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DHS, From a new player in Mechwarrior


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#61 Sirous

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Posted 03 November 2012 - 01:53 AM

View PostVassago Rain, on 03 November 2012 - 01:39 AM, said:


It's a bit like when a new player comes into counter-strike and starts shouting that AWP is uber, 'because it's better than what I have!'


No one can deny that DHS in the Engine are better, Nope not calling them uber just better and a weight saving device, and within the realm of battletech there are compromises every where except here. Also DHS in the engine will actually help me immensely in the mechs that I use the most. Dual PPC, Dual AC5 Cat. Jenner-D, Jenner-K, Hunchback 4G. Awesome AWS-8Q. So them saying that they are going to 1.4 hurts me. So why did I start this, because it is the one mechanic thus far in the game that there is no real compromise, you just get the doubled heatsinks no questions asked. So essentially you are getting 10 Tons of heatsinks for free, without adding an ounce of weight or loss of critical slots.

#62 Vassago Rain

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Posted 03 November 2012 - 01:55 AM

View PostSirous, on 03 November 2012 - 01:53 AM, said:


No one can deny that DHS in the Engine are better, Nope not calling them uber just better and a weight saving device, and within the realm of battletech there are compromises every where except here. Also DHS in the engine will actually help me immensely in the mechs that I use the most. Dual PPC, Dual AC5 Cat. Jenner-D, Jenner-K, Hunchback 4G. Awesome AWS-8Q. So them saying that they are going to 1.4 hurts me. So why did I start this, because it is the one mechanic thus far in the game that there is no real compromise, you just get the doubled heatsinks no questions asked. So essentially you are getting 10 Tons of heatsinks for free, without adding an ounce of weight or loss of critical slots.


But if I don't have them, I can't use my ******* big, expensive guns. I don't get 1+1, I can't use the guns. So why even add them? Why do this time period if you're gonna pretend that 1+1 isn't 2?

#63 Digital Ninja

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Posted 03 November 2012 - 02:01 AM

View PostSirous, on 03 November 2012 - 01:38 AM, said:


Ahh yes because I am new to battletech, and have only played the beta since July, but haven't played any MechWarrior (besides MW3 for about a month) or Battletech before my opinion means nothing, no wonder most of the people I know have you blocked.

I wouldn't call ~4 months a new player. Sorry I misunderstood. I'll go ahead and read your post better. Tell your friends thank you for blocking me. If they can't see me hopefully they won't try to talk to me.

Edit: Okay, I read thoroughly. Now I don't care about your opinion because you didn't explain why you have it.

Edited by Digital Ninja, 03 November 2012 - 02:10 AM.


#64 Sirous

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Posted 03 November 2012 - 02:07 AM

View PostVassago Rain, on 03 November 2012 - 01:55 AM, said:


But if I don't have them, I can't use my ******* big, expensive guns. I don't get 1+1, I can't use the guns. So why even add them? Why do this time period if you're gonna pretend that 1+1 isn't 2?


See compromise, hence why I like what they have done. If they had said that you must now add two crits in each side for the engine that would have been better in my opinion, and rewrite the canon rules, who cares, along as there is something. So everyone cried that we didn't get the values doubled in the engine. When PGI said they were going to look into it. I immediately figured that the DHS value would be dropped, low and behold it was. Anyone who didn't think it would was deluding themselves.

Personally I don't think it was the right thing to do but at least its something. I don't really care that much for canon, but within this little world of yours has been three things, weight, heat and crits. I would have preferred they added crits to the engine in the form of two heatsinks on each side (can still mount an AC/20) and been done with it. And even if you lose the torsos engine would not be lost but you lose the 2 heatsinks in that side as well. See 6 Heatsinks in the engine and 2 "doubles" in the sides, equals ten. Or even better yet let the person remove the 2 "doubles" from the sides and only have 6 in the engine. Or remove one of the "doubles" and have 9 in the engine. With keeping 6 in the engine you essentially keep the 10 value but now have more options. Loss of Crits or Loss of the Extra Heat dissipation. But the Canon fodder boys would probably have a conniption with my concept.

