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Streak Jenners


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#61 Lykaon

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Posted 02 November 2012 - 11:43 PM

View PostPhemeto, on 01 November 2012 - 09:14 PM, said:

Streak Jenners are OP now? jeez whats the world coming to.

Streak Jenners are practically required now over the 6SL build due to the poor hit detection. hunting lights is a guessing game otherwise.

also i think streak cats, and LRM boat are what really lack skill. 2 SSRM is not much, but 6 kinda is.

Furthermore, Streaks will be getting a nerf, yes, however with Artemis coming out it maybe just be a wash and they will work close to as they do now. so learn to deal with them.


Artemis and streaks are not compatable in table top rules so I doubt they will be compatable in MWo.

As for LRM boats...The sit and spam missile type is a no brainer all you need is a solid spotter.It's all about your spotter if all you do is sit in one place and spam missiles.

Now direct fire support,that's a whole new experience.Try firing LRMs at 200-500m while directly supporting the front lines.
My LRM Mech is a founder's cat 2 LRM 15 3 medium pulse 1 TAG. And I do brawl with it.

#62 TheSneak

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Posted 03 November 2012 - 12:14 AM

I'm not surprised PGI has decided to nerf them. Streaks are annoying as hell and no, it's not because of the mad skillz of the boaters. Circle strafing is one of the most basic skills in MW games actually! And with such a wonky lag shield/bugged netcode as an added layer of armour, light ssrm-boats are punching fairly well above their weight right now. As many have already piointed out, wtf can you do with lasers?!

But OT, there are two things I genuinely dont understand about MWO streak-SRMs that I think could do with some rebalancing (ie... nerfing lawl):

- I'm a little hazy thinking back to MW2, MW3 and MW4, but I'm pretty sure in those games the trade off with streaks was 1) extra weight and ;) less damage per missile. I know thats how it is in MWLL and pretty sure TT is the same (plus cant shoot til locked on). In MWO the only downside is 0.5 tonnes... for huge huge advantage of lock-on in a laggy game! And really aggressive CT tracking. And the turning circle on those missiles... O.O

- Why doesnt AMS work? why? It should at least have a chance at hitting the missiles... I dunno, like 10% or something? I get that they move faster than LRMs and they are usually launched ffrom a LOT closer, but there should still be a chance, it IS a missile point defence system... Or is this a canon thing?

#63 Thorqemada

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Posted 03 November 2012 - 12:27 AM

AMD DOES WORK AGAINST STREAKS if they be fired from a greater distance.
I dont know where it stops working but i see my AMS take out a few streaks when a they be shot from near the max range but i could guess that AMS does not work inside of 180m (bcs it should not take out LRM that be fired below min range of 180m and does so for streaks too) or that there is a lock-on time for the AMS that needs to be uphold to activate it.
Either way - close to medium range Streaks have no counter than speed, turn and break lock.

#64 TheSneak

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Posted 03 November 2012 - 12:50 AM

...

Right. I think maybe you're taking me a 'little' too literally. But

OK I'll try again:

Why doesnt AMS work at all against streaks that are fired from a certain distance? Surely there should still be a chance to hit, although (as posted before) I understand it would be harder to defend streaks launched from point blank. But surely at '180m' (source?) or even closer there should be some chance of it working. Its still shooting at incoming LRMs when they are about to hit your mech after all... But it switches off for streaks...

#65 HC Harlequin

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Posted 03 November 2012 - 12:50 AM

I think a majority of the posters are missing the point. The true point is, make the server do the damage.. not the client. As soon as you throw a tracking missile at someone the server takes over the missile, the tracking and the damage location. With no latency or lag. That is the real reason why the missiles work.

#66 Digital Ninja

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Posted 03 November 2012 - 01:09 AM

View PostDarian DelFord, on 01 November 2012 - 09:02 PM, said:

Just for the record, no skill. Point and shoot.

Let me know when you can kill my arse with Lasers, AC's or Missles.

I love these guys bragging about their kill death ratio.

