xRaeder, on 04 November 2012 - 03:36 AM, said:
Let's see. Who else has come up with a suitable system?
Oh! DICE has. Many years ago.
Introduce respawns, mech repair bays, 20x20km maps, 32v32 and this game will really take off.
MW:LL is the way to go. But no... so many of you want a small scale boring arena deathmatch where the "average" match is decided in the first two minutes.
At that point (MW:LL), it's no longer Battletech. It's the same as MW4- giant robot battle with Battletech names stuck on the top.
Also, we're getting respawn modes (or rather, multi-spawn modes), larger maps, and 12v12. 32v32 would take some order of forever to do unless we were stuck in a "small scale arena deathmatch" decided in two minutes.

Quote
Does the enemy team have a Streakcat? There goes all your light Mechs. Decided in two minutes.
You don't encounter the enemy? Well we better go for their base because that's what they are going to do. No defenders? You lose.
One reason I'm for 12v12 ASAP. That "swing" happens more slowly as it takes more dead 'Mechs to cause a snowball effect, and the odds that focus fire takes out targets increases, meaning the balance of a fight will shift more rapidly.