The "D" in DHS means Double! Petition (Poll, Not Discussion)
#61
Posted 04 November 2012 - 01:43 AM
1.5 seems to calculate better compared to the current engine shs mistake. Just a smidgen higher than what we have now but makes enough of a difference when you calculate.
#62
Posted 04 November 2012 - 01:44 AM
Give engine heatsinks a 1.4 (I'd actually go 1.5), this takes care of the apparently gamebreaking issues occuring from 2.0 engine sinks, but leave any added DHS at 2.
#63
Posted 04 November 2012 - 01:47 AM
Before Open Beta began, me tested out my build on DHS compared with singles and had increased by killing power by ~30-40%. (And me killing power was quite decent to begin with what with a 2+ K/D ratio & high win rate while solo queuing.)
#65
Posted 04 November 2012 - 02:35 AM
#66
Posted 04 November 2012 - 02:40 AM
Tehtos, on 02 November 2012 - 12:40 PM, said:
You haven't, but others have.
#67
Posted 04 November 2012 - 02:58 AM
By all means, make them 2 times as effective as standard. Just don't start crying when people just load up with 4 LPLs and alpha you in the face repeatedly without having to worry about overheating.
#68
Posted 04 November 2012 - 03:39 AM
The Cheese, on 04 November 2012 - 02:58 AM, said:
By all means, make them 2 times as effective as standard. Just don't start crying when people just load up with 4 LPLs and alpha you in the face repeatedly without having to worry about overheating.
Not a big surprise you could cram extra SSRMs with the currently broken DHS system, SSRMs aren't all that heat intensive. As for 4 LPLs running heat neutral, it'll never happen, no 'Mech could mount enough heatsinks to fully negate 4 LPLs at their advertised RoF. Even with true DHS, it would be difficult for any 'Mech to run multiples of any of the heavy energy weapons at heat neutral, but they'd at least be able to use them relatively effectively.
#69
Posted 04 November 2012 - 03:47 AM
there needs to be a 3rd option, like 1.75 instead of 1.4 or 2
#70
Posted 04 November 2012 - 03:51 AM
Or better, put them in at 2.0 and fix the cause of the problem because otherwise you will HAVE to refix the problem again when clan tech comes out, much better to fix the real issues during this "beta" when things are still up in the air than in 6-12 months when we start getting clan tech (if thats where it fits on the timeline).
*edit*
just so long as the fix takes into account the eventual arrival of clan DHS so we dont have to reconfigure later.
Edited by Asmosis, 04 November 2012 - 05:10 AM.
#71
Posted 04 November 2012 - 04:05 AM
#72
Posted 04 November 2012 - 05:44 AM
Tehtos, on 02 November 2012 - 12:40 PM, said:
They tested it, they claim. So 40 developers had a few matches.
I am not sure how they did test it. Maybe the took a Gaussapult, added Double Heat Sinks and noticed "Huh,this mech doesn't overheat anymore" Imbalanced!
Or did they take an Awesome 8Q, upgrade to DHS and said "Huh, the Awesome doesn'T overheat in 9 seconds anymore, that'S totally OP"?
Or did they take a mech with 2 Medium Lasers and 10 double heat sinks and said "Oh, this mech doesn'T overheat anymore", heat is meaningless, we can't have that! Nerf!
#73
Posted 04 November 2012 - 05:51 AM
I will say I've taken to calling them HAHS, for "Half-Again Heat Sinks" (and because it's a great big joke by the Devs).
#74
Posted 04 November 2012 - 05:52 AM
For a comparative experience pre-Nov 6th, buy any stock 'Mech. Remove 30% of it's heat sinks. Run it a few rounds and be amazed at how quickly you burn your way up the overheat bar. Because that's what they're planning to do to any design that comes with DHS stock, and by extension anyone who wants to build a 3050-style custom. They're starting us with heat removal that's 70% of tabletop stats in a game where 'Mechs already run hotter than 10-sec-turn rules.
For less wealthy types, play a Trial 'Mech and imagine if it overheated approximately 1/3 faster than they already do. Does this sound like fun? Nope? Welcome to why people are furious about a DHS "fix" like this.
#75
Posted 04 November 2012 - 05:55 AM
#76
Posted 04 November 2012 - 05:18 PM
trycksh0t, on 04 November 2012 - 03:39 AM, said:
My point was that I can get a reasonable advantage out of the current DHS system without it being overpowered. This is a good thing. Also, you appear to have missed the part where my build is more heat efficient than it was with fewer weapons and also have free weight to do with as I want. In my case, I added armour. The advantages of DHS aren't just that you can cram in more firepower.
trycksh0t, on 04 November 2012 - 03:39 AM, said:
I never mentioned heat neutrality. I'd argue that it's never necessary, and in fact a huge disadvantage in most situations, but that's another argument.
#77
Posted 04 November 2012 - 05:34 PM
Bubba Wilkins, on 02 November 2012 - 11:16 AM, said:
Instead of thinking of it like OMG it is double the heat disipation, It is Double the size and takes up 3 slots each so it increases the heat disipation by 40% so Heck yeah win win makes since to me, all they have to do is change the tool tip to double the size and not double the heatdisapation. so we can still call em double heat sinks. You guys think a heat sink twice your size on the cpu will double the effectiveness of the heat sink?. what i think also is that, verrying the loadouts what you can choose and still be effective is important
Edited by Gunghoe, 04 November 2012 - 05:37 PM.
#78
Posted 04 November 2012 - 05:36 PM
Gunghoe, on 04 November 2012 - 05:34 PM, said:
It's actually triple the crit space at the same weight. Having the word "double" in any part of this component is just plain confusing right now. It's just there because Battletech canon says that "this is what they're called".
#79
Posted 04 November 2012 - 05:51 PM
#80
Posted 04 November 2012 - 06:11 PM
lceman, on 04 November 2012 - 05:51 PM, said:
Indeed. Math has already shown the diminishing return of what happens with the proposed "1.4" change. So really, there is no reason to test a faulty change that results.
Edited by General Taskeen, 04 November 2012 - 06:12 PM.
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