Jump to content

Streak Jenners


77 replies to this topic

#41 Asakara

    Member

  • PipPipPipPipPipPipPip
  • The Spear
  • The Spear
  • 977 posts

Posted 02 November 2012 - 10:06 AM

In my experience if you fire streaks out towards their maximum range (270m) AMS will engage them (and 4 missiles from a Jenner sometimes all get shot down). If you fire streaks in close AMS will not engage.

I have also found that if you fire streaks point blank and almost right behind some enemy mechs (5-10m or so) who are stationary they will sometimes completely miss and go past them... And of course they have a limited turning and tracking ability so they miss a lot against other lights in tight fast duels unless you lead your shot properly (and sometimes they still miss).

2 X SSRM2 do 0.4 dmg more than 2 medium lasers, have a shorter maximum range (streak max range = med laser effective range), weigh more, and are ammo dependent. On the other hand, in my experience, they have a much higher psychological impact on an enemy pilot than lasers seem to.

Fire 6 small lasers (18 dmg) into the back of an assault and he may ignore it. Fire 2XSSRM2's (10.4 dmg) into his back and most of the time they will turn to see what is hitting them. With lights I have found that firing streaks will get them to bolt much faster than just hitting them with lasers.. And when they bolt they present their back armor and make it easier for streaks to hammer them.

Of course these are just my experiences and opinions. YMMV.

#42 thantos911

    Member

  • PipPipPip
  • Legendary Founder
  • Legendary Founder
  • 57 posts

Posted 02 November 2012 - 10:06 AM

This is the first patch i have ever piloted my Jenner with SSRM's and the main reason is the hit detection has changed. Just does not make sense to not run them at the moment.

#43 SilentWolff

    Member

  • PipPipPipPipPipPipPipPipPip
  • The God of Death
  • The God of Death
  • 2,174 posts
  • LocationNew Las Vegas

Posted 02 November 2012 - 10:15 AM

I'm afraid I created the trend of streak Jenners. You can blame me.
Oh and QQ more and all that jazz.

#44 Swiss Beats

    Member

  • PipPipPipPipPipPipPip
  • FP Veteran - Beta 1
  • FP Veteran - Beta 1
  • 738 posts
  • Locationbehind you

Posted 02 November 2012 - 10:20 AM

View PostLin Shai, on 01 November 2012 - 09:26 PM, said:

We all will be very happy when they fix hit detection and we can dump the SSRMs again. With DHS/Endo/FF the hot setup is the Jenner-F with 2xMPLAS and 3xSLAS

And the OP will start a NEW thread crying tears of sorrow.. The *insert whatever you want here* needs to be nerfed because I cannot ADAPT to this new tactic.

OP here is an idea, ask the devs to give just you an button where you can selectively freeze the match and pick off whomever you choose then restart it and win! Sounds great huh? Get on that and while you are at it see if they will give me an Urbanmech with tactical nukes okay?

Edited by demonr6, 02 November 2012 - 10:21 AM.


#45 Nuclear Weapon

    Member

  • PipPipPipPipPipPip
  • The Infernal
  • The Infernal
  • 280 posts
  • LocationLa Isla Bonita

Posted 02 November 2012 - 10:22 AM

They need to fix the netcode first :(

Besides that I can only offer chesse to go along with the whine.

#46 Cochise

    Member

  • PipPipPipPipPipPipPip
  • The 1 Percent
  • The 1 Percent
  • 642 posts
  • LocationAustin, Texas

Posted 02 November 2012 - 10:23 AM

View PostProsperity Park, on 01 November 2012 - 09:23 PM, said:

Everything is OP, that's why I play Mechwarrior. Anything you do in a Combat Vehicle that can step on tanks is OP.


Exactly. This isn't a game where the weapons/assets are different but at the end of the day, they are the same. It really is asymmetric warfare.

And man, I REALLY hate Jenners.

Edited by Cochise, 02 November 2012 - 10:25 AM.


#47 Tasorin

    Member

  • PipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 825 posts
  • LocationCartman 3050 HQ

Posted 02 November 2012 - 10:28 AM

Root Cause = Net Code

Resulting Effect = Hit Detection

Response to Effect = Who knows when PGI will fix this ongoing issue.

Community Response = Drop SRM's and Lasers and replace with SSRM's and Ballistics.

#48 General Anxiety

    Member

  • PipPipPip
  • 92 posts
  • LocationPorland, OR

Posted 02 November 2012 - 10:31 AM

I don't like having to run streaks with my jenner. The streaks should not be nerfed. They need to re institute collisions or fix the hit recognition problem at high speeds. If they nerf the streaks they will need to potentially be un nerfed when those two issues are resolved. I miss my flying ninja kick knock overs in my jennah :(

#49 Cochise

    Member

  • PipPipPipPipPipPipPip
  • The 1 Percent
  • The 1 Percent
  • 642 posts
  • LocationAustin, Texas

Posted 02 November 2012 - 10:33 AM

Or.... they could just slow the top speed in the game to 125km/ph and scale everything else.

#50 Mawai

    Member

  • PipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 3,495 posts

Posted 02 November 2012 - 10:38 AM

AMS appears to help against streaks as well as LRMs ... I was playing my Jenner without AMS just to see how it went ... then as more folks showed up with SSRMs and LRMs I had to put the AMS on ... and it seems to make a significant difference.

#51 Wispsy

    Member

  • PipPipPipPipPipPipPipPipPip
  • Talon
  • Talon
  • 2,007 posts

Posted 02 November 2012 - 10:39 AM

View PostGeneral Anxiety, on 02 November 2012 - 10:31 AM, said:

I don't like having to run streaks with my jenner. The streaks should not be nerfed. They need to re institute collisions or fix the hit recognition problem at high speeds. If they nerf the streaks they will need to potentially be un nerfed when those two issues are resolved. I miss my flying ninja kick knock overs in my jennah :(


You do not have to. Just learn to aim.

