ngl, on 15 December 2012 - 01:46 PM, said:
The only thing that will change visually, is most probably a ripple effect for when Mechs walk through water. Dont expect anything more.
No, that is incorrect, DX11 has much more to offer than just a ripple effect haha... if you want to learn the details about DX11 over DX9 then I suggest doing research on your own, but please do not post a naive statement like this without doing so.
DX11 uses many enhanced methods of tesselation and bump maps and blah blah that DX9 does not. Also, modern cards are designed to run on these common tesselation levels and on DX11 in general... so, yeh... DX11 can provide a significant boost in visuals and performance.
With your logic, why ever bother going past DX9? hahaha... the naivety of your statement is disturbing. Engineers spent all of their time creating DX11, even after DX10 mostly was a disappointment... just to add water ripples LULZ!
Forgot to add, assets for DX9 and DX11 are held seperately as far as data is concerned, correct me if I am wrong.
*Substantial
Edited by Zero Neutral, 15 December 2012 - 01:50 PM.