Victor Morson, on 13 April 2012 - 05:48 AM, said:
I think it's worth nothing that a "number of advantages/disadvantages" does not necessarily mean anything if those advantages are massive.
I could make a case for a sling shot having more advantages than an M16, it doesn't mean I'd want one.
Slingshot Advantages: Very light weight, cheap, ammunition is plentiful and can be improvised, easily built, easy to maintain, easy to learn, can be used by children, legal to purchase and own, can be loaded with multiple projectiles in a single shot.
M16 Advantages: Shoots fast, Kills things.
Winner: Slingshot, the superior weapon!
Well this an exelent example while the whole discussion is useless. It all depends on fighting style, battelfield, the enemy .... the whole situation.
An M16 is superiror to slingshot as long as you don´t run of ammo, and in the open. But the M16 is also known to break down often, especially when sand coems into play. And if you are a long way from support the ammo indipendene of the slignshot is a big plus. So there are situations where the slinghot would win despite beeing far inferiror when it comes to a dircet faceoff normally.
Same goes for Battletech weapons. Some mgiht seem useless.. but if used in their intended function they rule.
Snotling, on 13 April 2012 - 07:06 AM, said:
i think a good way to balance weapons could be accuracy. Make the low caliber acs very accurate in comparison to the bigger ones would increase their usefullness
Not exactly relevant for the game mechanics, because calibre based disticntion between ACs has a long tradition in MW games. But originally the AC classification was not calibre based, but damage per round. So a AC10 and AC5 could fire the same rounds, but just at different rates. Or different rounds on the same rate, depnding on actualy odel and manufacturer.
I know this if far to complicated to implement it ingame. But I would love to see actually different variants of each AC class, with diferent pros and cons.
One fires faster, but less damage per round. One the other way round. Or one with slitgthly inferior stats but less prone to jamming... ah one can dream