Ok, this is a bit of a stretch, but extrapolating out 1.4 heat sinks to clan times:
Warhawk "Metallic Fog"
similar in design philosophy to "
Warhawk Tara"
85 ton Omni
340XL
Base Chassis capable of carrying a 58 ton armor and weapons loadout.
4 C ER PPC (24 tons)
1 ECM Suite (1 ton)
20 extra double heat sinks (20 tons). This
should give a 6.0 Heat Dissipation rate. With planned change will give a 4.2 HdR.
13 tons of Standard armor (13 tons this may vary if ECM goes up in tonnage cost).
Crits
(requires placement of 17 cDHS)
LA/RA
Shoulder
UAA
LAA
cERPPC-2
cERPPC-2
cDHS-2
cDHS-2
empty-1
LT/RT
XL-2
cDHS-2
cDHS-2
cDHS-2
cDHS-2
cDHS-2
Head
Life Support
Sensors
Cockpit
ECM-1
Sensors
Lifesupport
CT
XL-6
cDHS-2
LL/RL
Hip
ULA
LLA
Foot
cDHS-2
Average rate of fire on this build, standing still was one salvo every 10 seconds (heat neutral @ Max TT RoF).
Average rate of fire on this build, standing still, with proposed DHS change, propogated out to Clan DHS:
15 heat per shot per cERPPC:
One salvo every 14.29 seconds.
13 heat per shot per cERPPC:
One salvo every 12.38 seconds.
In other words, 60 damage every ~12 seconds.
"What's your problem? You're doing 60 damage every 12 seconds!"
It costs me 44 tons and 42 crits to do this.
Clan Gauss: 12 tons 6 criticals.
*4 weapons = 48 tons 24 crits. + ammo.
Average rate of fire (extrapolated) once every 4 seconds.
Damage per salvo (extrapolated) 15 per weapon or 60.
4 * cGauss setup is four tons heavier (without ammo, and each ton of ammo taken is two and a half salvos, extrapolated)
It equals the best possible damage per salvo (60)
and is
three TIMES better at damage output over time.
Which means a
dual Gauss setup, carrying 8 tons of ammo (each ton of ammo is five salvos, extrapolated),
24 tons 12 crits for the weapons + 8 tons 8 crits for ammo = 32 tons 20 crits
Deals 30 damage every 4 seconds.
Therefore a weapon system setup 72.73% the weight, and 45.45% of the critical space deals damage at a rate
one and a half TIMES my average rate.
Assuming 13 heat per shot:
At absolute best (assuming I get a heat cap of 30+30 =60) the
Fog can do in the shortest amount of time, without shutdown, with continuous fire, is a single full salvo (@ t=0, resulting in 52 heat, which cools to 39.4). Now I can only fire single shots.
First shot comes @ t= 3 (heat 39.4, spikes to 52.4).
Second shot comes @ t= 4.5 (heat cools to 46.1, spikes to 59.1).
Third shot comes @ t = 7.39 (heat cools to just under 47, spikes to just under 60).
Fourth shot comes @ t= 10.49 (heat cools to just under 47, spikes to just under 60,)
and each shot thereafter comes after a 3.1 second delay. This is heat neutral fire tempo.
So I'm reduced to a heat neutral fire tempo @ ten and a half seconds from my engaging salvo. Total damage output in that time is 8 shots, or 120 damage.
Dual Gauss matches that at 12 seconds (Salvos of 30 fired @ 0, 4, 8, and 12), and then pulls away quickly.
Edited by Vapor Trail, 02 November 2012 - 04:49 PM.