

Targeting Module Suggestion
#1
Posted 04 November 2012 - 07:34 PM
However, I would love to see a module that assists with target lead. Something similar to a reticle that is maybe square-shaped, that leads the main reticle that does on the fly calculations regarding distance to target and target speed. Think of the system used by figher jets that helps with machine gun fire.
Not sure if I explained that adaquately. But I think that would be a really cool addition that shouldn't be overpowered.
#2
Posted 04 November 2012 - 07:37 PM
#3
Posted 04 November 2012 - 07:39 PM
#4
Posted 04 November 2012 - 07:40 PM
PapaKilo, on 04 November 2012 - 07:39 PM, said:
implying it will ever be implemented.
Edited by Elder Thorn, 04 November 2012 - 07:40 PM.
#5
Posted 05 November 2012 - 06:01 AM
Not as easy to use, but still useful for fast moving targets.
The thing is, better have a perfect hitbox detection prior to implement this module ^^
#6
Posted 05 November 2012 - 11:00 AM
also Crimson Fenris is right - better have a perfect hit detection before thinking about this.
Edited by Kurayami, 05 November 2012 - 11:00 AM.
#7
Posted 05 November 2012 - 01:31 PM
#8
Posted 05 November 2012 - 05:12 PM
JediMastaDJ, on 05 November 2012 - 01:31 PM, said:
Now there's a welcome memory. For something with the spatial extent and manueverability of a 'mech, I suspect a lead indicator would generally result in hits, but not necessarily the location you were shooting (!) for. (Gunnery 101: Aim for the center of mass.)
In X-wing, the 'inaccuracy' was generally due to the fact that the enemy craft could manuever out of the way before your shot got there (likewise in jet HUDs). The lead indicator assumes that the target will continue in its current rate of speed and direction (or whatever tracking model you wish to apply).
#9
Posted 08 November 2012 - 02:51 PM
Crimson Fenris, on 05 November 2012 - 06:01 AM, said:
Not as easy to use, but still useful for fast moving targets.
The thing is, better have a perfect hitbox detection prior to implement this module ^^
Good point.
#10
Posted 08 November 2012 - 04:47 PM
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