

HBK-4SP upgrade paths
#1
Posted 02 November 2012 - 06:08 AM
The only thing I have for mine right now is I bought a TAG for the head spot...which I then swapped for a 5th Medium laser, and an AMS with 1000rds.
I'm assuming next I should be getting myself Ferro Fiberous armor and Endo steel structure?
From this point, I'm lost, no idea how to out fit this thing to get its heat down (And man does it run hot) and kick ***! Any ideas?
#2
Posted 02 November 2012 - 06:11 AM
Most people go with Endo Steel and NOT Ferro Fiberous armor because the gains aren't worth the cost.
I would check out the mech building guide here: http://www.mechspecs...s-Mechlab-Guide
There are many good ideas for vets and new players alike.
Figure out what you want the mech to do first then build accordingly.
Is it a brawler?
Is it a sniper?
Will you run energy weapons (hot) and need heat sinks to compensate?
Will you run ammo fed weapons and need CASE or ammo stocks?
Will you be fast enough to deal with lights/recon mechs?
Will you be slow and act as a support mech?
Running around and "kicking !@$" doesn't really give us enough information to help you with the build.
#3
Posted 02 November 2012 - 06:26 AM
standard 225
medium pulse in head
kept the medium lasers on arms
2 streaks instead of srm6
double heatsinks
ams
double heatsinks take up a lot of space but they're very usefull, endo gets you only 2.5 ton, double heatsinks is a much larger weightsaving.
edit: got 10 crits left, if I dump 2 heatsinks I can run a 260 engine (which has an extra heatsink built in) if I run endosteel. Might be worth it.
Edited by Flapdrol, 02 November 2012 - 06:31 AM.
#4
Posted 02 November 2012 - 06:42 AM
I'll at least experiment with the Streaks.
#5
Posted 02 November 2012 - 06:45 AM
streak ammo is expensive so turn off autorearm if you're farming for cbills, it reloads for free to 75% ammo.
#6
Posted 02 November 2012 - 09:16 AM
#7
Posted 02 November 2012 - 09:29 AM
#8
Posted 02 November 2012 - 10:40 AM
Go with an endosteel chassis and double heat sinks. Mount dual SRM6s (along with 2 tons of ammo) and equip a single Large Pulse Laser per arm. From there you can either choose to equip Medium or Small lasers for extra close range fire power and to manage heat while keeping the damage going or could could forge the extra weapons in favor of more ammo or a larger engine.
For a sick sniper variant using the 4SP:
Go with an endosteel chassis and double heat sinks. Mount dual LRM (can't remember If I used LRM10s or LRM15s) and some ammo. Equip an ERPPC in each arm and a tag laser in the head. Boat up on heat sinks. This will run a little hot but remember you are a sniper, not a brawler. Chain fire everything (sepcicially your your PPCs) and be aware of how much heat your weapons generate. Pic your shots with your PPC sparingly. Use them to soften up larger targets or when you don't have scout support for your LRMs and you need to maintain cover.
#9
Posted 03 November 2012 - 05:14 AM
Thanks!
#10
Posted 03 November 2012 - 05:30 AM

mostly runs cold but if u overheat u can use cycle

#11
Posted 03 November 2012 - 08:28 AM
Raso, on 02 November 2012 - 10:40 AM, said:
Go with an endosteel chassis and double heat sinks. Mount dual SRM6s (along with 2 tons of ammo) and equip a single Large Pulse Laser per arm. From there you can either choose to equip Medium or Small lasers for extra close range fire power and to manage heat while keeping the damage going or could could forge the extra weapons in favor of more ammo or a larger engine.
For a sick sniper variant using the 4SP:
Go with an endosteel chassis and double heat sinks. Mount dual LRM (can't remember If I used LRM10s or LRM15s) and some ammo. Equip an ERPPC in each arm and a tag laser in the head. Boat up on heat sinks. This will run a little hot but remember you are a sniper, not a brawler. Chain fire everything (sepcicially your your PPCs) and be aware of how much heat your weapons generate. Pic your shots with your PPC sparingly. Use them to soften up larger targets or when you don't have scout support for your LRMs and you need to maintain cover.
Hm referring to your LPLAS Variant:
I do not have enough tonnage free, how did you do that? Shaving armor?
#12
Posted 03 November 2012 - 09:25 AM
Cstriker, on 03 November 2012 - 05:14 AM, said:
Thanks!
To be honest I didn't like the drop in range with the Medium Pulse Lasers. I like having the option to attack at a longer range and use cover when I have the chance to do so but also love me some brawling. I think that with proper firing discipline and the right approach to the enemy that anything short of 2 mechs rounding a corner and meeting for the first time that Medium Lasers will out preform Medium Pulse Lasers by virtue of allowing you to open fire from a greater distance. That's just my preference, however.
IncorporeaL GhosT, on 03 November 2012 - 08:28 AM, said:
Hm referring to your LPLAS Variant:
I do not have enough tonnage free, how did you do that? Shaving armor?
I used an Endo Steal frame and double heat sinks. With Double Heat sinks I was able to shave off 10 tons worth of heat sinks and keep up a decent heat efficiency. I might of also taken some armor off the legs, but I can't recall and haven't had the time to grind up the C Bills again since the reset. Also, I was using the stock 200 engine. The added range on the Large Pulse Lasers helps to make up for the sluggish speed.
Also, if I recall, if you can fit the Large Pulse Lasers you can fit the ERPPCs. I think they are the same tonnage, but don't quote me I don't have the details in front of me right now.
#13
Posted 03 November 2012 - 10:29 AM
Edit2:
Quote
I'm running with 16 DHS at 1.4 heat efficiency btw.

Edited by pflasterstein, 03 November 2012 - 11:00 AM.
#14
Posted 03 November 2012 - 10:34 AM
Because of the lack of speed, this build is more of an ambusher, so it suffers on maps like caustic that lack cover.
#15
Posted 03 November 2012 - 12:14 PM
Lefty Lucy, on 03 November 2012 - 10:34 AM, said:
Because of the lack of speed, this build is more of an ambusher, so it suffers on maps like caustic that lack cover.
4SP is totally an ambusher. There are places on Caustic that actually work really well. The E5-F5 ridge area really that whole ridge and rocky area on that side of the map. Also the ridge on the left side (can't think of the grid) if you are coming from the manufacturing start point is also a really good area.
One of the best maps to be on is River City because of all the cover. Only map I ever run out of SRM ammo on.
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