Edited by Sirous, 03 November 2012 - 02:12 AM.


#65 Vassago Rain

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Posted 03 November 2012 - 02:14 AM

View PostSirous, on 03 November 2012 - 02:07 AM, said:


See compromise, hence why I like what they have done. If they had said that you must now add two crits in each side for the engine that would have been better in my opinion, and rewrite the canon rules, who cares, along as there is something. So everyone cried that we didn't get the values doubled in the engine. When PGI said they were going to look into it. I immediately figured that the DHS value would be dropped, low and behold it was. Anyone who didn't think it would was deluding themselves.

Personally I don't think it was the right thing to do but at least its something. I don't really care that much for canon, but within this little world of yours has been three things, weight, heat and crits. I would have preferred they added crits to the engine in the form of two heatsinks on each side (can still mount an AC/20) and been done with it. And even if you lose the torsos engine would not be lose but you lose the 2 heatsinks in that side as well. See 6 Heatsinks in the engine and 2 "doubles" in the sides, equals ten. Or even better yet let the person remove the 2 "doubles" and only have 6 in the engine. Or remove two of the doubles as one and have 8 in the engine. But the Canon fodder boys would probably have a conniption with my concept.


But the way they've done it means none of the tech 2 stuff is even going to be used.
So what was the point?

You need dubs to be dubs, because the guns and tech were made assuming you were running dubs. That's why it didn't exist before dubs.

They haven't accomplished anything, and are going to end up either reducing heat for EVERY item they're about to add for the rest of the game's life, or they make dubs 2, and admit they ****** up their **** like it was nobody's business, for no reason whatsoever.

Posted Image

There's simply no 'compromise' to be had. The system was made a certain way. If they keep doing this, we'll keep not being able to use anything except the most tiny of guns, because the heat doesn't let us. We'll use gauss rifles and streaks forever.

So please stop defending them.

#66 Digital Ninja

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Posted 03 November 2012 - 02:14 AM

View PostSirous, on 03 November 2012 - 02:07 AM, said:

Anyone who didn't think it would was deluding themselves.

It's deluding yourself to think that a game allegedly based on Battletech would actually resemble Battletech?

#67 trycksh0t

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Posted 03 November 2012 - 02:18 AM

View PostSirous, on 03 November 2012 - 02:07 AM, said:


See compromise, hence why I like what they have done. If they had said that you must now add two crits in each side for the engine that would have been better in my opinion, and rewrite the canon rules, who cares, along as there is something. So everyone cried that we didn't get the values doubled in the engine. When PGI said they were going to look into it. I immediately figured that the DHS value would be dropped, low and behold it was. Anyone who didn't think it would was deluding themselves.

Personally I don't think it was the right thing to do but at least its something. I don't really care that much for canon, but within this little world of yours has been three things, weight, heat and crits. I would have preferred they added crits to the engine in the form of two heatsinks on each side (can still mount an AC/20) and been done with it. And even if you lose the torsos engine would not be lost but you lose the 2 heatsinks in that side as well. See 6 Heatsinks in the engine and 2 "doubles" in the sides, equals ten. Or even better yet let the person remove the 2 "doubles" from the sides and only have 6 in the engine. Or remove one of the "doubles" and have 9 in the engine. With keeping 6 in the engine you essentially keep the 10 value but now have more options. Loss of Crits or Loss of the Extra Heat dissipation. But the Canon fodder boys would probably have a conniption with my concept.


So, then if someone wanted an XL with DHS, they'd have to sacrifice 5 crits in each torso? Or when Clan tech makes an appearance, every clan 'Mech would be required to lose 4 crits in each torso? The concept sounds good, but it would cause quite a few canon designs to be impossible. Disregard canon all you want, but without canon there is no MechWarrior.

#68 Sirous

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Posted 03 November 2012 - 02:23 AM

View PostDigital Ninja, on 03 November 2012 - 02:14 AM, said:

It's deluding yourself to think that a game allegedly based on Battletech would actually resemble Battletech?