So can't wait till Streaks get fixed in the next few patches.... THat right there, will be worth all the QQ'ing

Streak commandos have more streaks. Why not whine about them? I drive a jenner with streaks. I also drive one with all lasers and one with an SRM6. My K/D is no different with the other variants. If I can kill you with my D I can do it just as easy in my F. The only difference is my streak D does a bit better against other lights and cicadas and my SRM6 K does better against everything else. The all laser F does equally well against anything. I used it for most of my games today and my K/D went up. Nice job generalizing though. I hope it makes you feel better about whoever got you so butthurt.


View PostHC Harlequin, on 03 November 2012 - 12:50 AM, said:

I think a majority of the posters are missing the point. The true point is, make the server do the damage.. not the client. As soon as you throw a tracking missile at someone the server takes over the missile, the tracking and the damage location. With no latency or lag. That is the real reason why the missiles work.

The damage is already server side. If it was client side all the people whining about hit detection would be just fine with their ~300 pings. Then again, the game would also be full of hackers.

View PostThorqemada, on 03 November 2012 - 12:27 AM, said:

AMD DOES WORK AGAINST STREAKS if they be fired from a greater distance.
I dont know where it stops working but i see my AMS take out a few streaks when a they be shot from near the max range but i could guess that AMS does not work inside of 180m (bcs it should not take out LRM that be fired below min range of 180m and does so for streaks too) or that there is a lock-on time for the AMS that needs to be uphold to activate it.
Either way - close to medium range Streaks have no counter than speed, turn and break lock.

Actually, light mechs can dodge them by running at a certain angle during a typical circle strafe fight.

Edited by Digital Ninja, 03 November 2012 - 01:19 AM.


#67 MadcatX

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Posted 03 November 2012 - 01:26 AM

View PostLykaon, on 02 November 2012 - 11:43 PM, said:


Artemis and streaks are not compatable in table top rules so I doubt they will be compatable in MWo.

As for LRM boats...The sit and spam missile type is a no brainer all you need is a solid spotter.It's all about your spotter if all you do is sit in one place and spam missiles.

Now direct fire support,that's a whole new experience.Try firing LRMs at 200-500m while directly supporting the front lines.
My LRM Mech is a founder's cat 2 LRM 15 3 medium pulse 1 TAG. And I do brawl with it.


Looks like you and I play our cat's the same way. I started playing that way off the bat since I started out playing mostly pugs and generally couldn't rely a good spotter or backup, so I basically said "screw it, I'm going to be my own spotter!". So much funner and effective.

Originally I was offended with the generalization of all LRM boats being of the lazy variety that can't aim. That makes intentionally baiting light mechs to come after me thinking I'm just a lazy noob and an easy kill. Light mechs tend not to be much of a problem when they're missing a leg or two ;).

#68 Nintenja

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Posted 03 November 2012 - 05:25 AM

View PostDarian DelFord, on 01 November 2012 - 09:02 PM, said:

Just for the record, no skill. Point and shoot.

Let me know when you can kill my arse with Lasers, AC's or Missles.

I love these guys bragging about their kill death ratio.

So can't wait till Streaks get fixed in the next few patches.... THat right there, will be worth all the QQ'ing

Yea, lets nerf the little guy that runs in first against 1000's of tons of mech. All so you can know where to put your skillful LRMs.



Fine by me. I will just remove everything, strap in 2 SRM6s and sneak up on you. Then blow a new hole in your rusty butt. :D

#69 Fugu

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Posted 03 November 2012 - 05:33 AM

How I kill or assist in killing a streaking* Jenner:

Clan mate: "Fire on Alpha**, please. TAGed."
Me: "LRMs out"

That's the whole process really. K


*Pun intended.
**Alpha is always a Jenner.

#70 gregsolidus

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Posted 03 November 2012 - 05:43 AM

The day collisions are added back in is the day we'll see these complaints disappear.

