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Streaks, Skill based FPS and you!


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#1 Voodoo Circus

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Posted 02 November 2012 - 04:32 PM

2xgauss= 30 tons / 30 damage /4 secs cooldown
-have to aim(more dificult when moving etc)
-most eficiency when hitting the same spot several times

VS

6x streak2 = 9 tons / 30 damage / 3.5 cooldown
-Lock on and press button to hit CT( no need to aim)
-can keep enemy stuned by cockpit shaking if chain fired



Just bought a Catapult and been playing around with the streaks
Anyone that gets around 270m of my mech gets hit by the equivalent of 2 gaussrifle shots
on the CT every 3;5 seconds until they get behind some kind of cover or out of range.

Any half decent brawler knows how to stay out of the open if using a short range build avoiding LRMS and at 78.5 kph I can pretty much dictate the range of the fight against anything but lights.

No need to aim, no need to slow down, no problem with heat(can alpha everytime), more than enough ammo and I can fit the top speed engine for max speed on my mech.


Faced people with AMS. Its no good for them once I am close and only has a small effect at 270m.(SSRM max range)

Even assaults cant take that kind of punishment for long.
Only counter seems to be 3 or more people focusing fire on the StreakCAT


My point being
A first person shooter that rewards the use of a auto-lock weapon like this cannot claim to be
skill centered.

Edited by Voodoo Circus, 02 November 2012 - 04:32 PM.


#2 Vlad Ward

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Posted 02 November 2012 - 04:33 PM

Streaks are being adjusted to scatter at random components.

I hate you for not using an Oxford comma.

#3 Bloody Moon

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Posted 02 November 2012 - 04:35 PM

I'd add that they are currently the only mostly reliable way to hit fast moving mechs making Streaks even more useful.

Also they could be compared to Medium Lasers due to their range and damage.

6xMLAS= 6 tons / 30 damage /4 secs cooldown (3 second cooldown which starts at the end of the 1 second beam time)

-needs massive amount of heatsinks for countinous alphas
-have to aim and maintain the it for 1 second

VS

6x streak2 = 9 tons / 30 damage / 3.5 cooldown

-Lock on and press button to hit CT( no need to aim)
-can keep enemy stuned by cockpit shaking if chain fired

Edited by Bloody Moon, 02 November 2012 - 04:46 PM.


#4 Voodoo Circus

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Posted 02 November 2012 - 04:35 PM

View PostVlad Ward, on 02 November 2012 - 04:33 PM, said:

Streaks are being adjusted to scatter at random components.

I hate you for not using an Oxford comma.


Sorry mate
English is not my first language , and i estudied it a long time ago

Can you link me the DEV post that said that the streaks are getting tweaked?

thanks

#5 Vlad Ward

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Posted 02 November 2012 - 04:36 PM

View PostVoodoo Circus, on 02 November 2012 - 04:35 PM, said:


Sorry mate
English is not my first language , and i estudied it a long time ago

Can you link me the DEV post that said that the streaks are getting tweaked?

thanks


I was kidding about the Oxford comma thing anyways. Your English is fine.

Let me see if I can find the post about Streaks. It may take me a minute since the forums got reorganized. Sec.

#6 BigTaeng

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Posted 02 November 2012 - 04:36 PM

Streak needs time to lock. Stay out of their effective range, find a way to break LOS, shoot the missile pods off.

#7 BlackSquirrel

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Posted 02 November 2012 - 04:38 PM

This is kinda a niche (6 launchers) only issue. If anything tone down the cockpit shake.

#8 Voodoo Circus

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Posted 02 November 2012 - 04:41 PM

View PostBigTaeng, on 02 November 2012 - 04:36 PM, said:

Streak needs time to lock. Stay out of their effective range, find a way to break LOS, shoot the missile pods off.


Thats easier said than done, no ofense.
you cant out run a Cat going 78.5 with most mediums/heavies/assaults
you get behind a low cover the guy just jumpjets and hits you
plus you have to aim at those pods, and the Cat dont have to aim at nothing
Lock on takes but a second and its easy to keep the lock on

#9 Kobold

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Posted 02 November 2012 - 04:43 PM

Devs have already said they plan to change the streak functionality.

#10 Voodoo Circus

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Posted 02 November 2012 - 04:43 PM

View PostKobold, on 02 November 2012 - 04:43 PM, said:

Devs have already said they plan to change the streak functionality.


So other guy mentioned it.
I am trying to find that post

#11 Denin

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Posted 02 November 2012 - 04:46 PM

If the proposed change of creating a wider pattern instead of all streaks going straight for center torso is implemented that may create the needed balance. Even in TT they weren't center torso seekers.

#12 Voodoo Circus

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Posted 02 November 2012 - 04:47 PM

View PostDenin, on 02 November 2012 - 04:46 PM, said:

If the proposed change of creating a wider pattern instead of all streaks going straight for center torso is implemented that may create the needed balance. Even in TT they weren't center torso seekers.


So they had a spread on TT.
Like SMR 6s?

#13 Jonnara

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Posted 02 November 2012 - 04:50 PM

View PostVoodoo Circus, on 02 November 2012 - 04:32 PM, said:

2xgauss= 30 tons / 30 damage /4 secs cooldown
-have to aim(more dificult when moving etc)
-most eficiency when hitting the same spot several times

VS

6x streak2 = 9 tons / 30 damage / 3.5 cooldown
-Lock on and press button to hit CT( no need to aim)
-can keep enemy stuned by cockpit shaking if chain fired



Just bought a Catapult and been playing around with the streaks
Anyone that gets around 270m of my mech gets hit by the equivalent of 2 gaussrifle shots
on the CT every 3;5 seconds until they get behind some kind of cover or out of range.