View PostVassago Rain, on 03 November 2012 - 02:14 AM, said:


But the way they've done it means none of the tech 2 stuff is even going to be used.
So what was the point?

You need dubs to be dubs, because the guns and tech were made assuming you were running dubs. That's why it didn't exist before dubs.

They haven't accomplished anything, and are going to end up either reducing heat for EVERY item they're about to add for the rest of the game's life, or they make dubs 2, and admit they ****** up their **** like it was nobody's business, for no reason whatsoever.

Posted Image

There's simply no 'compromise' to be had. The system was made a certain way. If they keep doing this, we'll keep not being able to use anything except the most tiny of guns, because the heat doesn't let us. We'll use gauss rifles and streaks forever.

So please stop defending them.


I will continue to defend them, for more reasons than I can count. They are taking on a world with rabid fans who have played battletech and probably know the engine ratings and loadouts of every variant out there. They are also taking on a world that was never fully integrated well into the video game realm without serious deviations from the original. And those that have played those games religiously. Kudos to them. Are they going to **** it all up, probably. But I will happily sit here and defend their right to do it. This so far has been very much a fun game and continues to be.

Gauss, yes it needs to be changed. Weight and Crit slots increased, damage remains the same.
Heat reduced on LL, LPL, ERLL, PPC, ERPPC, AC20, AC10. You bet.
Damage decreased on SSRM and LRM, no argument from me.
Engines getting double heat sinks without some sort of compromise, I will say shenanigans. Both in this and in the realm of BattleTech.

#69 Vassago Rain

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Posted 03 November 2012 - 02:25 AM

View PostSirous, on 03 November 2012 - 02:23 AM, said:





I will continue to defend them, for more reasons than I can count. They are taking on a world with rabid fans who have played battletech and probably know the engine ratings and loadouts of every variant out there. They are also taking on a world that was never fully integrated well into the video game realm without serious deviations from the original. And those that have played those games religiously. Kudos to them. Are they going to **** it all up, probably. But I will happily sit here and defend their right to do it. This so far has been very much a fun game and continues to be.

Gauss, yes it needs to be changed. Weight and Crit slots increased, damage remains the same.
Heat reduced on LL, LPL, ERLL, PPC, ERPPC, AC20, AC10. You bet.
Damage decreased on SSRM and LRM, no argument from me.
Engines getting double heat sinks without some sort of compromise, I will say shenanigans. Both in this and in the realm of BattleTech.


>i will defend bad decisions because I am part of the machine.
>I am not a rabid fanboy.
>whatacoincidence.jpg.

#70 Sirous

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Posted 03 November 2012 - 02:26 AM

View Posttrycksh0t, on 03 November 2012 - 02:18 AM, said:


So, then if someone wanted an XL with DHS, they'd have to sacrifice 5 crits in each torso? Or when Clan tech makes an appearance, every clan 'Mech would be required to lose 4 crits in each torso? The concept sounds good, but it would cause quite a few canon designs to be impossible. Disregard canon all you want, but without canon there is no MechWarrior.


If they want to keep the full 20 heat dissipation yes, or they could remove the two obligatory "double" heat sinks from the sides and lose the advantage of having the extra heat sinks. Compromise that is what battletech is all about.
Still get the full value of the engine heatsinks but need to place two of the special Smaller doubles in each side, or remove them and lose the heat dissipation from it.

Edited by Sirous, 03 November 2012 - 02:27 AM.


#71 Vassago Rain

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Posted 03 November 2012 - 02:32 AM

View PostSirous, on 03 November 2012 - 02:26 AM, said:


If they want to keep the full 20 heat dissipation yes, or they could remove the two obligatory "double" heat sinks from the sides and lose the advantage of having the extra heat sinks. Compromise that is what battletech is all about.
Still get the full value of the engine heatsinks but need to place two of the special Smaller doubles in each side, or remove them and lose the heat dissipation from it.


