LL VS LPL
#1
Posted 04 November 2012 - 03:43 PM
#2
Posted 04 November 2012 - 05:08 PM
#3
Posted 04 November 2012 - 05:25 PM
#4
Posted 04 November 2012 - 05:30 PM
Pros:
Weighs 5 tons
Produce less heat
Longer effective range
Easy to use just like other lasers
Cons:
Longer cooldown
Can't deal a full consistent damage sometimes while brawling
Have to lead the stream of beam on the target
Somewhat less powerful
Large Pulse Laser:
Pros:
More powerful than LL as it deals a more consistent and precise damage on the target
The burst of beams hits the target faster
Has a slightly shorter cooldown than LL
A better weapon for close-range brawling
An opponent's hitscan can't detect you that easily when hit by pulse lasers
Can be a better alternative to AC/20 and maybe AC/10
Cons:
Weighs 2 tons heavier than LL
Produce more heat than LL, thus need more heat sinks
Has a shorter effective range that couldn't match AC/10's
Edited by Draken X, 04 November 2012 - 05:37 PM.
#5
Posted 04 November 2012 - 09:41 PM
(One of many reason why DHS is important to have)
Just upping the engine to 250 means 10 internal HS, and 81 k/ph.
M.Las should have enough(maximum) range for a mech that fast, using cover.
Running out in the open is a no-go with LRMs being so good anyways.
Important:
Smaller weapons get better DPS than larger ones in their effective range.
Edited by Stingz, 04 November 2012 - 09:47 PM.
#6
Posted 04 November 2012 - 11:21 PM
Draken X, on 04 November 2012 - 05:30 PM, said:
Pros:
Weighs 5 tons
Produce less heat
Longer effective range
Easy to use just like other lasers
Cons:
Longer cooldown
Can't deal a full consistent damage sometimes while brawling
Have to lead the stream of beam on the target
Somewhat less powerful
Large Pulse Laser:
Pros:
More powerful than LL as it deals a more consistent and precise damage on the target
The burst of beams hits the target faster
Has a slightly shorter cooldown than LL
A better weapon for close-range brawling
An opponent's hitscan can't detect you that easily when hit by pulse lasers
Can be a better alternative to AC/20 and maybe AC/10
Cons:
Weighs 2 tons heavier than LL
Produce more heat than LL, thus need more heat sinks
Has a shorter effective range that couldn't match AC/10's
umm, no
both large and large pulse have a cooldown of 3.25 seconds. large pulse can cycle faster because the beam duration is shorter, so a full cycle is 3.25+0.75=4sec (vs 3.25+1=4.25sec for large las), but strictly speaking the cooldown is identical
you don't have to lead with either large or large pulse. they're both hitscan. you sort of have to "lead" to get past fast light mechs' lag shield, but you have to do that with both llas & lpulse. again, they're both hitscan.
both weapons are identically consistent and precise. it's a player's aim that variers, and yes, a 0.25sec shorter duration does make it easier to keep it to one component, but that's a property of the pilot, not the weapon. it's not like the srm's which have a built in spread
#7
Posted 05 November 2012 - 05:41 AM
#8
Posted 05 November 2012 - 05:57 AM
#9
Posted 05 November 2012 - 09:54 AM
I soften them up with my Large Pulse Lasers then move in for the kill with my dual SRM6s.
#10
Posted 05 November 2012 - 10:24 AM
#11
Posted 05 November 2012 - 10:39 AM
Of course, the key to any success with the lasers is the ability to track the specifically targeted section with the beam over the duration of the discharge.
#12
Posted 05 November 2012 - 02:27 PM
Which goes hand in hand with the DHS nerf to 1.4.
All of that combined means that LPL will be even less attractive than they currently are due to their heat/damage ratio.
#13
Posted 05 November 2012 - 05:22 PM
PS: Though we would nerfed the DHS back if things don't go well after the patch.
Edited by Draken X, 05 November 2012 - 05:35 PM.
#14
Posted 05 November 2012 - 08:57 PM
#16
Posted 06 November 2012 - 08:50 AM
#17
Posted 06 November 2012 - 09:11 AM
Archwright, on 06 November 2012 - 08:00 AM, said:
That makes it really hard to justify spending 1.5 million cbills on a DHS upgrade.
There is a point where the cost/benefit ratio is worth it. Pre patch your engine's heat sinks are frozen at single (1.0) heat dissipation regardless if you have SHS or DHS.
Post patch your engine will be dissipating heat at the same rate that the rest of your heat sinks are.
If your mech has 6 or less DHS outside of your mechs engine, then post patch your mech will be dissipating MORE heat than it was before.
If you have 7 or more DHS outside of your engine on your mech, then you will start seeing diminishing returns.
[size=5]
HS added Pre Post[/size] 0 10 14 1 12 15.4 2 14 16.8 3 16 18.2 4 18 19.6 5 20 21 6 22 22.4 7 24 23.8 8 26 25.2 9 28 26.6 10 30 28
Edited by Aziz Ozriel, 06 November 2012 - 09:41 AM.
#18
Posted 06 November 2012 - 03:31 PM
Glythe, on 05 November 2012 - 08:57 PM, said:
Never an effective weapon? With DHS installed, it shouldn't be much of a problem to run with LPLs. Hey, don't use the "poor" damage/heat or tonnage/heat of LPLs as an excuse to disdain them. I mean, come on, it'll be a very effective weapon if you know how to use it properly and what-not.
Edited by Draken X, 06 November 2012 - 03:33 PM.
#19
Posted 06 November 2012 - 03:38 PM
#20
Posted 06 November 2012 - 05:09 PM
Edited by Athomahawk, 06 November 2012 - 05:09 PM.
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