The "D" in DHS means Double! Petition (Poll, Not Discussion)
#81
Posted 04 November 2012 - 06:24 PM
#82
Posted 04 November 2012 - 06:24 PM
1.4x seems legit IF they were only 2 slots.
#83
Posted 04 November 2012 - 06:24 PM
Yoseful Mallad, on 02 November 2012 - 01:00 PM, said:
NOOOOOOOOOOOOOO, Just NOOOOO. The clans aren't here yet and you want IS DHS to be 2 crit slots. OK give us Clan DHS that take up 1 crit slot. Will that be fair then? Too many radical changes will kill this game.
Just see what happens with the 1.4x change before assuming the worst.
#84
Posted 04 November 2012 - 06:30 PM
#86
Posted 04 November 2012 - 07:02 PM
Grugore, on 04 November 2012 - 06:36 PM, said:
In a small mech, that is correct. In a large mech, it is more advantageous to upsize the engine and stack the DHS there as much as possible to free up crit space. Weight is not the concern as you can fit more tons of SHS in an Assault than you can DHS. That is why the 2 value is so important, because it is only at the 2 level that you achieve enough cooling to make DHS Assault builds viable with proper Assualt weapon loadouts.
Edited by Bubba Wilkins, 04 November 2012 - 07:03 PM.
#87
Posted 04 November 2012 - 07:26 PM
The solution does not involve making double heatsinks 1.4 heatsinks. it involves removing heatsinks from engine or leaving engine ones as SHS... or making a DHS engine come with less heatsinks and tonnage.
For example 5 DHS instead of 10 SHS and 17 crits instead of 12 crits. Same dissipation, lighter but more crits. The rest is about balancing weapons.
DHS aren't magical supergood heatsinks, at least the IS versions. They simply dissipate same heat with half the weight at the cost of criticals. This is useful for weight limited mechs, eg light ones and significantly less useful for mechs that have all their crits taken up by crap.
Edited by hanitora, 04 November 2012 - 07:28 PM.
#88
Posted 04 November 2012 - 07:30 PM
hanitora, on 04 November 2012 - 07:26 PM, said:
The solution does not involve making double heatsinks 1.4 heatsinks. it involves removing heatsinks from engine or leaving engine ones as SHS... or making a DHS engine come with less heatsinks and tonnage.
For example 5 DHS instead of 10 SHS and 17 crits instead of 12 crits. Same dissipation, lighter but more crits. The rest is about balancing weapons.
DHS aren't magical supergood heatsinks, at least the IS versions. They simply dissipate same heat with half the weight at the cost of criticals. This is useful for weight limited mechs, eg light ones and significantly less useful for mechs that have all their crits taken up by crap.
The downside is that in a large mech, they don't actually fit anywhere else BUT the engine.
Edited by Bubba Wilkins, 04 November 2012 - 07:36 PM.
#89
Posted 04 November 2012 - 07:33 PM
Bubba Wilkins, on 04 November 2012 - 07:30 PM, said:
The downside you twit is that in a large mech, they don't actually fit anywhere else BUT the engine.
Well tough ******* luck cowboy, you can't build your unrealistic 4 PPC heat neutral monstermech with endo steel chassis after all.
BTW from the lore and BT standpoint my suggestion is just as dumb as 1.4 heatsinks. The real solution is just fix the weapon damage/heat instead of making this *********** even worse by assigning arbitrary values to heatsinks. This is just patching leaks with gum and having new ones show up immidiately.
Edited by hanitora, 04 November 2012 - 07:43 PM.
#90
Posted 04 November 2012 - 08:01 PM
hanitora, on 04 November 2012 - 07:33 PM, said:
BTW from the lore and BT standpoint my suggestion is just as dumb as 1.4 heatsinks. The real solution is just fix the weapon damage/heat instead of making this *********** even worse by assigning arbitrary values to heatsinks. This is just patching leaks with gum and having new ones show up immidiately.
Actually, this is the build I would like to be running. With some slight tweaks to get 2-4 more DHS in there. Hardly the OP boogeyman.
#92
Posted 04 November 2012 - 08:06 PM
#94
Posted 04 November 2012 - 08:20 PM
hanitora, on 04 November 2012 - 08:06 PM, said:
Yes, it looks the part of an Assualt mech instead of an overgrown Heavy or Medium in an Assault body. Even if I tweaked it to have a couple more DHS & and all DHS = 2, it would still have heat issues.
The Cheese, on 04 November 2012 - 08:06 PM, said:
Those are all DHS which should give it 26 effective cooling, a couple more should get me in the 30 range which would make it at least reasonable. Heat would still build very quickly when the PPC's were in use. As things are now though, it is completely non-viable build.
Edited by Bubba Wilkins, 04 November 2012 - 08:26 PM.
#96
Posted 04 November 2012 - 08:38 PM
Tennex, on 02 November 2012 - 11:17 AM, said:
cuz it makes a working game in the end.
They unbalanced the game when they made engine nerfs favour faster base mechs. Because of this you can't fit many DHSs into the bigger, slower mechs. They broke it, now they waste time trying to fix it. What will they break next I wonder?
#97
Posted 04 November 2012 - 08:48 PM
Brown Hornet, on 04 November 2012 - 08:38 PM, said:
They unbalanced the game when they made engine nerfs favour faster base mechs. Because of this you can't fit many DHSs into the bigger, slower mechs. They broke it, now they waste time trying to fix it. What will they break next I wonder?
Agreed, the speed caps are probably here to stay, or until the netcode gets fixed, so forever...
I personally wouldn't care if they kept the speed caps for all of the mechs but made the 400 available for an atlas (or every mech for that matter). The 400 wouldn't give you any speed above the cap, maybe an acceleration boost? but the extra 6 heatsinks in the engine would be nice...
#98
Posted 04 November 2012 - 08:54 PM
hanitora, on 04 November 2012 - 08:26 PM, said:
Firepower is just an alpha strike. There is more to this game then that. You would be smart to remember then when you getting your **** shot off by large lasers and Streaks.
#99
Posted 04 November 2012 - 09:00 PM
The Cheese, on 04 November 2012 - 02:58 AM, said:
By all means, make them 2 times as effective as standard. Just don't start crying when people just load up with 4 LPLs and alpha you in the face repeatedly without having to worry about overheating.
Oh unlike gauss cat?
Daycrist Bloodfang, on 04 November 2012 - 08:13 PM, said:
Not exactly A Founder's Atlas has far more firepower
Founders is a D class with an F tag, paint job and credit bonus and no more powerful than the standard D, The dc has a different slot layout as it is for lance leaders and commanders and will offer functions not yet available in game.
Edited by Hexcaliber, 04 November 2012 - 09:04 PM.
#100
Posted 04 November 2012 - 09:01 PM
Blackfire1, on 04 November 2012 - 08:54 PM, said:
Streaks are only powerful because they hit the CT and because streak cats stack a ton of em. The actual damage is weak. They are set to get demoted from fotm to not so great soon enough so that's hardly what I'd worry about.
Maybe if you had 3 SRM6, then I'd worry about getting my *** shot off by them. Also that thing has ER PPCs which are hard as **** to aim with the lagcode in place.
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