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For Recon Pilots: what variant of the Locust would you drive


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#21 Gun Bear

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Posted 13 April 2012 - 07:26 PM

View Postkarish, on 13 April 2012 - 07:03 PM, said:

you sir do not have a clue about recon or scouting! your job is to report from afar and Never run in for close engagement so please how back to the bigger mechs becuase you wount last long as a recone

Let them recon! I want something to chew on when I add jaw actuators to my Atlas!

#22 Emily Weiston

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Posted 13 April 2012 - 08:00 PM

View Postkarish, on 13 April 2012 - 07:03 PM, said:

you sir do not have a clue about recon or scouting! your job is to report from afar and Never run in for close engagement so please how back to the bigger mechs becuase you wount last long as a recone

I would have to disagree. Recon's job is in fact scouting, but you have to aid your teammates in some way. Being a close ranged light mech can be useful if you know what you're doing.

First, find some good spots to duck and cover, preferably rocky terrain. When enemy mechs are engaged with your teammates, you can support them by running in and making very fast attacks from the rear. If an enemy notices you, duck and cover quickly. If the enemy decides to try to shoot you down, start playing chicken. How is this helpful? Simple, if they start to shift their attention to you, the heavier mechs can start to bring down the pain on them without worry. If they decide to ignore you, you can hammer their armor down with quick attacks much faster than LRMs can.

That is all...

#23 Gun Bear

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Posted 13 April 2012 - 08:03 PM

View PostEmily Weiston, on 13 April 2012 - 08:00 PM, said:

I would have to disagree. Recon's job is in fact scouting, but you have to aid your teammates in some way. Being a close ranged light mech can be useful if you know what you're doing.

First, find some good spots to duck and cover, preferably rocky terrain. When enemy mechs are engaged with your teammates, you can support them by running in and making very fast attacks from the rear. If an enemy notices you, duck and cover quickly. If the enemy decides to try to shoot you down, start playing chicken. How is this helpful? Simple, if they start to shift their attention to you, the heavier mechs can start to bring down the pain on them without worry. If they decide to ignore you, you can hammer their armor down with quick attacks much faster than LRMs can.

That is all...

Sometimes you have to recon with force. *thumbs up*

#24 Kanil

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Posted 13 April 2012 - 08:05 PM

View Postkarish, on 13 April 2012 - 07:03 PM, said:

you sir do not have a clue about recon or scouting! your job is to report from afar and Never run in for close engagement so please how back to the bigger mechs becuase you wount last long as a recone

And you, sir, do not have a clue about the range of capabilities in the light 'mech class. There are far more roles than merely recon and scouting. Harassment and backstabbing are critical tasks for many light 'mechs, and the LCT-1E is vastly superior to the other Locusts at those two tasks.

#25 MostlyHarmless

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Posted 13 April 2012 - 08:15 PM

I like the 6m for its crazy speed but I'm with Emily on the -1E as the one to go with.

#26 Tadakuma

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Posted 13 April 2012 - 08:17 PM

I'm going to go old school, the LCT-1V is still one of the most solid light mechs available. Fast, well armoured for it's size and it has a varied armament.

The LCT-E is a little too min-maxed for my liking and every other variant swaps armour for additional fire-power which is a very poor trade.

#27 Gozer

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Posted 13 April 2012 - 08:24 PM

The original is the one I've always piloted. MG's and Medium laser is fine. :o

#28 MagnusEffect

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Posted 13 April 2012 - 08:29 PM

Not to distract too much from the topic, but remember the Dasher from MW2? (very similar to the Locust) One of my favorite game modes was giving everyone a stripped down Dasher with maxed speed, jump jets, and a single torso mounted ER PPC. The mech could travel almost as fast as the blue balls of PPC death making combat a hilarious game of "Stormtrooper Syndrome". Impacting anything was almost guaranteed death and if you picked the moon for the battle, you could do all this while flying.

Oh my god... way too much fun. I doubt such a game mode will be possible in MWO, but oh how much fun it would be ;)

Did anyone else ever do that?

EDIT: excuse me... Fire Moth for you Clanners :o

Edited by MagnusEffect, 13 April 2012 - 08:30 PM.


#29 LordDeathStrike

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Posted 13 April 2012 - 08:51 PM

i went to recon school at the steiner academy, we use atlas with bap eccm and ecm to recon :o

#30 Orzorn

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Posted 13 April 2012 - 08:56 PM

I think I'd give the LCT-1S a spin. Two SRM2s is a decent bite if you dodge and weave around with it. A nice little ankle bitter.

