Ballistic Projectile Speeds
#21
Posted 04 November 2012 - 09:22 AM
Ballistic weapons already have a number of advantages (as listed above). The projectile speed is, most likely, intended to be a form of balance so that they're not overpowered. (If that wasn't the intent, it was certainly an effect.)
Increasing their speed would make it easy too shoot targets at extreme ranges, making them a stronger, more potent weapon. They already have enough going for them.
To me, they seem perfectly balanced as is. Making them any better would have an unbalancing effect on the game.
But that's just my thoughts.
#22
Posted 05 November 2012 - 06:19 PM
Gaan Cathal, on 04 November 2012 - 12:53 AM, said:
The '87 test firing was a Yugoslav design that later achieved 4km/s, iirc. The ~6km/s value is the claimed muzzle velocity of current US navy testbed railguns, obviously since it's current weapons development that's unverifiable.
That said, I'm pretty sure 6km/s Gauss rounds in MWO as it stands would be problematic, especially with the gulf between it and other ballistics currently.
Yeah, an instant travel time would be too much. I don't firmly think that a gauss round should be faster than an AC round. I believe that the overall speed of all ballistic weapons needs to go up.
#23
Posted 05 November 2012 - 06:23 PM
Lasers need to go slower.
#24
Posted 05 November 2012 - 07:04 PM
Thirdrail, on 03 November 2012 - 04:33 PM, said:
The ACs seem fine to me. I haven't used a gauss cannon yet.
I'm interested to see where it all lands when the netcode is updated. Maybe without the ubiquitous lag shielding, the PPCs will feel right again.
AC 20 needs to have its heat pulled back down to realistic levels IMHO or no one is going to use it (theres a thread on this elsewhere). Ive stripped AC 20's out of my current builds and where possible replaced it with Dual UAC 5's and where not possible I have had to switch to Gauss.
Ballistic weapons have slow fire rates & limited ammo, burdening them with high heat ontop of that just makes them really weak.
#25
Posted 05 November 2012 - 07:16 PM
If anything, ballistics, with the exception of the Gauss Rifle could use a small boost, maybe.
Most of all, the Machine Gun seems pretty useless, I have yet to come across a build in which it's more effective than just mounting some lasers.
#26
Posted 06 November 2012 - 05:55 PM
#27
Posted 06 November 2012 - 07:19 PM
#28
Posted 07 November 2012 - 05:07 PM
Gaan Cathal, on 06 November 2012 - 07:19 PM, said:
Good idea, I second that. Maybe the slug moves so fast that it doesn't deform and make a larger hole. Just like how a penetrator round in real life does minimal damage to unarmored vehicles because there is no armor to heat the penetrator up and cause a deadly expansion of the air inside.
As it appears to me, any weapon can behave realistically in terms of speed as long as balancing can be achieved with reducing damage.
Edited by Hetfeng321, 07 November 2012 - 05:11 PM.
#29
Posted 08 November 2012 - 07:21 PM
#30
Posted 08 November 2012 - 08:11 PM
Cataphract, on 03 November 2012 - 03:54 PM, said:
So THAT's what's causing my brothers on my network to complain about latency issues whenever I play a match... The cruddy netcode that somehow EATS up my internet?
Seriously though for a 1Mbps upload and 30+Mbps download speed, I don't see how a single online game can cripple the network... Unless MWO is streaming a live video of the game to me?
Edited by KaiserX, 08 November 2012 - 08:12 PM.
#31
Posted 08 November 2012 - 09:30 PM
But the Netcode is a more important issue, I hit things plenty and it causes no damage, yay lag
#32
Posted 08 November 2012 - 11:25 PM
Edited by Hudenagyon, 08 November 2012 - 11:27 PM.
#34
Posted 09 November 2012 - 02:17 AM
Circles End, on 09 November 2012 - 02:11 AM, said:
It's been bugging me this entire thread.
Even though a Gauss rifle is technically a Coilgun the muzzle velocity should still be increased.
I vote yes, increase the projectile speed of all ballistic weapons, they are silly slow right now, as if the projectiles are fired with a parachute behind them.
#35
Posted 09 November 2012 - 04:56 AM
What I would like to see...
