Jump to content

Targeting Module Suggestion


9 replies to this topic

#1 Detrimus

    Member

  • PipPipPip
  • Overlord
  • Overlord
  • 55 posts

Posted 04 November 2012 - 07:34 PM

Most people would agree that leading with ACs PPCs and Gauss is... challenging. Requires a bit of practice, and honestly I enjoy the challenge.

However, I would love to see a module that assists with target lead. Something similar to a reticle that is maybe square-shaped, that leads the main reticle that does on the fly calculations regarding distance to target and target speed. Think of the system used by figher jets that helps with machine gun fire.

Not sure if I explained that adaquately. But I think that would be a really cool addition that shouldn't be overpowered.

#2 Vulture2k

    Member

  • PipPipPipPipPip
  • 174 posts
  • LocationGermany

Posted 04 November 2012 - 07:37 PM

Sounds cool, i remember systems like that especially in old space sims.. and dont know why.. but i can hit with gauss and ac.. but i hit nothing with ppc ^^ system like that would help

#3 PapaKilo

    Member

  • PipPipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 774 posts

Posted 04 November 2012 - 07:39 PM

That functionality will likely be taken by the Targeting Computer, which is a piece of equipment fitted to a 'Mech like a Heat Sink is. It takes up variable tonnage and critical slots depending on how much direct-fire weaponry your 'Mech has.

#4 Elder Thorn

    Member

  • PipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 1,422 posts
  • LocationGermany

Posted 04 November 2012 - 07:40 PM

View PostPapaKilo, on 04 November 2012 - 07:39 PM, said:

That functionality will likely be taken by the Targeting Computer, which is a piece of equipment fitted to a 'Mech like a Heat Sink is. It takes up variable tonnage and critical slots depending on how much direct-fire weaponry your 'Mech has.


implying it will ever be implemented.

Edited by Elder Thorn, 04 November 2012 - 07:40 PM.


#5 Crimson Fenris

    Member

  • PipPipPipPipPipPip
  • 235 posts

Posted 05 November 2012 - 06:01 AM

That's a clever equipment suggestion, remind me the ones existing in Deus Ex HR, for the tranquilizer rifle.
Not as easy to use, but still useful for fast moving targets.

The thing is, better have a perfect hitbox detection prior to implement this module ^^

#6 Kurayami

    Member

  • PipPipPipPipPipPipPip
  • Stone Cold
  • Stone Cold
  • 916 posts
  • LocationSochi

Posted 05 November 2012 - 11:00 AM

easymode targeting? why not, just make it not exact 100% guarantee of hit if target continue like this - like in war thunder for example. locking target will give leading marker which shows general lead on target, so without manual corrections you will hit but not quite the spot you wanted or maybe wont hit at all.

also Crimson Fenris is right - better have a perfect hit detection before thinking about this.

Edited by Kurayami, 05 November 2012 - 11:00 AM.


#7 JediMastaDJ

    Member

  • PipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 427 posts

Posted 05 November 2012 - 01:31 PM

This was implemented pretty well in X-Wing and TIE Fighter back in the day. It was never quite accurate. Maybe the targeting reticle could light up when you're likely to make your shot as you're leading the target.

#8 Lentil

    Member

  • PipPipPipPipPip
  • 161 posts
  • LocationCazenovia, NY

Posted 05 November 2012 - 05:12 PM

View PostJediMastaDJ, on 05 November 2012 - 01:31 PM, said:

This was implemented pretty well in X-Wing and TIE Fighter back in the day. It was never quite accurate. Maybe the targeting reticle could light up when you're likely to make your shot as you're leading the target.

Now there's a welcome memory. For something with the spatial extent and manueverability of a 'mech, I suspect a lead indicator would generally result in hits, but not necessarily the location you were shooting (!) for. (Gunnery 101: Aim for the center of mass.)

In X-wing, the 'inaccuracy' was generally due to the fact that the enemy craft could manuever out of the way before your shot got there (likewise in jet HUDs). The lead indicator assumes that the target will continue in its current rate of speed and direction (or whatever tracking model you wish to apply).

#9 Detrimus

    Member

  • PipPipPip
  • Overlord
  • Overlord
  • 55 posts

Posted 08 November 2012 - 02:51 PM

View PostCrimson Fenris, on 05 November 2012 - 06:01 AM, said:

That's a clever equipment suggestion, remind me the ones existing in Deus Ex HR, for the tranquilizer rifle.
Not as easy to use, but still useful for fast moving targets.

The thing is, better have a perfect hitbox detection prior to implement this module ^^



Good point.

#10 CannonFodder86

    Member

  • PipPipPip
  • Overlord
  • Overlord
  • 93 posts
  • LocationIn front of the cannon

Posted 08 November 2012 - 04:47 PM

I think i recall a system similar to this in Mechwarrior3 so it is in universe. Unfortunately it might have been Clan tech...





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users