Zeus Concept
#1
Posted 12 April 2012 - 09:19 AM
some of the design was traced from an existing Zeus pic, but I tweaked all the proportions and redrew most of the sections to my own liking. Next up I'm gonna detail the crap outta it
let me know what you guys think
#2
Posted 12 April 2012 - 09:35 AM
#3
Posted 12 April 2012 - 09:45 AM
#4
Posted 12 April 2012 - 10:05 AM
With this as the standard... I say you did an excellent job. I wouldn't want to try and draw it. It would end up like a giant stick person with cylinders for hands. Good job.
#5
Posted 12 April 2012 - 10:20 AM
Amazing job otherwise.
#6
Posted 12 April 2012 - 10:26 AM
Keep up the good work!
#7
Posted 12 April 2012 - 10:42 AM
#8
Posted 12 April 2012 - 10:49 AM
#9
Posted 12 April 2012 - 10:49 AM
#10
Posted 12 April 2012 - 10:57 AM
#11
Posted 12 April 2012 - 12:56 PM
Sarna:
Description
The Zeus was first built by the Lyran Commonwealth in 2787, as the First Succession War began.[2] Through the course of the Succession Wars, the Zeus had a long and storied history within the Commonwealth, becoming a well-respected assault BattleMech. In its original production form, the Zeus was designed to keep an enemy at arm's reach, although it could engage opponents at closer ranges if necessary. The Zeus has also seen newer upgrades using recovered and experimental technologies. Since it was the Lyran Commonwealth's pride and joy, it was usually one of the first 'Mechs to receive upgraded equipment.
Armament
The prototype Zeus carried a PPC, but the most common, best-known variant of the Zeus, the ZEU-6S, mounted as its primary weapon a Defiance Type J Autocannon/5, backed up by a Coventry Star Fire LRM-15 for engaging enemies at long ranges. It also had a Thunderbolt A5M Large Laser to engage enemies at intermediate ranges and two Defiance B3M Medium Lasers for close-in work. This made the Zeus a 'Mech that was deadly at any range
#12
Posted 12 April 2012 - 03:00 PM
#13
Posted 12 April 2012 - 03:27 PM
Can`t wait to see more of this. Keep posting!
#14
Posted 12 April 2012 - 03:41 PM
#15
Posted 12 April 2012 - 04:06 PM
Reno Blade, on 12 April 2012 - 12:56 PM, said:
Sarna:
Description
The Zeus was first built by the Lyran Commonwealth in 2787, as the First Succession War began.[2] Through the course of the Succession Wars, the Zeus had a long and storied history within the Commonwealth, becoming a well-respected assault BattleMech. In its original production form, the Zeus was designed to keep an enemy at arm's reach, although it could engage opponents at closer ranges if necessary. The Zeus has also seen newer upgrades using recovered and experimental technologies. Since it was the Lyran Commonwealth's pride and joy, it was usually one of the first 'Mechs to receive upgraded equipment.
Armament
The prototype Zeus carried a PPC, but the most common, best-known variant of the Zeus, the ZEU-6S, mounted as its primary weapon a Defiance Type J Autocannon/5, backed up by a Coventry Star Fire LRM-15 for engaging enemies at long ranges. It also had a Thunderbolt A5M Large Laser to engage enemies at intermediate ranges and two Defiance B3M Medium Lasers for close-in work. This made the Zeus a 'Mech that was deadly at any range
it's like a lighter version of the 7DS-k or whatever Atlas, which carries LRM 20, ac/20, 4 medium lasers, and 2 ER large I think?
For the OP, the torso and shoulders need more articulation. We've moved from an era of simplistic design in our sci-fi (2001, space odyssey, et all) to very complex designs (skyline, terminator 4, district 9), and that's not necessarily a bad thing. It's better than amorphous blobs that blend together.
Edited by BerryChunks, 12 April 2012 - 04:09 PM.
#16
Posted 12 April 2012 - 04:55 PM
Make the cockpit much smaller, but keep the proportions, make sure all weapons are covered in armor of some kind and in the right location on the mech, add details like ladders/additional armor plates. Overall a pretty solid and faithful interpretation of the Zeus, with few of the odd 80's era quirks. The LRM might need a little work as well, it looks a little too cramped for the space it's put into - maybe rotate the 4 missile ports on the corners of your 5x3 spread into the left and right sides and round it out a little more.
#17
Posted 12 April 2012 - 05:33 PM
#18
Posted 12 April 2012 - 10:15 PM
but i think the arms look a littlebit to fragile..the Zeus had a perk that give him some bonus for physical combat.
infinite xÆr0, on 12 April 2012 - 05:33 PM, said:
Good question...
#19
Posted 12 April 2012 - 10:24 PM
The best explanation I have found is that all this is done by Magic....Black magic to be precise.
Edited by Alexander Fury, 12 April 2012 - 10:24 PM.
#20
Posted 13 April 2012 - 04:43 AM
Alexander Fury, on 12 April 2012 - 10:24 PM, said:
The best explanation I have found is that all this is done by Magic....Black magic to be precise.
well, not to OT my own thread, but.. btech's numbers don't make a lick of sense, and allocating ammo per mass is completely nonsensical; it should be per available volume. the way things stand, it's ridiculous to get 120 rounds of LRM ammo per ton, when you couldn't physically fit more than one, MAYBE two launcher sized reloads inside a mech.. unless of course we're supposed to believe that LRMs are comically tiny missiles... That, and all the bore sizes on AC's have been depicted incorrectly in all the art that I've seen (except for maybe the MWO hunchback). In fact, the disparity is so large, that when you do size the barrels correctly, the guns look way too small in proportion to the rest of the mech. That's why the AC5 in my Zeus has such a small barrel opening, b/c technically most of the arm is armor, and the gun itself (barrel and all), which is MUCH smaller in diameter, is just contained inside.
just some food for thought, but this is a pic of a dragon model that I was working on a few months back, with "realistically proportioned" weapons. I hid the the barrel armoring to give you a shot of what the actual gun would look like next to the rest of the mech:
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