Double heatsinks are not, and never will be, a SIDEGRADE. Trying to force them into that role, disrupts the heat balance in such a massive way that it eclipses any other change in damage systems. If they didnt want tech level 2 to be better, then don't have it in the game. They could have made this game based in 3025, or any other time in the four succession wars, then thye don't have any of those problems, just the problems they have created with heat overall.
trycksh0t, on 03 November 2012 - 01:49 AM, said:
Meant to get to this earlier, but got distracted. I missed that interview, but if they weren't looking for an arms race, they picked the wrong game. The alterations to the core rules, thus far, has pushed MWO far from being skillful or competetive, as evidenced by the fact there are only a handful of builds that are actually competetive based around an even smaller handful of weapons that operate at their maximum potential while weapons that were once feared are rendered useless.
Had they not wanted an arms race, they never should have chosen a time period where new technology was being introduced that made previous tech. obsolete.
This, also
DerMaulwurf, on 03 November 2012 - 02:46 AM, said:
...And they shouldn't be. Here's why: post-3050, DHS are neither an upgade nor a sidegrade. They're the standard. All those fancy new energy weapons simply don't work properly without them (even in TT). The changes the devs already made to the mechanics in MWO only crank up this problem to eleven.
And the whole "they make heat management too easy" argument doesn't pull either. My Streak Cat runs heat neural now, my Gauss Cat did in closed beta. But for some reason my PPC Cat must never, although it would still have less firepower.
And also,
Farmer, on 03 November 2012 - 12:34 AM, said:
Increase the weight and crit space of the gauss and there are mechs that literally cannot exist in this game. Not are very hard to implement, but actually impossible to implement. And I'm not talking variants. The base chassis.
The assertion that they should be changing weights means that you would no longer be able to make varients that use that weapon. Gauss for example, you up the weight, even by half a ton and any mech that comes with one standard now has to ditch something, and how do we make that decision? Does the AS7-K come with .5 less armor? One ton less ammo for LRM's? a SRM 4?
Where do the changes end?
Farmer, on 03 November 2012 - 12:34 AM, said:
Heat needs to be brought down across the board, dissipation increased, and heat sinks moved to normal values. Heat neutrality is a thing. A normal thing, as much as the devs seem to think otherwise.
I think the biggest thing of all though is this one, heat neutrality is a valid tactic. If I want to take lower power weapons, and not worry about heat, but make some obvious killing potential sacrifices to do it (Less range, less on hit power, etc etc) that should be a valid option. It certainly was in previous Mechwarrior games, and from all accounts it was valid in TT, why cant it be valid here?
If they would make it so weapons weren't so pinpoint accurate (pre lagshields, lol netcode) then this idea that med/small lasers are 2 stronk in large groups would just vanish. Im not talking like the lasers shoot all over the place, just that they dont all pinpoint on one spot.
Convergence was a hot topic back when people were running around in 7 Med Pulse Awesomes, and people agreed, it wasn't that the pulse was inherently op, it was that you were landing, what in table top would be considered really lucky hits, where all the guns hit the same place.
Additionally, if tech level 2 is too strong then instead of making it tech level 1 v.2 why not implement equipment matchmaking? BV, should be a factor in the MM, or maybe make it so that when you put Level 2 you get matched with others using level two.
Edited by MCXL, 03 November 2012 - 03:17 AM.