AC-2:
Assumed Caliber Range: 20mm to 40mm
Muzzle Velocity Range: 800-1700 m/s
Basis: M61 Vulcan, GAU-8 Avenger, RARDEN, Rheinmetall MK 20 Rh 202, Bofors 40 mm
AC-5:
Assumed Caliber Range: 50mm to 90mm
Muzzle Velocity Range: 550-1130 m/s
Basis: 5 cm Pak 38, 90 mm Gun M1/M2/M3, Cannone da 90/53, Ordnance QF 75 mm, Bofors 57 mm Gun
AC-10:
Assumed Caliber Range: 100mm to 140mm
Muzzle Velocity Range: 590-1750 m/s
Basis: BL 5.5 Inch Medium Gun, 13.5 cm K 09, BL 4 Inch Naval Gun Mk VII, D-10 Tank Gun, Rheinmetall 120 mm Gun
AC-20:
Assumed Caliber Range: 150mm to 203mm
Muzzle Velocity Range: 300-950 m/s
Basis: 8"/55 caliber gun, 20.3 cm K (E), 15 cm K (E), Skoda 150 mm Model 1918
Based on the above, I would suggest the following values for average muzzle velocities:
AC-2: ~1500 m/s (Mach ~4.41)
AC-5: ~1200 m/s (Mach ~3.53)
AC-10: ~900 m/s (Mach ~2.64)
AC-20: ~600 m/s (Mach ~1.76)
Effective Ranges:
AC-2: 720 meters
AC-5: 540 meters
AC-10: 450 meters
AC-20: 270 meters
This would give average travel times of:
AC-2: ~0.48 seconds
AC-5: ~0.45 seconds
AC-10: ~0.50 seconds
AC-20: ~0.45 seconds
-----
And, for the sake of completeness:
Ideal (IMO) Laser Muzzle Velocity: 3x10^8 m/s (1.0c/"speed-of-light")
Ideal (IMO) PPC/ER-PPC Muzzle Velocity: 50,000 m/s (0.000167c; the approximate speed of lightning in Earth's atmosphere)
Ideal (IMO) Flamer Muzzle Velocity: ~100 m/s (the only figure I could readily find with regard to flamethrower muzzle velocity)
Ideal (IMO) Machine Gun Muzzle Velocity: 890 m/s (Mach 2.6; muzzle velocity for the M2 Browning)
Ideal (IMO) Gauss Rifle Muzzle Velocity: 3400 m/s (Mach 10.0; upper bound for "hypersonic Mach regime")
Ideal (IMO) LRM Launch/Flight Velocity: 580 m/s (Mach 1.7; flight speed of similarly-sized Redeye missile)
Ideal (IMO) SRM/Streak-SRM Launch/Flight Velocity: 750 m/s (Mach 2.2; flight speed of similarly-sized Stinger missile)
For comparison, one of the fastest 'Mechs conceived - the LCT-6M Locust with MASC engaged - runs at a maximum speed of 302.4 kph (equivalent to 84 m/s), while real-world Formula One racing cars top out at about 320 kph (~89 m/s).
Your thoughts?
#36
Posted 09 November 2012 - 05:13 AM
BEAM WEAPON
#37
Posted 09 November 2012 - 10:17 AM
Random Numbers, on 09 November 2012 - 05:13 AM, said:
BEAM WEAPON
Lasers == Beam weapon. They shoot a stream of photons, which by definition travel at or near the speed of light.
PPC != Beam weapon. PPC fires a "ball" of high energy particles. How fast that ball travels would be determined by the mechanism that ejects it.
If you are amongst those wishing the PPC to go faster... fine. That is your opinion. But please stop trying to rationalise it; the PPC is a completely theoretical weapon, and trying to ground your game wishes in real-world logic is a failure before you've even began typing.
#38
Posted 09 November 2012 - 11:17 AM
PPCs and ERPPCs were ALWAYS beam weapons .. the descriptions always had them that way and so did the original art ... Just because every Mechwarrior game screwed it up doesn't mean they were correct ... BEAM WEAPON
And technically no the PPC isn't a theoretical weapon ... it's a Particle accelerator and yes those do exist.
Edited by Random Numbers, 09 November 2012 - 11:18 AM.
#39
Posted 09 November 2012 - 11:41 AM
A fast projectile speed can even help at close range, so It think this would be a nice benefit to the longer range weapons.
#40
Posted 09 November 2012 - 12:27 PM
The Gauss = speed="1200"
The ER/PPC = speed="1200"
AC2 = speed="2000"
It is just the animations that make them seem like they fly at different speeds when the #'s are in fact the same for the GR and PPC's.
What is kinda weird is how the Speed of the AC5 drops to speed="900" while the AC10 = speed="850"????
Edited by MaddMaxx, 09 November 2012 - 12:30 PM.
10 user(s) are reading this topic
0 members, 10 guests, 0 anonymous users