xRaeder, on 04 November 2012 - 12:07 PM, said:
Well lets see.
Larger team size does a few things.
1. It normalizes player skill across the two teams, making it harder for premades to dominate pugs.
2. It encourages team play.
a. It does this by increasing the play size with larger maps. Larger maps + more people = team play because it is harder to accomplish something just by yourself.
3. Requires less balancing. Since the map and player count is larger the OPness of certain loadouts is mitigated. A Streakcat for example is less useful in a 20x20km map than it is in the maps we have now as there are more ways to counter it.
1. Larger teams do nothing if one side is a premade and the other isn't. There are many premades who think they will have no problem rolling PUG teams with the 4 limit. (Whether they are right is to be seen)
2. Larger teams do not necessarily encourage team play. Adding more players per side will not increase cooperation. The best that can be hoped for is that multiple people will do the same stupid tactics at the same time.
2a. It's true that larger maps (especially really large maps) require more tactics and teamwork. Which is why if we ever get them they should be for premades only. Think how many matches are lost because 'No one checked the tunnel'. Imagine if there were like 5 ways to get to each base?
3. Regardless the size of the map, most combat happens within 300m, since that is optimal range for most weapons.