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Данные по новым патчам
#281
Posted 20 November 2012 - 12:47 PM
#282
Posted 20 November 2012 - 12:47 PM
#283
Posted 20 November 2012 - 12:49 PM
Panzersau, on 20 November 2012 - 12:47 PM, said:
Ога, потому что эта игра четко следуют канону, лол.
Ладно я спать, скоро на работу вставать, патч как всегда "приятно" удивил. Sad face.
#285
Posted 20 November 2012 - 12:53 PM
Panzersau, on 20 November 2012 - 12:47 PM, said:
- CTF-1X - The original prototype of the Cataphract, the 1X model is armed with a Ceres Arms Smasher PPC as its primary weapon, which is backed up by an Sarlon MaxiCannonAutocannon/10 with one ton of ammo and the four medium lasers. Additionally, since the 1X was built before the discovery of the Helm Memory Core, it lacks any advanced Star League technology and is built with a standard VOX 280 engine. The 'Mech also lacks the jump jets of the 3D model.[5] BV (1.0) = 1,092[2], BV (2.0) = 1,316[8]
#286
Posted 20 November 2012 - 12:54 PM
maddogncux, on 20 November 2012 - 12:53 PM, said:
- CTF-1X - The original prototype of the Cataphract, the 1X model is armed with a Ceres Arms Smasher PPC as its primary weapon, which is backed up by an Sarlon MaxiCannonAutocannon/10 with one ton of ammo and the four medium lasers. Additionally, since the 1X was built before the discovery of the Helm Memory Core, it lacks any advanced Star League technology and is built with a standard VOX 280 engine. The 'Mech also lacks the jump jets of the 3D model.[5] BV (1.0) = 1,092[2], BV (2.0) = 1,316[8]
ога
#287
Posted 20 November 2012 - 12:55 PM
#288
Posted 20 November 2012 - 12:59 PM
#289
Posted 20 November 2012 - 12:59 PM
Holy kerfuffle Batman…
Third Person is being reviewed internally as an optional gameplay mode. No final decisions or designs have been made yet, however preliminary thoughts include:
- Players would be able to choose 1st or 3rd person or toggle between both.
- Players would be able to select how they are matched against other players: Only 1st person, Only 3rd person, or Mixed. This will preserve the integrity of matches and allow players maximum control over their gaming experience.
- The concern with a matchmaking solution is player base fragmentation, part of the reason why 3rd person isn’t being rushed to production.
- 3rd person would not change how LOS or targeting work.
- Players may gain a visual tactical advantage, depending on how much freedom in camera movement is given. This is subject to designing a camera system that feels good.
- The game isn’t easier per se in 3rd person, so we do not feel changing the meta rewards is necessary.
- 3rd person would be default or there will be a prompt for new players to select their view point.
- New players will benefit from seeing how torso twist and throttle work from the outside. This reduces new user friction and gets them into the game faster, with less frustration.
- This feature is designed to maximize player choice, by letting people select which mode they prefer.
Edited by Yurik17, 20 November 2012 - 01:08 PM.
#290
Posted 20 November 2012 - 01:01 PM
#291
Posted 20 November 2012 - 01:04 PM
UrPride, on 20 November 2012 - 01:01 PM, said:
http://mwomercs.com/...ost__p__1458406
Достаточно?
Была бы шутка - написал бы в оффтопике. А теперь у меня слова закончились просто.
Edited by Yurik17, 20 November 2012 - 01:05 PM.
#292
Posted 20 November 2012 - 01:06 PM
Ну все, теперь я точно спать.
#293
Posted 20 November 2012 - 01:09 PM
Yurik17, on 20 November 2012 - 12:59 PM, said:
Holy kerfuffle Batman…
Third Person is being reviewed internally as an optional gameplay mode. No final decisions or designs have been made yet, however preliminary thoughts include:
- Players would be able to choose 1st or 3rd person or toggle between both.
- Players would be able to select how they are matched against other players: Only 1st person, Only 3rd person, or Mixed. This will preserve the integrity of matches and allow players maximum control over their gaming experience.
- The concern with a matchmaking solution is player base fragmentation, part of the reason why 3rd person isn’t being rushed to production.
- 3rd person would not change how LOS or targeting work.
- Players may gain a visual tactical advantage, depending on how much freedom in camera movement is given. This is subject to designing a camera system that feels good.
- The game isn’t easier per se in 3rd person, so we do not feel changing the meta rewards is necessary.
- 3rd person would be default or there will be a prompt for new players to select their view point.
- New players will benefit from seeing how torso twist and throttle work from the outside. This reduces new user friction and gets them into the game faster, with less frustration.
- This feature is designed to maximize player choice, by letting people select which mode they prefer.
ааа батхерт! кругом батхерт!
![:(](https://static.mwomercs.com/forums/public/style_emoticons/default/angry.png)
#294
Posted 20 November 2012 - 01:11 PM
Quote
Holy kerfuffle Batman…
Third Person is being reviewed internally as an optional gameplay mode. No final decisions or designs have been made yet, however preliminary thoughts include:
- Players would be able to choose 1st or 3rd person or toggle between both.
- Players would be able to select how they are matched against other players: Only 1st person, Only 3rd person, or Mixed. This will preserve the integrity of matches and allow players maximum control over their gaming experience.
- The concern with a matchmaking solution is player base fragmentation, part of the reason why 3rd person isn’t being rushed to production.
- 3rd person would not change how LOS or targeting work.
- Players may gain a visual tactical advantage, depending on how much freedom in camera movement is given. This is subject to designing a camera system that feels good.
- The game isn’t easier per se in 3rd person, so we do not feel changing the meta rewards is necessary.
- 3rd person would be default or there will be a prompt for new players to select their view point.
- New players will benefit from seeing how torso twist and throttle work from the outside. This reduces new user friction and gets them into the game faster, with less frustration.
- This feature is designed to maximize player choice, by letting people select which mode they prefer.
OH SHI—
![Posted Image](http://lurkmore.so/images/3/3c/SilentHate.jpg)
#295
Posted 20 November 2012 - 01:12 PM
Quote
- пап, а это возможно?
- нет, сынок, это фантастика.
имха, канеш.
#296
Posted 20 November 2012 - 01:14 PM
#297
Posted 20 November 2012 - 01:16 PM
![:(](https://static.mwomercs.com/forums/public/style_emoticons/default/sad.png)
Ох ё... зато из ультра ас5 просто лютый пулемет зделали!
Edited by Panzersau, 20 November 2012 - 01:27 PM.
#298
Posted 20 November 2012 - 02:31 PM
#299
Posted 20 November 2012 - 03:13 PM
Апофеозом обострения наглядно выступают катафракты с 2хUltra AC5 + 2xAC5 xD
з.ы. По субьективным ощущениям гораздо чаще стал детонировать боезапас.
Edited by Elrail, 20 November 2012 - 03:17 PM.
#300
Posted 20 November 2012 - 03:36 PM
Но 2 UAC5 + 2 AC5 это весело.
апд. Ну эта пять, полная хрень с ФПС, там где опускалось до 20, теперь 10-15.
Edited by ad2030, 20 November 2012 - 04:07 PM.
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