What is Required to gain a 'Spotting Assist'?
#1
Posted 04 November 2012 - 02:03 PM
I guess its one of those things I havent fully figured out after all these months...I thought I had.
#2
Posted 04 November 2012 - 02:09 PM
Edit: Nice sig, by the way
Edited by stjobe, 04 November 2012 - 02:10 PM.
#3
Posted 04 November 2012 - 02:11 PM
#4
Posted 04 November 2012 - 02:14 PM
#5
Posted 04 November 2012 - 02:19 PM
***** n stuff, on 04 November 2012 - 02:14 PM, said:
Not just LRMs, any type of damage done to the enemy can get you spotting assists - I get them a lot in the middle of a furball since it seems I'm one of the few people bothering to actually press R to target enemies...
#6
Posted 04 November 2012 - 02:23 PM
#7
Posted 04 November 2012 - 02:29 PM
#8
Posted 04 November 2012 - 02:30 PM
stjobe, on 04 November 2012 - 02:09 PM, said:
Edit: Nice sig, by the way
Thx...actually, it was your sig that inspired me to make it
#9
Posted 26 February 2013 - 07:19 PM
If scoring is tied to a team mate actually hitting an enemy I have risked my life to spot, then %%%%(%$$$^&*(#@# spotting!
With ECM, a scout's job, particularly if he is in a mech that can't have ECM (really stoopid concept by the way) is made almost pointless.
If the reason I'm not getting spotting assists is due to enemy ECM, and I just "happen" to be in position to eyeball them, then Houston, we have a problem!
Please fix!
"Only IDIOTS and NOOBS fire in the DZ!!"
#10
Posted 26 February 2013 - 07:33 PM
There is other criteria.
I am trying to convince design to make the bonus based on damage dealt by ally. It will make it more fair.
#11
Posted 02 March 2013 - 02:10 PM
Thomas Dziegielewski, on 26 February 2013 - 07:33 PM, said:
There is other criteria.
I am trying to convince design to make the bonus based on damage dealt by ally. It will make it more fair.
Any news on that? A complete rain of death shower resulting in destruction should be worth more than just holding in a reticule for a few seconds until some missile bruises it. Would feel much more rewarding that way and encourage people to keep the target locked!
#12
Posted 01 April 2013 - 05:16 PM
The times where it really is irritating is when I get spotted first as a light (scout?) mech and start taking fire before anything has shown up on targeting.
Is there a detailed examination of how spotting works? Because I'm getting really frustrated with no mechanics framework to build from.
#13
Posted 01 April 2013 - 05:57 PM
UncleKulikov, on 01 April 2013 - 05:16 PM, said:
The times where it really is irritating is when I get spotted first as a light (scout?) mech and start taking fire before anything has shown up on targeting.
...
Theme about max sensor range: http://mwomercs.com/...-sensors-range/
It's bad idea for scout to stay close then max range of enemy's radars. That's my opinion: taking highest position and spotting enemys by your eyes is MOAR effective then radar scouting. It allows you to detect enemy movements form max viewdistance (2000m) and gives you more protection, more time for your teammates to take good position. But.. It is not "spotting assist".
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