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#1 SpartanGrug

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Posted 31 October 2012 - 12:40 PM

I'm in Australia and keep seeing a latency of around 270ms in game.

I'm wondering, are others in the oceanic region experiencing similar latencies?

I'm assuming the game is server-player based. Fortunately, the slow moving nature of mechs helps hide the latency most of the time but I am still seeing a fair bit of warping from time to time.

270 seems pretty damn high for an MMO, and would be completely unplayable in a standard FPS game. Are devs looking at addressing this at all, or is it something we folk overseas are just going to have to deal with?

Any chance of regional servers in the future?
I'd set up a server to run out of my own home if that'd help!

#2 Relic1701

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Posted 31 October 2012 - 12:58 PM

I used to get nearly 200ms to Vancouver in early Beta before it was moved to production servers in Montreal (I think that is where they are), and I never really had any trouble :D

As for regional servers, they have mentioned a European one, but haven't heard anything about an Oceanic. :D

Edited by Relic1701, 31 October 2012 - 12:59 PM.


#3 JewBoy

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Posted 31 October 2012 - 01:07 PM

Why dont they have servers in the US? When you take in to consideration population, which can reasonably be extrapolated to user base, Canada's population is 1/9th that of the US.

Edited by StunningJewFace, 31 October 2012 - 01:07 PM.


#4 AllGamer

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Posted 31 October 2012 - 01:07 PM

is there a way to see your ping time in game?

kind of like F9 key for FPS

#5 Odins Fist

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Posted 31 October 2012 - 01:10 PM

View PostSpartanGrug, on 31 October 2012 - 12:40 PM, said:

I'm in Australia

.
Yeah the servers are in North America.. So until they make Australian servers, your ping is toast...

#6 BlackSquirrel

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Posted 31 October 2012 - 01:11 PM

TAB: Shows team info

High Five for 12-27ms on avg!!!

#7 Lin Shai

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Posted 31 October 2012 - 01:15 PM

View PostStunningJewFace, on 31 October 2012 - 01:07 PM, said:

Why dont they have servers in the US? When you take in to consideration population, which can reasonably be extrapolated to user base, Canada's population is 1/9th that of the US.



The game servers are in the US (Atlanta). You can use netstat to see where your client is connected, then look up the IP address :D

Edited by Lin Shai, 31 October 2012 - 01:16 PM.


#8 AllGamer

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Posted 31 October 2012 - 01:18 PM

View PostBlackSquirrel, on 31 October 2012 - 01:11 PM, said:

TAB: Shows team info




Thanks!

#9 Red squirrel

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Posted 31 October 2012 - 01:24 PM

EU: 100 to 200ms

#10 xxx WreckinBallRaj xxx

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Posted 31 October 2012 - 01:29 PM

I run at 75ms from Georgia. almost as far away from Canada as a US state can get.

#11 Tetatae Squawkins

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Posted 31 October 2012 - 01:29 PM

View PostLin Shai, on 31 October 2012 - 01:15 PM, said:



The game servers are in the US (Atlanta). You can use netstat to see where your client is connected, then look up the IP address :D



That's interesting. I'm a few hundred miles from Atlanta and still regularly hit 60-80 ping. Which seems high to me. Canada makes more sense.

Edited by crabcakes66, 31 October 2012 - 01:30 PM.


#12 Lavrenti

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Posted 31 October 2012 - 01:41 PM

New Zealand: ping always above 200, almost always above 250, sometimes above 300. This isn't a standard FPS, but I still find the high latency is having a significant effect. Ballistic weapons are pointless against moving targets.

#13 xxx WreckinBallRaj xxx

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Posted 31 October 2012 - 02:09 PM

There's no way this is in Atlanta GA or my MS would be like 30. I'm in this state with a 70-75MS.

#14 La charogne

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Posted 31 October 2012 - 02:10 PM

My have about 35ms all the time so servers are either Toronto or Montréal.

#15 DarkraiOfDoom

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Posted 31 October 2012 - 02:22 PM

wait

wait what

an AUSTRALIAN

complaining about 200 ms ping

... OP's a troll, australians dont complain about ping

ever.

its why australia breeds better gamers when we get no ping, because we get really good at lead shotting, that when we get no lag, we destroy things.

but yeah, australians aren't allowed to complain about lag, thats saved for koreans that get any ping higher then 30.

#16 Lin Shai

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Posted 31 October 2012 - 02:53 PM

View PostBluten, on 31 October 2012 - 02:09 PM, said:

There's no way this is in Atlanta GA or my MS would be like 30. I'm in this state with a 70-75MS.


No, really ... IP Addresses don't lie.

TCP 172.16.1.102:50184 70.42.29.74:45461 ESTABLISHED

The client connects to 70.42.29.74 on port 45461

http://www.ip-adress...ois/70.42.29.74

(Scroll down to map)


And my ping is lower than yours and I'm in CO. Your route and number of hops is more important than physical distance.

Edited by Lin Shai, 31 October 2012 - 02:55 PM.


#17 xxx WreckinBallRaj xxx

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Posted 31 October 2012 - 02:55 PM

View PostLin Shai, on 31 October 2012 - 02:53 PM, said:


No, really ... IP Addresses don't lie.

TCP 172.16.1.102:50184 70.42.29.74:45461 ESTABLISHED

The client connects to 70.42.29.74 on port 45461

http://www.ip-adress...ois/70.42.29.74


And my ping is lower than yours and I'm in CO. Your route and number of hops is more important than physical distance.


How did you get that IP Address? You are right about route/hops but there's no way someone across country could be faster than a guy around the block because those things would NEVER be higher with the way our internet ISPs work.

#18 Zanathan

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Posted 31 October 2012 - 03:10 PM

I've resigned myself to the fact that our pings downunder will always be higher. It's evident in all online games I play. My good pings are around 210ms! I would be hard pressed to get lower in any game to date.

As for oceanic servers, I'm all for it but being in the IT industry myself, I will say this. Our datacentres are overpriced when compared with the rest of the world (aren't most things a little costly in Aust anyway?) and we are also running short of storage space in DCs. I don't know if it will be a worthwhile investment for PGI to start hosting servers here, especially dedicated ones.

#19 Lin Shai

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Posted 31 October 2012 - 03:16 PM

View PostBluten, on 31 October 2012 - 02:55 PM, said:


How did you get that IP Address? You are right about route/hops but there's no way someone across country could be faster than a guy around the block because those things would NEVER be higher with the way our internet ISPs work.


See my first post. Fire up the game, use netstat, see where your client connects. The TCP port is listed in a customer service reply here

As for networking ... do you realize how bad some cable and telco networks are? And that a non tier 1 datacenter doesn't have peering agreements with every backbone, meaning your route may have to cross two even in the same city? And a long haul fiber backbone is going to add only a few ms of latency?

Tracerouting to that IP shows the same latency I see in-game; < 60ms (Specifically, ~ 52ms to the border router where they're filtering ICMP).

Edited by Lin Shai, 31 October 2012 - 03:25 PM.


#20 Frollet

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Posted 31 October 2012 - 03:21 PM

View PostDarkraiOfDoom, on 31 October 2012 - 02:22 PM, said:

wait

wait what

an AUSTRALIAN

complaining about 200 ms ping

... OP's a troll, australians dont complain about ping

ever.

its why australia breeds better gamers when we get no ping, because we get really good at lead shotting, that when we get no lag, we destroy things.

but yeah, australians aren't allowed to complain about lag, thats saved for koreans that get any ping higher then 30.

yea so very un Australian of him, lynch mob time?

Edited by Frollet, 31 October 2012 - 03:21 PM.






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