exploiting your lack of speed to run away from you. Then I use my light mech hacks to turn around and start backstabbing you, like a lowlife with no morals.
I further apologize for using a 270XL engine on my Raven, so as to fake you out with 125kph. It's uncalled for, it's not fair, and I do apologize for that.
I'm also sorry that I uparmored my legs, so that I can't easily be legged in battle. You didn't expect it, you didn't deserve that surprise of fighting an uparmored Jenner. It's not sportsmanlike, and I do wish we could be friends so I'm begging you now for your forgiveness.
I've been a very very bad person, so I'm now publicly saying "sorry" to the entire mechwarrior online community for exploiting your lack of preparation and teamwork.
#33
Posted 02 November 2012 - 08:51 AM
LRN2PLAY
#34
Posted 02 November 2012 - 08:55 AM
Darian DelFord, on 01 November 2012 - 09:02 PM, said:
Let me know when you can kill my arse with Lasers, AC's or Missles.
...and let me guess: you never actually tried riding one of them things and getting an equal amount of kills, right? Because yet another OP post is more fun than being hunted down by a streak commando while being shot to pieces by their heavy mechs.
#35
Posted 02 November 2012 - 09:05 AM
Phemeto, on 01 November 2012 - 09:14 PM, said:
Streak Jenners are practically required now over the 6SL build due to the poor hit detection. hunting lights is a guessing game otherwise.
also i think streak cats, and LRM boat are what really lack skill. 2 SSRM is not much, but 6 kinda is.
Furthermore, Streaks will be getting a nerf, yes, however with Artemis coming out it maybe just be a wash and they will work close to as they do now. so learn to deal with them.
Hahahaha. You hardly need streaks in a light to kill another one. Lag shooting is an art and it still works after 16 years. Learn to do it and learn to drop the streaks.
I love when a light with streaks gloats how he can kill other lights not using streaks--it's really funny. Streaks are a crutch and nothing more. Real warriors can earn their victory though using nothing but c1 (energy only).
Streaks are easy mode point and click. Nerf is coming though. Enjoy it while you can.
#36
Posted 02 November 2012 - 09:11 AM
#37
Posted 02 November 2012 - 09:42 AM
#38
Posted 02 November 2012 - 09:50 AM
They should take streaks out of the game, along with premades and... oooh also kick the founders or any guy/girl who spends money on this game...
Because no matter how the pilot handles his/her mech... OP ish OP and they only need to type "kill this mech and make me a coffee" and then we all die :´(
Seriously... ¬¬
Edited by Nuclear Weapon, 02 November 2012 - 09:51 AM.
#39
Posted 02 November 2012 - 09:52 AM
#40
Posted 02 November 2012 - 09:59 AM
Lin Shai, on 01 November 2012 - 09:26 PM, said:
^^ This.
Before the last patch we were happily killing you with the Jenner-F 6xSLAS; nobody was running the D (Not even founders, and we get a +50% C-Bill bonus for using it). The 6xSLAS is a much better build.
We all will be very happy when they fix hit detection and we can dump the SSRMs again. With DHS/Endo/FF the hot setup is the Jenner-F with 2xMPLAS and 3xSLAS
This.
Although who knows with dhs engines on tuesday
Edit: I do not use ssrms, I can figure out where you are anyway. Just makes all the bigger mechs take longer, also I have been recently developing a fondness for legs.
Edited by Wispsy, 02 November 2012 - 10:06 AM.
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