Suggestion? Nerf the Jenner
#1
Posted 04 November 2012 - 03:14 PM
Poor hit detection- Good luck hitting it as it just runs around in a circle at full speed.
Small Laser heat- Overheating isn't really an issue for them, and the heat to damage ratio for small lasers means that they can deliver a debilitating hit while avoiding damage.
Armor values- When you do hit a Jenner, it can shrug it off. A Gauss rifle shot to the leg? Doesn't cripple it. A salvo of three plus SSRM 2's? Lucky to get it yellow.
You just need to watch them from the spectator view to see, they're almost always the last mechs to go. I've seen them drag out fights against 4, 5 or more mechs just by running in circles. If you want to promote teamwork and the focus fire aspect of the game, you either need to fix all of the issues that the Jenner is exploiting, or nerf the Jenner.
#2
Posted 04 November 2012 - 03:45 PM
#3
Posted 04 November 2012 - 04:10 PM
I think the heart of the frustration sources from the fact that premade teams on voice chat have a much easier time coordinating this stuff succesfully, so when a match-made team gets thrown up against a pre-made, they get steamrolled. Usually when I see big mechs getting eaten alive by smaller ones, it's because the team is scattered and people aren't supporting each other, and yeah it's frustrating when that happens to you. On voice chat you can call for help and coordinate easilly, but it's hard to type to your team mates when you're under fire.
So, I think the above situation will become less frustrating as the match making system gets improved, so we don't have have random impromptu groups half made up of trial mechs getting thrown up against hard-core veteran teams. I'm sure the devs are aware of the issue, given the amount of venting in evidence in the forums. Be patient.
#4
Posted 04 November 2012 - 04:16 PM
Magovai, on 04 November 2012 - 03:45 PM, said:
But that's not what they are in MWO. They are the most dangerous mechs in the game. They are fast, ok, but they can take far too much of a beating. In tabletop, you'd have to roll dice to hit light mechs (which was difficult, because they were fast). If you succeeded, the whole damage of your weapon was applied to the target. The pilot had to be careful.
Now in MWO, you 'paint' your lasers over the whole armor of a fast moving target (and in thin air) with a burntime of about a second. They hardly take any damage, and don't even think about hitting them with anything else. This leads to light mechs 'binding' a whole lance for minutes. Light mechs become dreaded pests of the battlefield, they don't even have to be careful, as long as they are fast. This is stupid and will frustrate new players thoroughly. Because whatever you say about the Jenner, it may be effective but it's certainly not a cool mech.
#5
Posted 04 November 2012 - 04:32 PM
I guess the question is why is the Jenner the Light Mech, as opposed to a Light Mech? Am I missing something? If so, what?
#6
Posted 04 November 2012 - 04:41 PM
You should pursue the same understanding rather than making frankly absurd posts like this.
#7
Posted 04 November 2012 - 04:50 PM
My point is that over time any mech can be improved and made much more effective through modification and/or xp but it takes quite a lot of game time to get. The real problem is the matchmaking that puts high value/highly modded mechs with skillful pilots working as a team against inexperienced pilots in stock mechs going solo - that's only going to end one way!
#8
Posted 04 November 2012 - 04:53 PM
As a heavy mech, you want to cripple the Jenner's speed. Except, that's virtually impossible to do. If you've got a teammate, best you can hope for is they stay back, and stationary, and either lock streaks or place a well timed shot. The increased armor of the mechs makes it so you need to get off repeated good shots against a Jenner to cripple it's legs.
Like I said, the mech really just exploits everything wrong with the game at the moment (which, admittedly, isn't much).
#9
Posted 04 November 2012 - 05:03 PM
Collisions are not the only method of dealing with these fast light mechs. A decent barrage of LRM fire can reduce these pests to so much iron filings in very short order.
These are not the only ways of dealing with these mechs by any means. Develope tactics that work, don't nerf a mech just because some mechanics have not been fully implemented yet. Also, I might suggest you work on your aim if you cant hit a moving target. Remember to lead the target, even when using lasers. You will find you hit more.
#10
Posted 04 November 2012 - 05:32 PM
The jenner is not invincible and they SHOULD out-turn and out-maneuver an Atlas any day of the week. That's kinda where the whole teamwork thing comes into play....
If I'm in a slow moving mech getting tore up by a Jenner I'm calling out to the light mechs on my side to get it off of me. Or at least another slow mech to turn around and shoot it while it's circling me. This usually results in one of two things:
1.) Little Jenner scurries off on its way
2.) Jenner gets stubborn and goes boom
#11
Posted 04 November 2012 - 06:06 PM
#12
Posted 04 November 2012 - 06:23 PM
I love this game!
#13
Posted 04 November 2012 - 06:38 PM
I just hope that patches will remedy this issue.
#14
Posted 04 November 2012 - 06:52 PM
#15
Posted 04 November 2012 - 06:56 PM
#16
Posted 04 November 2012 - 06:59 PM
#17
Posted 04 November 2012 - 07:01 PM
#18
Posted 04 November 2012 - 07:25 PM
#19
Posted 04 November 2012 - 07:31 PM
#20
Posted 04 November 2012 - 07:56 PM
Net code needs fixing.
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