-have to aim(more dificult when moving etc)
-most eficiency when hitting the same spot several times
VS
6x streak2 = 9 tons / 30 damage / 3.5 cooldown
-Lock on and press button to hit CT( no need to aim)
-can keep enemy stuned by cockpit shaking if chain fired
Just bought a Catapult and been playing around with the streaks
Anyone that gets around 270m of my mech gets hit by the equivalent of 2 gaussrifle shots
on the CT every 3;5 seconds until they get behind some kind of cover or out of range.
Any half decent brawler knows how to stay out of the open if using a short range build avoiding LRMS and at 78.5 kph I can pretty much dictate the range of the fight against anything but lights.
No need to aim, no need to slow down, no problem with heat(can alpha everytime), more than enough ammo and I can fit the top speed engine for max speed on my mech.
Faced people with AMS. Its no good for them once I am close and only has a small effect at 270m.(SSRM max range)
Even assaults cant take that kind of punishment for long.
Only counter seems to be 3 or more people focusing fire on the StreakCAT
My point being
A first person shooter that rewards the use of a auto-lock weapon like this cannot claim to be
skill centered.
Edited by Voodoo Circus, 02 November 2012 - 04:32 PM.