>I don't have any idea how the system works, and can't grasp it when people who've played the games for 20+ years in some cases tell me I'm uneducated.
>I will not accept that PGI are the ones who couldn't do 1+1.
>let's throw more numbers at an obvious issue. It's bound to work out.

#72 Sirous

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Posted 03 November 2012 - 02:32 AM

View PostVassago Rain, on 03 November 2012 - 02:25 AM, said:


>i will defend bad decisions because I am part of the machine.
>I am not a rabid fanboy.
>whatacoincidence.jpg.


You apparently didn't read what I wrote but that is to be expected, read the part where I said will they f#ck it all up again, over and over, and realize that even though I know that things will never be perfect, and we will scream and cry about it. I love the fact that they are willing to take on a project of this scale that the big boys wouldn't touch. So I am a fan of small company make good. If they totally screw it up and lose out, than I am out $120 but had a lot of fun along the way, watching a game grow and change before my eyes.

#73 Vassago Rain

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Posted 03 November 2012 - 02:36 AM

View PostSirous, on 03 November 2012 - 02:32 AM, said:


You apparently didn't read what I wrote but that is to be expected, read the part where I said will they f#ck it all up again, over and over, and realize that even though I know that things will never be perfect, and we will scream and cry about it. I love the fact that they are willing to take on a project of this scale that the big boys wouldn't touch. So I am a fan of small company make good. If they totally screw it up and lose out, than I am out $120 but had a lot of fun along the way, watching a game grow and change before my eyes.


Baby, if I read every post I reply to on this forum, I'd be madder than the people who gave PGI 120 dollars in the first wave.

Edit: as an aside, I actually didn't read your post, and the 120 dollar remark was a coincidence. See, I don't have to read what you people write. I can do canned reponses while I'm singing metallica.

Edit edit: oh god, I can't stop laughing.

Posted Image

Edit edit edit: I'm gonna like my own post to show my contempt for you and your enhanced golden imaging.

Edited by Vassago Rain, 03 November 2012 - 02:39 AM.


#74 Sirous

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Posted 03 November 2012 - 02:37 AM

View PostVassago Rain, on 03 November 2012 - 02:32 AM, said:


>I don't have any idea how the system works, and can't grasp it when people who've played the games for 20+ years in some cases tell me I'm uneducated.
>I will not accept that PGI are the ones who couldn't do 1+1.
>let's throw more numbers at an obvious issue. It's bound to work out.


I am calling out the designers of BattleTech in general, Like I had written before, never expected to get the Doubles in the engine when they came out with them, hence new to battletech. Then when I found out after everyone started complaining, my first thought was that it will unbalance the game, in general. Also how the hell do you just get 10 Double Heatsinks that have three times the crits into an engine and NOT compromise anything in return. All of this within the whole Heat vs. Crit. vs. Weight world that is BattleTech.

So once again we are back to because I am new and don't know the world I therefore should not have an opinion and go sit in the corner and be a good little mechwarrior.

Edited by Sirous, 03 November 2012 - 02:43 AM.


#75 trycksh0t

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Posted 03 November 2012 - 02:42 AM

View PostSirous, on 03 November 2012 - 02:26 AM, said:


If they want to keep the full 20 heat dissipation yes, or they could remove the two obligatory "double" heat sinks from the sides and lose the advantage of having the extra heat sinks. Compromise that is what battletech is all about.
Still get the full value of the engine heatsinks but need to place two of the special Smaller doubles in each side, or remove them and lose the heat dissipation from it.


If that was a conscious decision, sure. It doesn't alter the fact that with those rules in place, many canon designs (the ones purchased before the MechBay even becomes an option) would not be possible.

For example, the much vaunted and sought after Dire Wolf. In it's prime variant, it would already carry 4 DHS in it's Left Torso (8 crits). With your DHS implementation, there would be an additional 2 taken up, plus 2 from the XL Engine, meaning all 12 crits in the Left Torso would be devoted entirely to the engine and heatsinks, leaving no room for the LRM-10 and ammunition that would normally go there. I'm sure there are numerous other canon designs that would no longer work, but I can do the Dire Wolf from memory and don't have the time nor inclination to look up others.

