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Developer Interview 6: Dion Linaker, Colin Huang, Stephen Andrusyszyn

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#41 Matthew Craig

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Posted 11 April 2012 - 12:59 PM

Yeah wasn't respecting tonnage otherwise I imagine my jump jet performance would have been somewhat lacking :D

#42 Aegis Kleais

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Posted 11 April 2012 - 01:02 PM

View PostGarth Erlam, on 11 April 2012 - 12:58 PM, said:

Ammo didn't have a weight value set, so he literally just put ammo anywhere ammo would go.

Ah. So limited by free space, but ammo didn't put him over weight restrictions. Stuffed that Catap to the gills with LRM ammo. I take it this means that ammo for a weapon can be stored in locations that are not shared by the actual weapon?

#43 Mason Grimm

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Posted 11 April 2012 - 01:23 PM

View PostAegis Kleais™, on 11 April 2012 - 01:02 PM, said:

Ah. So limited by free space, but ammo didn't put him over weight restrictions. Stuffed that Catap to the gills with LRM ammo. I take it this means that ammo for a weapon can be stored in locations that are not shared by the actual weapon?


Well the TT rules state that ammo must be stored in the same location, or a location one adjacent, as the weapon it belongs to. LRM15 in the LT/RT means you can store ammo in the arms, legs, CT, even the head if you wanted to since they are all adjacent to at least one of the launchers :D

#44 Solis Obscuri

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Posted 11 April 2012 - 01:41 PM

View PostMatthew Craig, on 11 April 2012 - 12:50 PM, said:

It was actually 2400 missiles I managed to load out, needless to say for a brief while I brought new meaning to the words fire support :angry: at least until Thomas hit me with a few volleys of lasers and I was toast, turns out carrying that much ammo should come with a safety warning :mellow:

View PostMatthew Craig, on 11 April 2012 - 12:59 PM, said:

Yeah wasn't respecting tonnage otherwise I imagine my jump jet performance would have been somewhat lacking :D

Sounds like a lovely 4th of July display, a 65ton bottle rocket... :D

View PostMason Grimm, on 11 April 2012 - 01:23 PM, said:

Well the TT rules state that ammo must be stored in the same location, or a location one adjacent, as the weapon it belongs to. LRM15 in the LT/RT means you can store ammo in the arms, legs, CT, even the head if you wanted to since they are all adjacent to at least one of the launchers :P

But what about TT variants like the HBK-4G or the CN9-D, where ammo for a weapon in one side torso is kept in the opposite side torso?

Edited by Solis Obscuri, 11 April 2012 - 01:42 PM.


#45 Mason Grimm

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Posted 11 April 2012 - 01:43 PM

View PostSolis Obscuri, on 11 April 2012 - 01:41 PM, said:

But what about TT variants like the HBK-4G or the CN9-D, where ammo for a weapon in one side torso is kept in the opposite side torso?


I'm digging through rule books now to quote chapter and verse.... stay tuned.

#46 Mason Grimm

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Posted 11 April 2012 - 01:51 PM

Apparently, in the Master Rules (Revised) pg 120, it states that....

Quote

Each ton of ammunition occupies 1 critical slot, but that slot need not be in the same location as the weapon that uses the ammo. Note that though machine gun ammo can be acquired in half-ton lots, a critical slot can accommodate a full ton of MG ammo.


Apparently, I was wrong! It's been known to happen I guess. I swear I read somewhere that ammo had to be in the same location or an adjacent section. I mean it doesn't make sense to have LRM ammo in the left arm when a launcher is in the right arm? What kind of feed mechanism would work like that???

#47 Soviet Alex

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Posted 11 April 2012 - 02:15 PM

I saw a King Crab IIC with an Ultra AC20 in each arm & ammo feeds that ran down both side torsos & into the legs. Breach the armour almost anywhere & BOOM!

And the posts back a bit were right. Why have a Jenner-7F variant, when all you need to do is drop the SRM-4 & add armour to a -7D in the Mech-Lab? Keep variants for different hardpoint configs.

#48 Solis Obscuri

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Posted 11 April 2012 - 02:25 PM

View PostMason Grimm, on 11 April 2012 - 01:51 PM, said:

Apparently, I was wrong! It's been known to happen I guess. I swear I read somewhere that ammo had to be in the same location or an adjacent section. I mean it doesn't make sense to have LRM ammo in the left arm when a launcher is in the right arm? What kind of feed mechanism would work like that???

Well, I always figured that was why ammo-based weapons weighed so much - a lot of weight and space had to be devoted to bulky, complicated linkless feed mechanisms for ACs and LRM/SRMs. After all, why else does an SRM/6 launcher weigh three tons when 100 SRMs only weigh one ton and an infantryman can carry around a one-shot SRM launcher?

#49 Soviet Alex

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Posted 11 April 2012 - 02:48 PM

View PostSolis Obscuri, on 11 April 2012 - 02:25 PM, said:

Well, I always figured that was why ammo-based weapons weighed so much - a lot of weight and space had to be devoted to bulky, complicated linkless feed mechanisms for ACs and LRM/SRMs. After all, why else does an SRM/6 launcher weigh three tons when 100 SRMs only weigh one ton and an infantryman can carry around a one-shot SRM launcher?


