Kobold, on 04 November 2012 - 05:54 PM, said:
First, read
this post. Here is the language of consequence: (Emphasis added by Kobold) All I want to know is what the heck are they making ECM do? In TT it has a very limited, specific list of uses. 1) Prevent the bonus from certain targeting systems (Narc, Artemis IV) 2) Break up C3 networks (not in game yet) 3) Power stealth armor (not in game yet) Specifically in regard to point 1, it doesn't make the missile launchers impotent, it just makes the enhanced LRMs act as they would if Narc or Artemis IV were not present. Against most opponents, ECM is basically wasted tonnage in TT. I am not against deviating from TT for gameplay improvement reasons. However it is worrying when PGI is inventing entirely new uses for otherwise relative niche equipment, then mentioning that what they are doing looks to be over powering. Maybe I am being unnecessarily worried, but given the outcome of the last few major changes that have been made, and the massive amount of uproar over them, I have a healthy concern. ------------- Bumping this thread due to the new information posted here:
http://mwomercs.com/...dian-ecm-suite/ Language of consequence: The vast majority of the extra benefits are pretty minor, but this is pretty crazy. Not only does this go wildly beyond the standard use of ECM in TT (which as stated before was a niche piece of equipment with fairly minor benefits), but it completely breaks entire categories of weapon systems.
Yeah, I don't agree with you on everything, but this sounds all kinds of broken.
Taizan, on 27 November 2012 - 03:03 PM, said:
This - we have something like a C3i but for 8 mechs.
As this is a pre-emptive thread, target lock on targets that are being marked by someone else (i.e communicated through this special C3i we have) should be exempt from missile locks when disrupted by ECM.
If the target is marked by your own target system, then of course it should be lockable.
...except that you get target intel and can use indirect LRM spotting without C3 networks on TT. C3 just gives an accuracy boost to units connected to the same network, so they can use the to-hit modifiers of the 'mech closest to the target.