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- New DHS values (1.4) applied to all heatsinks, including engines.
- A fix for the glowing mechs and HDR blacking out screens.
- A rollback of some netcode changes, hitbox detection improved, but still needs work on faster mechs.
- Centurion CN9-D.
- Artemis
- Cockpit Damage FX
- Missile Door Toggle/State Lights (Open, Closed, Destroyed)
- Trial Mechs act like purchased mechs and stay locked until match ends. Reduces suicide farming, AFK players.
- Phase 1 Matchmaking. Max pre-made group size is now set to 4.
ECM
We've had several internal playtests. Overall I'm excited to see this hit the battlefield, as it adds a very interesting tactical component. However, in its current state is very overpowered and makes certain mech builds even more useful (Gausspults). There was some general usability feedback, along making it a bit more obvious to your team, that ECM is equipped. We're keeping it in test until some HUD/BattleGrid changes help smooth out communication, along with making sure the ECM is no OP. For those wanting to hide from LRMs, this will be your must have item.
New Camo Spec
Exciting stuff! Players can customize their mechs skin and pattern for MC. The system is very easy to use, select a skin, select up to 3 colors and hit the save button. Like a paint shop, changes are permanent and erase any previous pain schemes. There will be some free skins, CB only content, but mostly camo spec will require MC to make changes.
Sounds pretty cool so far, especially the cockpit damage part
Edited by RedDragon, 04 November 2012 - 10:59 AM.