Heat, and why DHS isn't the problem or the solution
#201
Posted 09 November 2012 - 02:34 PM
#202
Posted 09 November 2012 - 03:06 PM
#203
Posted 09 November 2012 - 03:17 PM
Farmer, on 09 November 2012 - 03:06 PM, said:
ooh a veteran of the D&D crowd =D. The thing is if the round is 10 seconds long all weapons should be based on the TT values for the amount of damage possible over 10 seconds which means all of the weapons available now are horribly overpowered and thus explained the need for double armor values found in tt and why heat is unbalanced if the heat is over 10 seconds and damage is over 10 seconds it should be TT damage/heat value over 10 seconds to get DPS/HPS right? im just taking a wild swing at it as i just got off work =P
#204
Posted 09 November 2012 - 03:20 PM
#205
Posted 09 November 2012 - 03:27 PM
although im not sure
#206
Posted 09 November 2012 - 04:40 PM
#208
Posted 09 November 2012 - 05:12 PM
Squidhead Jax, on 09 November 2012 - 05:10 PM, said:
The former is definitely needed, but the latter will probably still be necessary for cleanup.
Agreed. Best we can do is keep throwing math at the Devs until they cry uncle and tell us to stop, keep throwing math until something happens, or until 'Launch.'
#209
Posted 09 November 2012 - 08:07 PM
I still haven't found anything explaining how they want the balance between mech types to be other than:
They don't want a mech weight arms race.
#210
Posted 09 November 2012 - 08:48 PM
Protection, on 08 November 2012 - 02:02 PM, said:
Actually, this would be the perfect time for them to do something like that.
Because, as everyone just loves pointing out . . this BETA!!!
And that's where those kind of changes need to be made.
#211
Posted 09 November 2012 - 08:49 PM
Thontor, on 08 November 2012 - 05:14 PM, said:
There is an exact DPS per ton value where medium lasers are good value individually, and not OP when boated. Of course like LRMs you won't use a bunch of 5's when you have the tonnage to fit a larger rack because of hardpoints. But mediums will still be the defacto secondary weapon for most mechs because like Jello you can always find room for a 1 ton, 1 crit weapon with unlimited ammo.
#212
Posted 09 November 2012 - 08:55 PM
#213
Posted 09 November 2012 - 09:18 PM
MCXL, on 09 November 2012 - 08:07 PM, said:
They sorta do, though. Remember their response when we first complained about the trial grind? They do want us to climb from light to assault. It's how they imagine progression. The only time they've said they didn't want an arms race was when regiggering prices and whatnot for L2 tech.
#214
Posted 10 November 2012 - 06:28 AM
If you nerf the damage on small to medium lasers then those smaller chassis that can only fit a few of them anyway do less damage as I feel they're supposed to do less damage. Large chassis, like the AWS8-Q will find it undesireable to boat medium lasers because fitting combinations of larger energy weapons would give them better damage, as it should.
Basically, you make boating undesirable by giving them better options when they have the tonnage to fit it. You have to find a balance somewhere though. Maybe common hunchback boating moves to mediums more often than small lasers but if medium lasers have lower damage and heat dissipation is improved it works out.
#215
Posted 10 November 2012 - 09:50 AM
#216
Posted 10 November 2012 - 05:14 PM
Farmer, on 10 November 2012 - 09:50 AM, said:
I'm not sure if I was unclear or if this is even aimed at me. I'm not saying they wouldn't be useful on a larger chassis, just that boating them on larger chassis wouldn't be that useful. On something like a hunchback or a jenner medium lasers would be probably the largest weapons you would want to fit. On something like an AWS8-Q you'd want to fit something bigger. However, the Awesome is not going to be able to fit the larger things in all of it's slots and therefore will most likely fill in the remaining slots with either medium or small lasers. They would still be useful, it just wouldn't be at the point it is now where it's pretty much more useful to fit medium lasers because heat is so hard to manage for the larger ones.
Also, if one weapon is the gold standard that's always useful, how is that balanced? Well, that's a bad question. If everyone uses the same weapon it's balanced. The question should be how is that desirable? Where's the variety? Or am I missing something?
#218
Posted 10 November 2012 - 11:10 PM
Allekatrase, on 10 November 2012 - 05:14 PM, said:
Part of that is because its powerful. The other part is that there aren't any ballistic weapons that are comparable. Even the AC2 weighs 6 tons. So if you want a small backup weapon of some kind its either a low end laser or perhaps an SRM.
#219
Posted 10 November 2012 - 11:13 PM
MCXL, on 08 November 2012 - 01:37 PM, said:
I could add a TL;DR that said, "this game needs more heat dissipation if people want TT balanced stats." But, without actually understanding the math behind it, what would be the point? I don't think you get this thread, or why I need people to read, and understand something instead of just taking my word for it.
Maybe you are the one that needs to "grow up".
EDIT: Oops on double post, thought I was in editor.
Here is a reason why you should provide an Abstract for your work: so the reader knows that it is worth his time to read your work. I do not have endless time, and I am not going to take a gamble that your stuff might be good.
#220
Posted 10 November 2012 - 11:28 PM
Cheers, MCXL! Very well written and articulated! Hopefully the devs won't go "Meh, tldr"
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