#52 Krivvan

    Member

  • PipPipPipPipPipPipPipPipPip
  • Littlest Helper
  • Littlest Helper
  • 4,318 posts
  • LocationUSA/Canada

Posted 02 November 2012 - 10:40 AM

So the 6 small laser Jenner is OP, now streaks are OP. What will make everyone happy? 4 Flamer Jenners and nothing else?

#53 Grayzzur

    Member

  • PipPipPipPipPip
  • Bridesmaid
  • Bridesmaid
  • 101 posts
  • LocationTexas

Posted 02 November 2012 - 10:45 AM

View PostDarian DelFord, on 01 November 2012 - 09:02 PM, said:

Just for the record, no skill. Point and shoot.

Let me know when you can kill my arse with Lasers, AC's or Missles.



“If you find yourself in a fair fight, your tactics suck.”
― John Steinbeck

#54 Ran

    Member

  • PipPip
  • 23 posts

Posted 02 November 2012 - 11:22 AM

View PostCochise, on 02 November 2012 - 10:33 AM, said:

Or.... they could just slow the top speed in the game to 125km/ph and scale everything else.


This might be the only choice they have. Armored Core had to do the same thing since the Netcode could not keep up with the Blade Mechs.

#55 GutPunch

    Member

  • PipPipPip
  • 64 posts
  • LocationCalifornia

Posted 02 November 2012 - 11:24 AM

The SRM fits are OP because you can't hit these guys with any accuracy due to NetCode/Lag/Hitbox issues. Once this gets fixed, the death by 1000 cuts methods will take a back seat to people who can actually pull of aiming.

And NO - Do not nerf speed. That solves nothing. L2Aim + working netcode = solution. It provides a working sandbox where the dependent variable is human skill instead of arbitrary rulesets or chance.

Edited by GutPunch, 02 November 2012 - 12:14 PM.


#56 Asakara

    Member

  • PipPipPipPipPipPipPip
  • The Spear
  • The Spear
  • 977 posts

Posted 02 November 2012 - 12:11 PM

View PostCochise, on 02 November 2012 - 10:33 AM, said:

Or.... they could just slow the top speed in the game to 125km/ph and scale everything else.


I do not think they would take that course as the last patch, as far as I can tell, saw the max speed increased from 141 kph to 150 kph.

#57 Apanthropy

    Member

  • Pip
  • 10 posts

Posted 02 November 2012 - 10:52 PM

View PostWispsy, on 02 November 2012 - 10:39 AM, said:


You do not have to. Just learn to aim.


If you would actually pay attention, hit detection is bugged right now. You can't "learn to aim" when hits aren't registering.




Anyway, I'm done playing MWO until either the hit detection is fixed or the collision is fixed. Every single game I've played the past 2 days I've had a Jenner or Commando chasing me with SSRMs for the entire game until either I die or they die, because I can't even hit them with my Jenner F and I can't stop them from running at top speed around my allies without any collision.

Also, nerfing speed would be the worst thing ever. Light mechs, and especially Jenners, die instantly to everything if you aren't able to go 130+, because you can't avoid anything being fired at you at all. They would become useless.

Edited by Apanthropy, 02 November 2012 - 10:53 PM.


#58 Wispsy

    Member

  • PipPipPipPipPipPipPipPipPip
  • Talon
  • Talon
  • 2,007 posts

Posted 02 November 2012 - 10:57 PM

View PostApanthropy, on 02 November 2012 - 10:52 PM, said:


If you would actually pay attention, hit detection is bugged right now. You can't "learn to aim" when hits aren't registering.




Anyway, I'm done playing MWO until either the hit detection is fixed or the collision is fixed. Every single game I've played the past 2 days I've had a Jenner or Commando chasing me with SSRMs for the entire game until either I die or they die, because I can't even hit them with my Jenner F and I can't stop them from running at top speed around my allies without any collision.

Also, nerfing speed would be the worst thing ever. Light mechs, and especially Jenners, die instantly to everything if you aren't able to go 130+, because you can't avoid anything being fired at you at all. They would become useless.


Hit them where they actually are and not where your screen says they are ;) once you get them once you can judge it pretty easily :)

#59 Lin Shai

    Member

  • PipPipPipPipPipPipPipPipPip
  • 2,401 posts
  • Facebook: Link
  • LocationDenver, CO

Posted 02 November 2012 - 11:06 PM

View PostApanthropy, on 02 November 2012 - 10:52 PM, said:

If you would actually pay attention, hit detection is bugged right now. You can't "learn to aim" when hits aren't registering.


No, you can ... it's just annoying. And often not consistent.

Over the past week I've gotten much better at shooting the air in front of things and landing hits more consistently. I still run into the occasional case where no matter what you can't hit something, but it's not an every-game thing.

I'm going to stick to running the 2xMPLAS + 2xSSRM2 for the moment, but at least I'm getting back to where I'm actually racking up some damage and getting some kills.

#60 Apanthropy

    Member

  • Pip
  • 10 posts

Posted 02 November 2012 - 11:20 PM

View PostWispsy, on 02 November 2012 - 10:57 PM, said:


Hit them where they actually are and not where your screen says they are ;) once you get them once you can judge it pretty easily :)


Sorry, I don't want to play another version of CS: Source, and spend a bunch of my time trying to aim at invisible hitboxes when it should just be fixed in the first place.

Also, even with that, there's still no way to stop them from chasing you the entire game because there's no collision.





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users