Same goes for the LCT-1M. Two LRM5s could be enough to shave off a decent chunk of armor. This one seems like a good harasser. Find the enemy, tell your allies, then sit back and enjoy the show while you pop off your LRMs.

#31 Daryn Arclight Kell

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Posted 13 April 2012 - 09:03 PM

LCT - 1S
LCT - 1L
LCT - 1Vb
LCT - 5M

Edited by Daryn Arclight Kell, 13 April 2012 - 09:05 PM.


#32 Namwons

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Posted 13 April 2012 - 09:13 PM

If it has the crappy torso twist as in MW4 mekpaks(10°?), ill pass. Ill take a raven for pure recon or when the time comes, an owens for interceptor.

#33 BarHaid

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Posted 13 April 2012 - 09:53 PM

I'm on board with the 1S. I love SRMs something fierce. But when I scratch build the Locust, I always go for one medium laser and six smalls. My hobby is to make the build match the art. :o

#34 Soviet Alex

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Posted 14 April 2012 - 02:55 AM

Since I can't be bothered to look up dozens of high-tech variants, I'll go with the Locust-1E. In Battletech my Kuritan recon lances are Jenner-7Fs, Locust-1Es & the occaisional Mongoose. The -1S variant with inferno missiles has its uses, & I've tried the "shoot 'n' scoot" -1M LRM boat. But I always come back to a fast-moving pack attack with lots of medium lasers.

#35 pursang

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Posted 14 April 2012 - 04:13 AM

*Reads entire thread.*

Yep, ain't none finnickier then recon pilots. :o

#36 Blechritter

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Posted 14 April 2012 - 04:21 AM

for scouting is the LCT-1E the perfekt scout

#37 Omigir

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Posted 14 April 2012 - 06:11 AM

None of them. The locust is a death trap. I would feel safer scouting in a Pinto with a M laser strapped to its hood.. oh wait.. same dif : \

#38 Emily Weiston

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Posted 14 April 2012 - 08:13 AM

View PostOmigir, on 14 April 2012 - 06:11 AM, said:

None of them. The locust is a death trap. I would feel safer scouting in a Pinto with a M laser strapped to its hood.. oh wait.. same dif : \

Think of it like fighter jet pilots in real life. It's not the armor that's going to protect you from that missile XD

#39 Robert Knight

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Posted 14 April 2012 - 08:53 AM

LCT-1V first mech I ever had. Still one of the best

#40 Alizabeth Aijou

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Posted 14 April 2012 - 09:32 AM

For me?
The LCT-1E Locust.

As for which variants are available by the time this game gets released:
LCT-1V: The base model.
LCT-1E: Energy weapon variant, swaps the Machine Guns out for twin Small Lasers and an additional Medium Laser. No reason not to like.
LCT-1L: Liao's variant, and the most modern one. Pretty much an LCT-1V with Triple-Strength Myomers slapped on. Now, if only you could actually activate that TSM without shutting off most of your heat sinks.
LCT-1M: Marik's version. Drops 3 tons of armour and the MGs for twin LRM-5s. Paper-thin armour is the biggest downside.
LCT-1S: Steiner's variant. Drops one ton of armour and the MGs for twin SRM-2s.
LCT-3V: Overall upgrade on the LCT-1V. Drops half a ton of MG ammo and half a ton of armour for a second ML.


View PostWilliam Petersen, on 13 April 2012 - 04:34 PM, said:

...the -1Vb. It has at least 5 energy hard points. I'd swap out all the PLas for their normal Las equivalent and change the engine to non-XL as to slightly increase the durability.

Good luck finding one, since, as a SLDF Royals design, it would be either sitting in a Lostech cache, or somewhere in a Castle Brian in the Clan Homeworlds.

Quote

Superior armor and weaponry for the same speed; the ideal Skirmisher mech. The 3C model is particularly dangerous. Only drawback to the Cicada is that it costs roughly twice as much as a Locust... still... totally worth it when you can afford it.

...and twice the tonnage.
Not only that, but the CDA has really bad armour for its weight.
Also, "superior armour"?
LCT-1V: 4 tons of armour (93% coverage).
CDA-2A/CDA-3C/CDA-3M: 4 tons of armour (47% coverage).
CDA-2B: 3½ tons of armour (41% coverage).
At least the CDA-3M can be half decent if you swap out the UAC/5 for something else... like a Large Laser, SPL/Flamer and 4½ tons of armour.





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