Also why you get 8 shots per ton from a gauss rifle. That's as much as a 900cc Ducati. Think Bike! You accelerate that to Mach 2 & it'll do an awful lot more than 15 damage, not to mention the recoil. :D

#50 Grinner

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Posted 11 April 2012 - 03:27 PM

View PostMason Grimm, on 11 April 2012 - 01:51 PM, said:

Apparently, I was wrong! It's been known to happen I guess. I swear I read somewhere that ammo had to be in the same location or an adjacent section.


Are you sure you're not thinking of split locations for large weapons, i.e. AC 20's and Gauss rifles split between arm and side torso or side and center torsos?

#51 Claw55

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Posted 11 April 2012 - 04:34 PM

Its great to see the progress you guys are making with MWO, can't wait until I can get my hands on it, though I'm sure I'm not alone there!

I'd also like to say that I'm amazed at how active the Devs are on the forums. I've only seen a few games in recent memory that had guys who actually tried to get involved with the community and see what the fans wanted. Keep up the Great Work!

Lastly, someone made a Catapult with 2000 missiles? That's absolutely ridiculous. I will require a lance of them1.





1I am, of course, joking.

#52 Dirk Le Daring

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Posted 11 April 2012 - 04:41 PM

Thanks fellas, a good read. :D

#53 pursang

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Posted 11 April 2012 - 05:34 PM

Apreciate the interview, thanks guys.

#54 Corsair114

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Posted 11 April 2012 - 09:52 PM

View PostMatthew Craig, on 11 April 2012 - 12:50 PM, said:

It was actually 2400 missiles I managed to load out, needless to say for a brief while I brought new meaning to the words fire support :P at least until Thomas hit me with a few volleys of lasers and I was toast, turns out carrying that much ammo should come with a safety warning :blink:


I'm mostly impressed that this didn't cause the software to immediately go herp, derp, and die like... quick someone finish my analogy. My coffee needs refilling.

#55 Soviet Alex

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Posted 12 April 2012 - 03:45 AM

I can't see the point of having the Jenner-7F as a separate variant, since you can convert a -7D into a -7F in the Mech-Lab. Unless the -7F still has the large laser hardpoint in the chest from the original prototypes?

#56 Der Kopfsammler

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Posted 12 April 2012 - 06:11 AM

[STEPHEN] Since I am in charge of creating the interface that allows it, I’ll make sure that pink and purple ‘Mechs won’t last long on the battlefield :P


- Pinkies.... get ready to be blast to pieces... :blink:

#57 Der Kopfsammler

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Posted 12 April 2012 - 06:16 AM

"[STEPHEN] So far, only the occasional abuse due to full restrictions not being in place yet. [ED: Someone (*coughMATTC*) stuffed his Catapult with 2000 missiles.]"

View PostMatthew Craig, on 11 April 2012 - 12:59 PM, said:

Yeah wasn't respecting tonnage otherwise I imagine my jump jet performance would have been somewhat lacking :P



Yeah... 2000?... I bet you had some missiles even inside your cockpit. Under your seat, behind it, under your feet, next to the hulla girl... Jump jets made from a stack of it, inside the reactor core, inside the armor gaps... :blink: Where else could you fit 2000 missiles inside a mech?

#58 guardian wolf

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Posted 12 April 2012 - 07:24 AM

"[STEPHEN] So far, only the occasional abuse due to full restrictions not being in place yet. [ED: Someone (*coughMATTC*) stuffed his Catapult with 2000 missiles.]"
He had an ammo truck attached, maybe two.
I call it the Catapult Mk II

Edited by guardian wolf, 12 April 2012 - 07:24 AM.


#59 Artifice

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Posted 12 April 2012 - 08:47 AM

[DION] I think everyone should know that the MechLab will offer the players a visual treat that will provide you with a place where you can relax and contemplate future conquests. A place where you can interact with your Mechs without the fear of being rained on by LRMs.

Alright. Now you've piqued my curiosity.

1. Am I going to have an animated Mechlab, with little ant Tech's running around fitting my latest design?

2. Do I get to throw weapons against my design to test it - ie; a damage simulator. I want to throw a handful of LRM-20 salvos, or PPC's, AC/20's, etc. against any design just so I know what to expect.

3. Finally - Will I have a barracks/bar/spaceport for my character to just chill in, maybe watch some battles, chat with some mercs or otherwise bathe in Glory(!)? With your statement above, this has become a nerd-perfect concept in my shriveled brain and I will likely ragepee if it doesn't meet my retarded expectations. May god have mercy on you baahstads (Say it with an Aussie accent) :P

#60 Ramien

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Posted 12 April 2012 - 09:04 AM

View PostMatthew Craig, on 11 April 2012 - 12:50 PM, said:

It was actually 2400 missiles I managed to load out, needless to say for a brief while I brought new meaning to the words fire support :P at least until Thomas hit me with a few volleys of lasers and I was toast, turns out carrying that much ammo should come with a safety warning :blink:

At that point the new variant should be renamed the Hwacha.





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