#71 Stone Wall

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Posted 03 November 2012 - 05:48 AM

View PostTheSneak, on 03 November 2012 - 12:14 AM, said:

- Why doesnt AMS work? why? It should at least have a chance at hitting the missiles... I dunno, like 10% or something? I get that they move faster than LRMs and they are usually launched ffrom a LOT closer, but there should still be a chance, it IS a missile point defence system... Or is this a canon thing?


I'm sure AMS works. In the past MW games, AMS would only shoot down some of the missles. It was damage reduction that basically allowed you to dodge some of the missles.

#72 Joseph Mallan

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Posted 03 November 2012 - 05:51 AM

AMS shoots down a percentage of the incoming storm. That's why it is more effective on smaller Launchers. The MMO has a feature that TT never did(Tournament play). AMS can link to shoot down MORE Missiles. This right here makes staying together, a good option over running off alone.

#73 Angel Dust

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Posted 03 November 2012 - 07:23 AM

Well, first off: streaks should basically ONLY fire if you have lock and then they should hit a random location (that's canon).

I don't dislike streaks because it is in general a "got-no-skill-so-i-streak tool" because it takes SOME skill to use them (but alot less than other weapons).
My main beef is that alot off clans (and so premades) tend to either drop with massive LRM boats or every missile hardpoint is a streak. Not that they will make alot off money with the cost of the ammo but i'm sure infantile players will get a giggle out off them.

So please PGI: fix the streak (or at least make ams work against it like it is supposed to). Then balance the heat/ton/space/DPS issues so OP builds are a bad memory from the past. It's not that hard, really, it isn't... :D

#74 Suki

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Posted 03 November 2012 - 08:32 AM

Streaks always hit different parts of the mech, becourse you are moving and opponent's moving.
most of the time firstly I cut off both hands and only after kill entire mech.
"nerfing" streaks in a way when they will do spread damage won't change anything, it will be better for me to cripple some legs first.
and why to do anyting to them at all? streaks are already nerfed with the coast of the ammo. 6streaks kata 50% damaged will loose almost 200k in repair and reammo bills.

#75 Wispsy

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Posted 03 November 2012 - 08:37 AM

View PostFugu, on 03 November 2012 - 05:33 AM, said:

How I kill or assist in killing a streaking* Jenner:

Clan mate: "Fire on Alpha**, please. TAGed."
Me: "LRMs out"

That's the whole process really. K


*Pun intended.
**Alpha is always a Jenner.


Sometimes I like to play a game and make every alpha a different mech with every match! It does involve a little running headlong into unknown enemy configs though so play with caution..

#76 pedropars

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Posted 03 November 2012 - 08:41 AM

Well i use streaks on my commando to hunt down other light mechs,without streaks lag shielded jenners will be invincible!

#77 Tickdoff Tank

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Posted 03 November 2012 - 09:13 AM

View PostGeneral Anxiety, on 02 November 2012 - 10:31 AM, said:

I don't like having to run streaks with my jenner. The streaks should not be nerfed. They need to re institute collisions or fix the hit recognition problem at high speeds. If they nerf the streaks they will need to potentially be un nerfed when those two issues are resolved. I miss my flying ninja kick knock overs in my jennah :P


They are not really nerfing the Streaks, just fixing them. Streaks were never supposed to be CT seeking missles, they are supposed to spread the damage. Once the SSRMs no longer aim *only* for the CT they will still be dangerous but not to the level they currently are.

The change is absolutely necessary before the introduction of SSRM 4s and 6s.

#78 Apanthropy

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Posted 04 November 2012 - 05:06 PM

View PostFugu, on 03 November 2012 - 05:33 AM, said:

How I kill or assist in killing a streaking* Jenner:

Clan mate: "Fire on Alpha**, please. TAGed."
Me: "LRMs out"

That's the whole process really. K


*Pun intended.
**Alpha is always a Jenner.


Except that it's extremely easy to dodge incoming LRMs in an XL300 Jenner, so unless he's awful, you won't be killing him with LRMs.





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