The1WithTheGun, on 13 April 2012 - 08:06 PM, said:
No no - I'm not talking amout MAXIMUM ranges - but MINIMUM ranges.
IIRC a dev stated/speculated that LRMS and PPCs (which have minimum ranges in the boardgame) would have difficulties firing against targets close to the unit (LRMs don't arm till they get a certain distance from the unit - and the PPCs may cause feedback damage at close ranges).
AC2s and AC5s also have minimum ranges in the boardgame, but that as direct-fire weapons it wouldn't make much sense in MWO so they are ignoring them for this game. Personally, I approve, and houseruled the same thing for the boardgame a long time ago.
This is a very interesting idea. Would be very cool if they finally (and correctly) implement field inhibitor mechanics to PPCs. I always thought it was weird AC/2s and 5s had minimum range requirements. My friends and I always disregarded the min range for ACs and found it made them more useful without making them too powerful. Hopefully the devs do something similar that works.
Morr, on 13 April 2012 - 08:54 PM, said:
aye they do say this, But at the same time i seem to remember that Yen-Lo-Wang and a Very Rapid firing cannon, What class was it again? (hint it ends in a 20)
Battle Tech doesn't care about firing rates, what they care about the Damage out put which is what they are rated on.
I distinctly recall the AC/10 being compared to the average modern day tank gun. Morr is right though; the number is more of a generic rating of damage potential, not firing rate. The general concept of the autocannon is actually pretty lowtech. Check this out:
http://en.wikipedia....wiki/Autocannon
Of specific note is this:
"Several modern tanks such as the Russian
T-80 and the French
Leclerc use
autoloaders on their 120 mm guns to reduce the crew complement from the usual four (commander, driver, gunner, and loader) down to three by eliminating the loader."
The difference between our current technology and Battletech is the feeding mechanism. Modern day autoloaders are less reliable compared to a standard AC of 3050.
So basically:
AC/20 = 10 secs of WRECKING damage
AC/10 = 10 secs of 1/2 that
Some fired slow like a tank or artillery gun, some fired fast like a chain gun. It was my understanding that the larger bored guns usually fired slower. Ultras and Rotary ACs were essentially just regular ACs with more robust (i.e. faster) feeding mechanisms.
The guys at No Guts No Galaxy (
nogutsnogalaxy.net/) made a good point that we
should be able to buy both fast firing and slow firing versions of each autocannon rating depending on availability and personal tastes. Hopefully, we get that wish.
Edited by MagnusEffect, 13 April 2012 - 09:23 PM.