#76 DerMaulwurf

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Posted 03 November 2012 - 02:46 AM

The problem is not that DHS are too good. SHS were never competitive outside of Level1 TT.

And they shouldn't be. Here's why: post-3050, DHS are neither an upgade nor a sidegrade. They're the standard. All those fancy new energy weapons simply don't work properly without them (even in TT). The changes the devs already made to the mechanics in MWO only crank up this problem to eleven.

And the whole "they make heat management too easy" argument doesn't pull either. My Streak Cat runs heat neural now, my Gauss Cat did in closed beta. But for some reason my PPC Cat must never, although it would still have less firepower.

#77 Sirous

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Posted 03 November 2012 - 02:59 AM

View Posttrycksh0t, on 03 November 2012 - 02:42 AM, said:


If that was a conscious decision, sure. It doesn't alter the fact that with those rules in place, many canon designs (the ones purchased before the MechBay even becomes an option) would not be possible.

For example, the much vaunted and sought after Dire Wolf. In it's prime variant, it would already carry 4 DHS in it's Left Torso (8 crits). With your DHS implementation, there would be an additional 2 taken up, plus 2 from the XL Engine, meaning all 12 crits in the Left Torso would be devoted entirely to the engine and heatsinks, leaving no room for the LRM-10 and ammunition that would normally go there. I'm sure there are numerous other canon designs that would no longer work, but I can do the Dire Wolf from memory and don't have the time nor inclination to look up others.


See that is the issue within the original rules, by their own standards balance was way off, how the hell is PGI going to compensate into a real time video game without rewriting the rules. Canon must be broken in order for a well balanced game. As much as people want it to be table top values, turn based game values do not work in a real time environment unless severely altered.

I also want the larger weapons to be more feasible. All I know is what has been seen so far and what I feel like looking up for the day. Today was double heat sinks and the major flaw that immediately stuck out. How is it you get ten free heatsinks with no compromise, no weight increase, no loss of crits. They created a game that was fundamentally flawed, add a component to it that has no real good explanation or background and seems like everyone just took it hook, line, and sinker. Now PGI is attempting to if not fix it, make it closer to being balanced. Are they going about it the right, only time will tell. Good luck to them and please fix the PPC's.

#78 MCXL

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Posted 03 November 2012 - 03:15 AM

Double heatsinks are not, and never will be, a SIDEGRADE. Trying to force them into that role, disrupts the heat balance in such a massive way that it eclipses any other change in damage systems. If they didnt want tech level 2 to be better, then don't have it in the game. They could have made this game based in 3025, or any other time in the four succession wars, then thye don't have any of those problems, just the problems they have created with heat overall.


View Posttrycksh0t, on 03 November 2012 - 01:49 AM, said:


Meant to get to this earlier, but got distracted. I missed that interview, but if they weren't looking for an arms race, they picked the wrong game. The alterations to the core rules, thus far, has pushed MWO far from being skillful or competetive, as evidenced by the fact there are only a handful of builds that are actually competetive based around an even smaller handful of weapons that operate at their maximum potential while weapons that were once feared are rendered useless.

Had they not wanted an arms race, they never should have chosen a time period where new technology was being introduced that made previous tech. obsolete.


This, also


View PostDerMaulwurf, on 03 November 2012 - 02:46 AM, said:

...And they shouldn't be. Here's why: post-3050, DHS are neither an upgade nor a sidegrade. They're the standard. All those fancy new energy weapons simply don't work properly without them (even in TT). The changes the devs already made to the mechanics in MWO only crank up this problem to eleven.

And the whole "they make heat management too easy" argument doesn't pull either. My Streak Cat runs heat neural now, my Gauss Cat did in closed beta. But for some reason my PPC Cat must never, although it would still have less firepower.


And also,


View PostFarmer, on 03 November 2012 - 12:34 AM, said:

Increase the weight and crit space of the gauss and there are mechs that literally cannot exist in this game. Not are very hard to implement, but actually impossible to implement. And I'm not talking variants. The base chassis.


