Darian DelFord, on 01 November 2012 - 09:02 PM, said:
Just for the record, no skill. Point and shoot.
Let me know when you can kill my arse with Lasers, AC's or Missles.
I love these guys bragging about their kill death ratio.
So can't wait till Streaks get fixed in the next few patches.... THat right there, will be worth all the QQ'ing
Streak commandos have more streaks. Why not whine about them? I drive a jenner with streaks. I also drive one with all lasers and one with an SRM6. My K/D is no different with the other variants. If I can kill you with my D I can do it just as easy in my F. The only difference is my streak D does a bit better against other lights and cicadas and my SRM6 K does better against everything else. The all laser F does equally well against anything. I used it for most of my games today and my K/D went up. Nice job generalizing though. I hope it makes you feel better about whoever got you so butthurt.
HC Harlequin, on 03 November 2012 - 12:50 AM, said:
I think a majority of the posters are missing the point. The true point is, make the server do the damage.. not the client. As soon as you throw a tracking missile at someone the server takes over the missile, the tracking and the damage location. With no latency or lag. That is the real reason why the missiles work.
The damage is already server side. If it was client side all the people whining about hit detection would be just fine with their ~300 pings. Then again, the game would also be full of hackers.
Thorqemada, on 03 November 2012 - 12:27 AM, said:
AMD DOES WORK AGAINST STREAKS if they be fired from a greater distance.
I dont know where it stops working but i see my AMS take out a few streaks when a they be shot from near the max range but i could guess that AMS does not work inside of 180m (bcs it should not take out LRM that be fired below min range of 180m and does so for streaks too) or that there is a lock-on time for the AMS that needs to be uphold to activate it.
Either way - close to medium range Streaks have no counter than speed, turn and break lock.
Actually, light mechs can dodge them by running at a certain angle during a typical circle strafe fight.
Edited by Digital Ninja, 03 November 2012 - 01:19 AM.