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[DISC] DHS + Laser nerf


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#1 Rogue 6

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Posted 02 November 2012 - 01:59 PM

Double Heat Sinks (DHS)
  • Fixed a bug where DHS where Engine Heat Sinks were not be converted to DHS.
  • Single Heat Sink = 1.0
  • Double Heat Sink = 1.4
After fixing the EHS bug, and setting DHS to a cannon value of 2.0, we experienced anticipated result. Heat was no longer a concern, increasing DPS exponentially on certain types of mech loadouts. After testing a variety of standard builds, we settled on 1.4. This value maintains the spirit of both DHS and maintains the integrity of MWO's overall gameplay experience.

PGI will monitor DHS' closely and tune this number up or down depending on the telemetry data received from production servers.

Heat Bug

Testing revealed a long standing issue with how heat was calculated for some weapons.
  • Total Generated was used as Heat Per Second.
  • The fix now calculates Heat Per Second based on Total Generated Heat.
This affects Small, Medium, Large Pulses Laser, and Small Lasers. They will now produce more heat when fired and work as originally intended.

So PGI is not only nerfing the DHS ( after they got caught for putting them out broken/nerfed ) and yes I mean caught, DHS was on their sched/tests for months ( pushed back for 2 weeks even more testing time ) and they "didn't " notice what it took players ALL OF 2 hours to find....
Not only will we get even lower performing DHS we also will get even HOTTER lasers, even though it was shown that the ML does the same heat as the MPL, they are just raising the heat of the ML ( or typo'ed and its the MPL being raised? ), you should be Lowering the heat of the ML not raising laser heat overall again.

So atm with DHS you get 10 SHS in the engine, and say 7DHS (10+(7x2=14)=24 total HS ), this change you get 17x1.4=23.8 SHS ....so Im still going to PAY 1.5mil for DHS to loose .2SHS over what we as testers brought to PGI's attention because it was LOW to begin with????? Your fix PGI is not a fix, your just further NERFING the DHS. To make it even worse not only will DHS do less next patch but Lasers will do more heat making it even worse.

Please rethink this and don't do like WoW used to do every patch and DOUBLE nerf things, your telling us you are patching it low to TEST with...sorry BS you have your testers in-house testing you told us this already "we experienced anticipated result". Don't make us as players play a broken patch ( for 2 weeks to a Month ) when you know its going to hose up any Mech with DHS and Lasers, test internally and patch in a viable DHS, after testing with you new Laser heat Nerf.
I mean I understand straight up Double will make heat too easy to manage, but atleast go with like 1.5 - 1.6 to start (17x1.5=25.5 / 17x1.6=27.2).

#2 Lonestar1771

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Posted 02 November 2012 - 02:00 PM

NB4L


OT: yeah it's pretty frustrating that PLs will be unusable.

Edited by Lonestar1771, 02 November 2012 - 02:01 PM.


#3 WaffleswBacon

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Posted 02 November 2012 - 02:03 PM

in before inevitiable

#4 Vlad Ward

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Posted 02 November 2012 - 02:04 PM

Pulse laser fix doesn't bother me.

We've had Medium Pulse Lasers generating less heat than Medium Lasers for months now. Sucks for the people who didn't quite pick up on that, but it's not like they're doing anything but putting them back where everyone thought they were to begin with.

#5 Relic1701

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Posted 02 November 2012 - 02:07 PM

Soooo, if I read this correctly, the stated heat of lasers was not being calculated correctly, and now that they are fixing it, it's classified as a nerf....shouldn't it be classified as a fix? :blink:

#6 Vlad Ward

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Posted 02 November 2012 - 02:11 PM

Yes.

#7 Vassago Rain

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Posted 02 November 2012 - 02:12 PM

View PostRelic1701, on 02 November 2012 - 02:07 PM, said:

Soooo, if I read this correctly, the stated heat of lasers was not being calculated correctly, and now that they are fixing it, it's classified as a nerf....shouldn't it be classified as a fix? :blink:


If it's been in effect for so long, and the other weapons have been balanced around the 'bug,' removing it is a sudden nerf.

#8 Indk

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Posted 02 November 2012 - 02:14 PM

So you've tested nothing but know everything and PGI is stupid right?

Class act.

#9 vifoxe

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Posted 02 November 2012 - 02:15 PM

hope u liek the gauss, cause we're sure as **** going to see more of it.

#10 Alexandrix

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Posted 02 November 2012 - 02:15 PM

"heat was no longer a concern"
You mean kind of like heat is t a concern for gaussapults and streakapults anyways?

Edited by Alexandrix, 02 November 2012 - 02:16 PM.


#11 The Echo Inside

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Posted 02 November 2012 - 02:17 PM

My current primary thought, is that if any value below "2" is used for DHS, they should change the name. It breaks canon further, but anyone who doesn't read the forums (or comes in later, when this is no longer being discussed) is going to be misled/confused/feel they're broken/etc, etc.

Something like "Improved Heat Sinks", because as of now, there's nothing that relates them to "double" in any way, as far as I can see. And confusing/miscommunicating such concepts to players is just unnecessary pain all-round.

#12 CateranEnforcer

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Posted 02 November 2012 - 02:21 PM

Actually, its a buff in nearly all cases. If you ran 17 double heat sinks before the patch, you will notice very little difference. If you ran less, it will be a buff for your heat dissapation.

#13 Dremster

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Posted 02 November 2012 - 02:22 PM

"Certain mech builds have their dps increased" no ALL mech builds will have their dps increased which is why I am having a hard time seeing the problem...

Frankly DHS are a direct increase to the amount of damage a mech can produce. You think the Clans pwned the IS just because they could shoot farther? No they could effectively use more weapons on any chassis because of the heat efficiency.

This isn't going to make some builds OP because the "other" builds are going to mount bigger hotter weaponry. Hardpoint restrictions and crit spaces will balance this all out. Even the dreaded laserboat wouldn't be an issue. Release the Ultra AC/20 throw it on an Atlas vs a laserboat Awesome guess which one is about to get rolled?

#14 Bors Mistral

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Posted 02 November 2012 - 02:24 PM

Well, those are some sad news indeed. I know over-nurfing is a common tactic in seeking balance, but it does not make it any less painful.

After slicing the efficiency of DHS, which are already limited by crit space and more or less prohibit you from getting the two other overly expensive mech upgrades, will the price of DHS at least be lowered to a more sane initial investment and repair costs?

If you are cutting the pluses of the DHS upgrade, reduce the CB costs considerably as well. If you want to keep the current nutty costs, try with a value of 1.6 or 1.8 even - not 1.4

#15 Vlad Ward

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Posted 02 November 2012 - 02:24 PM

View PostCateranEnforcer, on 02 November 2012 - 02:21 PM, said:

Actually, its a buff in nearly all cases. If you ran 17 double heat sinks before the patch, you will notice very little difference. If you ran less, it will be a buff for your heat dissapation.


I run 23 DHS. It's very clearly a nerf at that level.

Just sayin'.

#16 Lavrenti

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Posted 02 November 2012 - 02:25 PM

I'm not wildly overjoyed about any of this. In terms of game balance, energy weapons are not the problem right now: Cats with PPCs and Large Lasers aren't ruling the battlefield, are they? I was also hoping DHS would be a significant improvement over SHS for medium and light mechs. Instead it looks like things will be slightly worse in that respect, and the lasers which are common armament for them will generate even more heat.
On the other hand, I'm not married to the idea that DHS should dissipate 2 heat, or even twice as much as a single. I'm more concerned about what the experience of playing the game is like. So let's see how it plays out before we get our flaming pitchforks overheated.





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