Any half decent brawler knows how to stay out of the open if using a short range build avoiding LRMS and at 78.5 kph I can pretty much dictate the range of the fight against anything but lights.

No need to aim, no need to slow down, no problem with heat(can alpha everytime), more than enough ammo and I can fit the top speed engine for max speed on my mech.


Faced people with AMS. Its no good for them once I am close and only has a small effect at 270m.(SSRM max range)

Even assaults cant take that kind of punishment for long.
Only counter seems to be 3 or more people focusing fire on the StreakCAT


My point being
A first person shooter that rewards the use of a auto-lock weapon like this cannot claim to be
skill centered.


As much as i agree with your points made in the post, Mechwarrior online or any Mechwarrior game from 2-4 is not a FIRST PERSON SHOOTER.

Its a "Mech pilot simulator".

#14 Voodoo Circus

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Posted 02 November 2012 - 05:00 PM

View PostJonnara, on 02 November 2012 - 04:50 PM, said:


As much as i agree with your points made in the post, Mechwarrior online or any Mechwarrior game from 2-4 is not a FIRST PERSON SHOOTER.

Its a "Mech pilot simulator".


On that account
I consider this to be a simulator,
Little bit overwelming but yeah.

On MWO, you dont use the panels, mechs dont have a start up sequence,dont have to use switches/screens in the cockpit, etc etc etc

In my opinion its a FPS with some very minor simulator features

#15 Krivvan

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Posted 02 November 2012 - 05:02 PM

View PostVoodoo Circus, on 02 November 2012 - 04:35 PM, said:

Sorry mate
English is not my first language , and i estudied it a long time ago


Don't worry, the Oxford comma isn't mandatory. I know I was taught in high school to never use the Oxford comma (I know, blasphemy).

#16 De La Fresniere

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Posted 02 November 2012 - 05:08 PM

It's irritating, I remember reading that Streaks were going to be changed so they wouldn't always target the center torso too, but I don't remember where.

In any case, yes, they're terribly overpowered right now. Never mind Streakapults mowing down 2-3 people in a row, as a Streak Commando I've been doing 500+ damage with 3 kills on some games. The one I just came out of? 3 kills, 675 damage and I ran out of Streak ammo.

I'll admit most of my kills are Light mechs, though. Lights stand no chance against Streaks. Another reason to tone them down. That poor Commando I killed 12 seconds after seeing it...

#17 Jonnara

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Posted 02 November 2012 - 05:09 PM

View PostVoodoo Circus, on 02 November 2012 - 05:00 PM, said:


On that account
I consider this to be a simulator,
Little bit overwelming but yeah.

On MWO, you dont use the panels, mechs dont have a start up sequence,dont have to use switches/screens in the cockpit, etc etc etc

In my opinion its a FPS with some very minor simulator features


FPS -




The only skill needed in a FPS is to aim. Missiles both long and short range + locks means teams have to react to information warfare a la your team up on a ssrm cats.

PS- edit - back in the day i could 1 man a whole team of 16 players in Unreal Tournament, that's the skills used in an FPS. that fact the you can not do that here should point out all the more FPS this is not.

Edited by Jonnara, 02 November 2012 - 05:11 PM.


#18 topgun505

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Posted 02 November 2012 - 05:15 PM

If you think FSX is overwhelming ... you ain't seen nothin. Try DCS A-10C.

http://www.digitalcombatsimulator.com/

The developer of that sim went to a US Air Force training base and they let him hop in a full A-10C simulator. He started the aircraft from a cold start, taxied, took off, navigated to a target, killed it, navigated back and landed ... having never sat in a real A-10 cockpit before ... all his experience was from DCS A-10C.

If you don't think that's detailed then the 700+ page flight manual that's included certainly WILL convince you.

THAT my friend is a sim.


View PostVoodoo Circus, on 02 November 2012 - 05:00 PM, said:


On that account
I consider this to be a simulator,
Little bit overwelming but yeah.

On MWO, you dont use the panels, mechs dont have a start up sequence,dont have to use switches/screens in the cockpit, etc etc etc

In my opinion its a FPS with some very minor simulator features

Edited by topgun505, 02 November 2012 - 05:17 PM.


#19 BigTaeng

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Posted 02 November 2012 - 05:15 PM

View PostVoodoo Circus, on 02 November 2012 - 04:41 PM, said:


Thats easier said than done, no ofense.
you cant out run a Cat going 78.5 with most mediums/heavies/assaults
you get behind a low cover the guy just jumpjets and hits you
plus you have to aim at those pods, and the Cat dont have to aim at nothing
Lock on takes but a second and its easy to keep the lock on

None taken, I only mentioned those items because they take skill to pull off properly. Streak Cats can be countered if you know what you are doing.

Most of the time I try to avoid letting the Streak Cat know I exist. If I do happen to find myself being chased down by one, I call for backup or missile support.

#20 Jonnara

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Posted 02 November 2012 - 05:19 PM

Posted Image

My 1st time playing Mechwarrior was in one of these pods.

This is a fictional simulator so how can you compare it to real life flight sims??

PS - My old mechwarrior 2 setup also had the madcatz torso twist peddles which i lost from moving house for 3rd time since i had that game otherwise I'd be using that here.

My point is call SSRM OP needs nerfing what ever you like, but please dont call a mechwarrior game a FPS.

Edited by Jonnara, 02 November 2012 - 05:22 PM.






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