The assertion that they should be changing weights means that you would no longer be able to make varients that use that weapon. Gauss for example, you up the weight, even by half a ton and any mech that comes with one standard now has to ditch something, and how do we make that decision? Does the AS7-K come with .5 less armor? One ton less ammo for LRM's? a SRM 4?

Where do the changes end?

View PostFarmer, on 03 November 2012 - 12:34 AM, said:

Heat needs to be brought down across the board, dissipation increased, and heat sinks moved to normal values. Heat neutrality is a thing. A normal thing, as much as the devs seem to think otherwise.


I think the biggest thing of all though is this one, heat neutrality is a valid tactic. If I want to take lower power weapons, and not worry about heat, but make some obvious killing potential sacrifices to do it (Less range, less on hit power, etc etc) that should be a valid option. It certainly was in previous Mechwarrior games, and from all accounts it was valid in TT, why cant it be valid here?

If they would make it so weapons weren't so pinpoint accurate (pre lagshields, lol netcode) then this idea that med/small lasers are 2 stronk in large groups would just vanish. Im not talking like the lasers shoot all over the place, just that they dont all pinpoint on one spot.

Convergence was a hot topic back when people were running around in 7 Med Pulse Awesomes, and people agreed, it wasn't that the pulse was inherently op, it was that you were landing, what in table top would be considered really lucky hits, where all the guns hit the same place.

Additionally, if tech level 2 is too strong then instead of making it tech level 1 v.2 why not implement equipment matchmaking? BV, should be a factor in the MM, or maybe make it so that when you put Level 2 you get matched with others using level two.

Edited by MCXL, 03 November 2012 - 03:17 AM.


#79 MustrumRidcully

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Posted 03 November 2012 - 03:21 AM

Considering that mechs can already produce two to four times the heat they could produce in TT, DHS are actually a necessity... The problem is that all those mechs build around DHS will work just as badly as the Single Heat Sink stock mechs we already have...

#80 Lawler

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Posted 03 November 2012 - 03:25 AM

View PostSirous, on 03 November 2012 - 02:59 AM, said:


See that is the issue within the original rules, by their own standards balance was way off, how the hell is PGI going to compensate into a real time video game without rewriting the rules. Canon must be broken in order for a well balanced game. As much as people want it to be table top values, turn based game values do not work in a real time environment unless severely altered.

I also want the larger weapons to be more feasible. All I know is what has been seen so far and what I feel like looking up for the day. Today was double heat sinks and the major flaw that immediately stuck out. How is it you get ten free heatsinks with no compromise, no weight increase, no loss of crits. They created a game that was fundamentally flawed, add a component to it that has no real good explanation or background and seems like everyone just took it hook, line, and sinker. Now PGI is attempting to if not fix it, make it closer to being balanced. Are they going about it the right, only time will tell. Good luck to them and please fix the PPC's.


This statement is why people keep saying you're ignorant or uneducated. Table top battletech was never balanced for mixed tech. It simply wasn't. That's why you had tech level 1 rules and tech level 2 rules. You played one or the other. By the very inclusion of gauss rifles, ER weapons, pulse lasers and such, the designers have FORCED tech level 2. It was a poor choice, but something they can't take back. To further compound the problem, they didn't even give us all the tools available for the chosen tech level. If they had stated from the start that they were making the setting 2750 when all the level 2 tech was cutting edge, no one would have batted an eyelash. They would have seen the basic stuff as "starter gear" and all the upgrades as something to look forward to getting. As it stands now, when the clans arrive as they've said, it will be a complete suckfest. Most of the designs will be practically useless out the gate from a heat standpoint and we'll end up with Timber Wolves sporting 27 tons of LRMs, SSRMs and medium lasers instead of being the savage beasts that they were intended. They'll still probably be bitched about on the forums as being OP, but they WILL NOT be working as intended.

And yes, I officially now regret funding this project with my money.





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