

Screen 'polarizing' when close to a glowing 'mech.
#1
Posted 02 November 2012 - 12:15 AM
#2
Posted 02 November 2012 - 12:18 AM
EDIT:
I was going to link the referance but the thread this was confirmed in but it is no longer available after the website revamp. It was stated in the "Impromptu ask me anything with Bryan Ekman" thread about a week ago.
Edited by BloodLegacy, 02 November 2012 - 12:24 AM.
#3
Posted 02 November 2012 - 12:53 AM
If it happened in conjunction with a fusion engine getting destroyed (quick build up on death, slower but still quick fade) it might be pretty awesome to watch.
#4
Posted 02 November 2012 - 12:56 AM
I would suppose they are going to tone it down at some point.
#5
Posted 02 November 2012 - 01:32 AM
http://mwomercs.com/...-mech-syndrome/
Edited by StainlessSR, 02 November 2012 - 01:34 AM.
#7
Posted 02 November 2012 - 01:35 AM
#8
Posted 02 November 2012 - 06:05 AM
#9
Posted 02 November 2012 - 06:31 AM
It's giving me a more "realistic" feeling! You know, a glowing Mech who took a whole load of my guns right in front of me is as bright as the Sun, and when I look into the sun I can't see anything as well.
But I can totally understand why a lot of people don't like it!
#11
Posted 02 November 2012 - 06:40 AM
I was hoping the glass darkening was part of the 'cockpit effects' they promised would be added to long range weapons, and/or a heat penalty. I thought it was intentional.
#12
Posted 02 November 2012 - 06:41 AM
#13
Posted 02 November 2012 - 06:50 AM

#14
Posted 02 November 2012 - 07:08 AM
Jason1138, on 02 November 2012 - 06:41 AM, said:
I like to be sarcastic and prolong problems instead of posting elsewhere and letting them die!
Pangorin, on 02 November 2012 - 06:50 AM, said:

I like to chime in with equally unnecessary posts likely to start more hateposts!
The devs said long range weapons were going to start giving us 'cockpit effects' and then suddenly the glass darkened. I haven't seen any other cockpit effects. One of the two statements is a brush-off, so I want to know which.
It cant be BOTH
'Some weapons will have additional target mech cockpit effects as a balancing factor'
'Cockpit effects are unintended and will be corrected'
#15
Posted 02 November 2012 - 07:26 AM
Vermaxx, on 02 November 2012 - 06:40 AM, said:
I was hoping the glass darkening was part of the 'cockpit effects' they promised would be added to long range weapons, and/or a heat penalty. I thought it was intentional.
It was intentional ... they just went too far with it and when the big "get this patch out NOW and go Open Beta" directive came down ... the pushed it to production. Now, as the "known issues" post says, they're going to fix it.
#16
Posted 02 November 2012 - 07:30 AM
Vermaxx, on 02 November 2012 - 07:08 AM, said:
The devs said long range weapons were going to start giving us 'cockpit effects' and then suddenly the glass darkened. I haven't seen any other cockpit effects. One of the two statements is a brush-off, so I want to know which.
It cant be BOTH
'Some weapons will have additional target mech cockpit effects as a balancing factor'
'Cockpit effects are unintended and will be corrected'
Humor isn't your thing, right? Man, let's have some fun, that is normally additional indicated by some kind of smileys!
Calm down, relax, have cup of coffee, and if you do not like my posts, ignore it! I don't force anybody to read my posts! (Maybe I should....hmmmmm,.... read my post or I shot you with my (F)atlas....have to think about it!

#17
Posted 02 November 2012 - 07:43 AM
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