Did this before class but couldn't post till now.
Apoc1138, on 13 November 2012 - 08:41 AM, said:
you're arbitrarily increasing the time between shots for no decent reason... my actual DPS with 2 PPC's whilst I am engaging a target is 6.66DPS...
Nothing arbitrary about it, at least on my end. You're ignoring the heat buildup because you assume that it has no bearing on your engagement of targets.
Average Rate of Fire.
Sure, you can fire the PPCs at
max rate of fire, generating 6.66 DPS. This is your
max DPS. Also known as "leaning on the trigger."
How long can you keep that up? Basically you're able to add heat to your mech until you get close to the heat cap. Heat cap for double heat sinks is (30 + 2* #ofHeatSinks) (As far as I am aware. It's either that or 30 + #ofHeatSinks, which I find more rational, but hey, lets consider both).
So Heat cap MAY be 74 for this mech (or 52).
With 2 PPCs generating 18 heat per shot, firing once every three seconds. Dissipating 2.2 heat per second, or 6.6 heat per cycle, you build up 11.4 heat per shot.
First salvo, spike to 18. Cool to 11.4
Second salvo, spike to 29.4. Cool to 22.8
Third salvo, spike to 40.8. Cool to 34.2
Fourth salvo, spike to 52.2(*) Cool to 45.6
Fifth salvo, spike to 63.6. Cool to 57.0
Sixth salvo, spike to 75. (**)
Shutdown points are marked. You two extra salvos with the higher heat cap. You want to stop and wait after the fifth salvo. That's roughly twelve seconds from first shot leaving the barrel till the last leaving (salvos at 0, 3, 6, 9, and 12 seconds) for a total of 100 damage. The Gauss rifle fires four times in the same timeframe (0, 4, 8, 12). Which means GaussKitty just laid out 120 damage to your 100.
Now, by your own admission, you disengage to cool. The time you spend cooling MUST be included in your average rate of fire. Why? because you can no longer fire at max RoF. If you wanted to continue the engagement, you could... you'd just have to do so at a lower RoF than your max.
When you're too warm to continue with an engagement, you pull back, right? So what happens when you duck down and there's an unengaged mech that no one saw sneak up,
standing where you thought you were going to be safe and pelting you with shots. What do you do?
Begin a new round of engagement at max RoF? No, because you are STILL too hot, you'll shutdown in two salvos, if not one. Run away while you cool? Guess what, you're still engaged and not firing. You CAN however, fire at a rate designed to hold your heat constant, or even slowly decrease it. This would be firing at the average rate of fire, or less than the average rate of fire.
Heat management is
all about average rate of fire. Fire faster than average rate of fire, you build up heat. Fire slower, you dissipate heat. The Awesome did this in TT through volley fire.
The average rate of fire your mech can sustain doesn't really change unless the heat it's generating in ways other than weapons changes, or some factor affects how much heat you're dissipating changes. Simply saying "I either shoot at Max RoF or not at all" is a statement almost equal to "I never use chain fire" in counterproductiveness.
If you're good at heat management, you can engage at max RoF until you're just short of shutdown, begin to disengage
while maintaining fire @ average RoF or slightly less until you have completely disengaged. Then cool your mech such that you return to baseline heat just as you reengage the same or the next target.
Average RoF isn't just about 1 on 1 engagements. Average RoF is about how your heat affects your mech at all points from the first shot you take, until your heat returns to baseline, regardless of the number of targets you engage.
The 'Headcapper' 6x PPC Awesome is
the example of a mech designed around a 1 on 1 engagement. It completely ignores the consequences of firing 6 PPCs at once to get a single 60 pt alpha on a target.
Apoc1138, on 13 November 2012 - 08:41 AM, said:
plus both my PPC's are arm mounted meaning I get greater elevation and lateral movement...
Chassis balance, not weapon balance. And the Cataphract and Jagermech are both going to feature arm mounted ballistics...
Apoc1138, on 13 November 2012 - 08:41 AM, said:
firing 1 arm PPC and one torso gauss would be a nightmare,
See K2 comment. Gauss in one side torso, PPC in the other. But again, chassis balance, not weapon balance.
Apoc1138, on 13 November 2012 - 08:41 AM, said:
plus you are slowing down the PPC to gauss rate of fire thus removing one of it's advantages.
And the combination STILL has a better damage output than dual PPCs for the same tonnage. Kinda the point.
Apoc1138, on 13 November 2012 - 08:41 AM, said:
to fit 1 gauss I would need to remove 3 DHS', then remove another 5 tons from somewhere to fit the gauss, and then find space and tonnage to fit ammo for the gauss
Um... rejigger your math. I didn't
add a Gauss to the Dual PPC build. I
replaced a PPC with one.
2 PPCs 12 DHS(external).
- 1PPC (7 tons)
- 12 DHS(external) (12 tons, total of 19)
+ 1 Gauss (15 tons)
+ 4 tons ammo (4 tons, 19 tons).
Remaining PPC has slightly more cooling available than it did before, therefore can fire slightly faster equal to , because while you removed ~45% of the cooling capacity of the mech, you cut the heat generation by ~46%. If you want you can trade a ton of Gauss ammo for a DHS to improve cooling at the expense of duration on the Gauss.
Apoc1138, on 13 November 2012 - 08:41 AM, said:
as long as I can kill a gausscat without shutting down, it doesn't matter where my heat bar is as long as it's below 100%... I am then maneuvering for the next target so I'm cooling down anyway, not because I need to but because I just am because I don't have anything in front of me to shoot at
Meaning you're making use of Average Rate of Fire without knowing you are,
because you can manage your heat. Which is good.
It's the ones that simply shoot, shoot, shoot, shoot, shutdown, simply because there's a target in front of them that need the point driven in with a sledgehammer.