

"Desired build with DHS" thread, for Bryan & Post your mech specs with SHS, 2.0 DHS and 1.4 DHS
#81
Posted 02 November 2012 - 01:30 PM
AS7-RS
4x PPC
2x SSR2 1t ammo
XL300 Engine
Standard armor/structure
12 heatsinks in engine
26 additional heatsinks
DHS as proposed can not possibly match the heat dissipation of my 38 heatsinks, much less exceed it. Changing engine to Standard-350 would let me fit a total of 14+7 DHS for a cooling capacity equivilent to 29.4 SHS.
#82
Posted 02 November 2012 - 01:31 PM
Will be asking for my 3 mill back if they dont "fix" them back to 2, or at least alot closer to 2 to make them a worthwhile update.
#83
Posted 02 November 2012 - 01:34 PM
HBK-4P
Standard 200 Rated Engine
Near Max standard armour
Standard Structure
9 Small Lasers
AMS with 1 ton of ammo
17 Single heatsinks(For a total of 25 heat disipation)
I can fit 7 Double heatsinks outside the engine. With actual heatsinks that would give me 30 heat disipation and 10 tons to play play with upgrading weapons. With 1.4 heatsinks I have 21 heat disipation and 10 tons that I can do nothing with. With current double heatsinks I would have up to 22 heat disipation.
#84
Posted 02 November 2012 - 01:34 PM
Lauranis, on 02 November 2012 - 01:28 PM, said:
And gimp the teammates I run with by having a sub-par build? Or goof up my stats, which are not going to be reset again? Or goof up my income, which again is getting no further resets? No thanks!
This is the sort of *major* issue that really should have been dealt with in closed beta, before opening the floodgates and the final data wipe.
#85
Posted 02 November 2012 - 01:34 PM
#86
Posted 02 November 2012 - 01:34 PM
Lauranis, on 02 November 2012 - 01:28 PM, said:
http://mwomercs.com/...heat-sinks-dhs/
and to pay particular attention to:
That last line in particular is vitally important to this discussion, the worst thing you can do is to stop using your DHS builds.
If you want the developers to make a proper, informed, decision keep using them. Give the devs the data they need to see how DHS builds work in the real environment of the production servers.
I dont need to use 1.4heat sinks to know they will be less efficient than SHS on any possible assault mech build. I can use my mystical powers of math, and realize it right off the bat.
Edited by Kushko, 02 November 2012 - 01:35 PM.
#87
Posted 02 November 2012 - 01:37 PM
6 ER PPC's
#88
Posted 02 November 2012 - 01:39 PM
RootBeerBaron, on 02 November 2012 - 01:16 PM, said:
I think you forgot to take into account HS placement and durability. My swayback has 8 external heatsinks:
Currently with DHS: 10 in the engine (singles) + 8 external (doubles) = 26 effective
With new 1.4 HS: 18*1.4 = 25.2 effective
With SHS (no other changes): 18 effective
With SHS while standing in the water (no other changes): 14+4*2 = 22 effective
With SHS + Endo Steel (2.5t extra from ES, 0.5t shaved off leg armor = 3 extra HS): 21 efective
With SHS +ES while standing in the water: 17+4*2 = 25 effective
Now account for the fact that you can only place DHS in side torsos and arms, so losing a side torso effectively halves the number of external DHS you got. Also account for a fact that DHS is much more vulnerable to critical hits than SHS even if your torso/arm is not destroyed yet. Also account for a fact that it costs 1.5m to upgrade to DHS and see which path you want to take.
#89
Posted 02 November 2012 - 01:41 PM
Kushko, on 02 November 2012 - 01:34 PM, said:
I dont need to use 1.4heat sinks to know they will be less efficient than SHS on any possible assault mech build. I can use my mystical powers of math, and realize it right off the bat.
I'll go one better, how can I expected to spend 4-5million cbills switching back and forth on one mech much less my three main variants just to test a sub par build? Not gonna happen. I'm gonna to run what works only now that it's on my dime.
#91
Posted 02 November 2012 - 01:42 PM
#92
Posted 02 November 2012 - 01:44 PM
Bubba Wilkins, on 02 November 2012 - 01:41 PM, said:
I'll go one better, how can I expected to spend 4-5million cbills switching back and forth on one mech much less my three main variants just to test a sub par build? Not gonna happen. I'm gonna to run what works only now that it's on my dime.
Yeah, we're not testing anymore. Now it's about making a nestegg for 'community warfare,' whenever that hits, and practicing with proven guns.
The climate changed a lot in just a few days, but the devs are clueless to this, too.
#93
Posted 02 November 2012 - 01:46 PM
Vassago Rain, on 02 November 2012 - 01:44 PM, said:
Yeah, we're not testing anymore. Now it's about making a nestegg for 'community warfare,' whenever that hits, and practicing with proven guns.
The climate changed a lot in just a few days, but the devs are clueless to this, too.
I know right. We're actually agreeing in threads these days.
#94
Posted 02 November 2012 - 01:48 PM
Lauranis, on 02 November 2012 - 01:28 PM, said:
http://mwomercs.com/...heat-sinks-dhs/
and to pay particular attention to:
That last line in particular is vitally important to this discussion, the worst thing you can do is to stop using your DHS builds.
If you want the developers to make a proper, informed, decision keep using them. Give the devs the data they need to see how DHS builds work in the real environment of the production servers.
The "fix" to DHS will render my current build unplayable- to be able to sink enough heat to function, I will have to revert to SHS and an older version.
#95
Posted 02 November 2012 - 01:48 PM
3rdworld, on 02 November 2012 - 01:10 PM, said:
4mpl
2ssrms
18 (double) heatsinks
currently 26 soon 25.2.
Removing the MPLS that I won't be able to shoot for MLs and adding ES I save 1mil in DHS upgrade and get 25 dissipation.
1 mil for .2 dissipation? GAME CHANGER
Don't forget that crits will take out more heat dissipation, oh and higher repair bills.
#96
Posted 02 November 2012 - 01:54 PM
Yes i know PGI cant deal with simple math and its almost cruel to involve physics as well, but i just thought id put it out there.

#97
Posted 02 November 2012 - 01:57 PM
Kushko, on 02 November 2012 - 01:54 PM, said:
Yes i know PGI cant deal with simple math and its almost cruel to involve physics as well, but i just thought id put it out there.

Which is really funny, because in MW3, it followed the laws of physics.
#98
Posted 02 November 2012 - 01:58 PM
Lauranis, on 02 November 2012 - 01:28 PM, said:
That last line in particular is vitally important to this discussion, the worst thing you can do is to stop using your DHS builds.
If you want the developers to make a proper, informed, decision keep using them. Give the devs the data they need to see how DHS builds work in the real environment of the production servers.
Then make the cost of switching between singles and
#99
Posted 02 November 2012 - 02:00 PM
Bubba Wilkins, on 02 November 2012 - 01:46 PM, said:
I know right. We're actually agreeing in threads these days.
I actually passed on farming out money for atlases, knowing they're likely to release much, much better versions soon, and went with the more efficient, smaller hunchbacks.
Funny that you can get lagshield on a medium, that still packs as much realistic firepower as a 100 ton assault.
#100
Posted 02 November 2012 - 02:04 PM
3 ER PPC
3 MPL
1 AMS (1 ton ammo)
XL 320 Engine
19 DHS
Yep. Hosed.
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