

Gauss rifle damage within 90m
#1
Posted 05 November 2012 - 12:20 AM
#2
Posted 05 November 2012 - 12:21 AM
#3
Posted 05 November 2012 - 12:23 AM
PPC in lore does less damage within 90 m because it is there to prevent backsplash. Its one of those nonsensical BT things.
#4
Posted 05 November 2012 - 12:51 AM
Abrahms, on 05 November 2012 - 12:23 AM, said:
PPC in lore does less damage within 90 m because it is there to prevent backsplash. Its one of those nonsensical BT things.
Min-range on both weapons all look nonsensical to me.
How PGI decide to only implement min-range on the inferior of the two is way beyond me.
#5
Posted 05 November 2012 - 12:53 AM
mike29tw, on 05 November 2012 - 12:51 AM, said:
Min-range on both weapons all look nonsensical to me.
How PGI decide to only implement min-range on the inferior of the two is way beyond me.
If the PPC actually had the scrambling effect on electronics it might make some sort of sense and add a lot of value to the PPC. Unfortunately, there seems to be no plans to do this.
#6
Posted 05 November 2012 - 01:07 AM
mike29tw, on 05 November 2012 - 12:51 AM, said:
Min-range on both weapons all look nonsensical to me.
How PGI decide to only implement min-range on the inferior of the two is way beyond me.
They decided to implemented because TT PPCs have a min range. TT PPCs have a min range because it was a balancing factor for one of the longest ranged sniper weapons in the game. Originally, PPCs and LRMs were the long range kings.
Then new tech was introduced, and it was apparent that PPCs didn't need that extra min-range drawback, so the drawback was never given to the ERPPC (which, logically, should have had a more severe min-range). They never removed the PPC's min-range because they didn't want to edit pre-existing gear.
Piranha should have taken a page from MWLL's book and ignored the PPC min range. With the netcode in this game, PPCs certainly don't need a min-range. Hell, people still wouldn't take PPCs because of high-heat/poor hit detection. (excluding gimmicky one-shot-one-kill headcapping 6x PPC awesomes)
#7
Posted 05 November 2012 - 01:14 AM
Sean von Steinike, on 05 November 2012 - 12:53 AM, said:
I thought in the pre-patch notes, it clearly states UI/Cockpit damage implementation for Tuesday? I have to re-read this because that also might mean..
...oh God...
...could they also be fixing PPC's on Tuesday!?
Edit: here it is...
Quote
Edited by mwhighlander, 05 November 2012 - 01:17 AM.
#8
Posted 05 November 2012 - 01:15 AM
Sean von Steinike, on 05 November 2012 - 12:53 AM, said:
Read the patch notes for Tuesday. It's in there.
#9
Posted 05 November 2012 - 01:16 AM
mwhighlander, on 05 November 2012 - 01:14 AM, said:
I thought in the pre-patch notes, it clearly states UI/Cockpit damage implementation for Tuesday? I have to re-read this because that also might mean..
...oh God...
...could they also be fixing PPC's on Tuesday!?
They mentioned cockpit damage but never said anything about a change to PPC function. Could be one of those stealth changes I guess though.
#10
Posted 05 November 2012 - 01:16 AM
GeneralArmchair, on 05 November 2012 - 01:07 AM, said:
Incorrect - CLRMs and ERPPCS never got minimum ranges due to printing errors, and FASA decided to run with it.
#12
Posted 05 November 2012 - 01:19 AM
Volthorne, on 05 November 2012 - 01:16 AM, said:
LOL of that is true, then ever more reason why Clan tech is OP to the BS'th degree. They might as well just drop the damn minimum range on standard PPCs anyway. Or at least still do full damage but apply feedback damage.
Sean von Steinike, on 05 November 2012 - 01:17 AM, said:
Its just pre-patch notes, but there is a good chance that with the full patch notes they include some changes to make the PPCs good and end the Gauss supremacy by giving it some decent alternatives to take.
Edited by mwhighlander, 05 November 2012 - 01:20 AM.
#14
Posted 05 November 2012 - 01:23 AM
//conspiracy mode
OK! It all makes sense!!! Inside their small testing game builds, the PPC is finally fixed and it was OP due to properly working DHS. As a result, its not because they were afraid of laser boating, but because they were afraid of PPC boating with good heat efficiency and the UI scramble!! Hence the "1.4" sinks!!!
Genius.
Edited by mwhighlander, 05 November 2012 - 01:24 AM.
#15
Posted 05 November 2012 - 01:24 AM
Volthorne, on 05 November 2012 - 01:21 AM, said:
Again, NOTHING says anything about PPCs scrambling electronics. Sparks and cracked glass isn't scrambled electronics from PPC hits. You are inferring that, when it could just be damage a small laser can gives and not specific effects from a PPC.
#16
Posted 05 November 2012 - 01:24 AM
Sean von Steinike, on 05 November 2012 - 01:24 AM, said:
Every party needs a pooper...
#17
Posted 05 November 2012 - 01:53 AM
#18
Posted 05 November 2012 - 05:37 AM
Another mech fusion reactor's magnetic containment causes the GR to go into flux and prevents the magnets from firing...
BAM I just fixed the universe.
#19
Posted 05 November 2012 - 05:50 AM
XenomorphZZ, on 05 November 2012 - 05:37 AM, said:
Another mech fusion reactor's magnetic containment causes the GR to go into flux and prevents the magnets from firing...
BAM I just fixed the universe.
but how would it fire on an enemy at range if there was an ally standing next to it :/
#20
Posted 05 November 2012 - 06:03 AM
Edited by 3rdworld, 05 November 2012 - 06:03 AM.
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